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The Eternal Question Re-visited. Help on a smiter build too.

I have read quite a bit and seen a few videos of perfectly geared barbs going against perfectly geared smiters that were made to pvp against melee, and with the smiter build specifically to screw melee over, the smiter almost always took majorities. I am trying to build a smiter just for those purposes, just to get under the skin of BM melee characters. The ones I saw had about 100k defense. Assuming I have the ability to get any item in the game, and gear that is as close to perfect as possible, what should my gear be like?

Helm: CoA
Shield: Eth Exile. Either SR or vortex. Maybe Eth hoz too.
Armour: Fort or nigma (experienced smiters, which is generally more useful?)
Weapon: Grief PB (Will zerk be more useful if I stack some IAS?)
Ammy: Highlords/maras/metalgrid(for defense)/rare ammy
Belt: Dungos
Ring: Raven frost
Ring: rare with stats/life/mana
Boots: Treks/ww/rare
Gloves: Dracs/rare glove with stats/ias/res

I was wondering how people actually get to 100+k defense without gear that is specifically built to maximise defense. Even if i max HS and use exile, I will still fall short. Do they use def/life scs? Also, how effective would such a build be against melee?

I would also have the typical stash gear to battle casters, and I will also add to the three resist skills and run them against some casters. Hammerdins are a foregone conclusion, and necros as well. I think I have a shot against about everyone else. Can anyone drop some advice?
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