The enchantress plan... I've been thinking about making an enchantress for a long time, but it's only recently that I think I can muster the wealth necessary to create what seems to be a very item-dependant build. So far I have come up with the following character plan, assuming lvl 85 as a target initially: Skills: 20 Enchant 20 Warmth 20 Fire Mastery (these three go without saying of course) 14 Telekinesis 1 Energy Shield 1 Static Field 1 Teleport 10 Shiver Armor 1 Cold Mastery (to enhance the cold damage done by my weapon) The cold/lightning skills are up for debate. I'm not sure if it might not be better to max Telekinesis and put some more in Energy Shield, forgetting about Shiver Armour as my defence won't be very high in the first place, giving little for Shiver Armor to boost. On the other hand, even with max warmth and no use for mana whilst in melee, mana burn monsters will take down the shield, so I might need something for defense then. Stats: Str ~90 (depending on exact equipment, needs to be enough to equip a Stormshield) Dex ~160 (again, depending on exact equipment, needs to be enough for 75% block) Vit ~230 (everything I can spare goes here) Energy 35 (base) Equipment: Azurewrath (because I have one already, and the large magic/cold damage will take out fire immunes, and the aura is a real help for taking on undead) Stormshield (is there any reason to even consider anything else?) Kira's Guardian (need it for the resists and 'cannot be frozen', plus I like the bare-headed look) 'Stone' wire fleece (some resists and decent defense, plus a very important 60% fhr) String of Ears (for life leech and to bring damage reduction up to ~50%) Dracul's Grasp (more life leech and lifetap to help on unleechables) Gore Rider (crushing blow of course) Rare rings with mana/life leech, ar and prismatic rare +2 skills, leech, prismatic amulet Note: If I socket Azurewrath with a Shael it will reach the last breakpoint for a speed of 10fpa. I'm going with it over a 'passion' weapon because of the aura and extra cold/magic damage and I don't really like being stuck in place whilst zealing, although with the level requirement on Azurewrath I will probably be using one up until then. With the 60% fhr from the 'stone' runeword, I only need an extra 26% to reach a 7-frame recovery, which should be easy to obtain from charms and mayeb a Shael in the helm. I should get close to max resistances in hell with the equipment listed. I can socket an Um in the helm to boost it if I can't make up the rest with charms. Otherwise I could socket Shael (hit recovery) or a PSkull (life/mana regen) or Eth (mana regen) or Ith (dmg to mana). The shield should probably have a Hel in it, to keep strength requirements down, otherwise maybe an Um or a nice jewel. For a merc, probably holy freeze to keep crowds under control. Damage will be high at a decent attack speed and immunes shouldn't be a problem, but ar will be low. With no need to use mana and max warmth, energy shield should hold up well, which is just as well considering that life will be very low for a melee character (significantly less than 1k). This will probably require quite defensive play. Any thoughts?