The do-it-all build

NitecryXI

Diabloii.Net Member
The do-it-all build

not sure if this has been asked before... but here's a newb question...

I'm wondering if the below builds can do-it-all? what I mean is solo-hell, MF, pvp and do uber-trist fine...

Amazon: Multi/Strafzon

Assassin: Kicksin

Barbarian: WWBarb

Druid: um... what's a good one?

Paladin: Smiter/Zealot; Hammerdin

Necro: Summoner

Soceress: Meteorb; ball/blizzard; lightning

that's all eh? am I missing any?
 

DailySupernova

Diabloii.Net Member
Re: The do-it-all build

not sure if this has been asked before... but here's a newb question...

I'm wondering if the below builds can do-it-all? what I mean is solo-hell, MF, pvp and do uber-trist fine...

Amazon: Multi/Strafzon Not very good for MF from what I hear; chances are they can't do ubers either, but you never know. Can be good in PvP.

Assassin: Kicksin Not good for MFing. I have heard stories of kicksins doing ubers although I have no clue if they are true or not. Never faced one or played one in PvP so I couldn't say.

Barbarian: WWBarb Can be good gold finders, other than that I'm not sure. As for PvP, I have seen these guys come into duel games and completely obliterate EVERYONE. Never heard anything about these guys doing ubers.

Druid: um... what's a good one? I have only played a windy druid for PvP, and I LOVED it. I could pretty much own everything except good fire sorcs in pup games (but that isn't saying much).

Paladin: Smiter/Zealot; Hammerdin Smiter/Zealer for ubers. Hammerdin for MF. Both of these guys can do pretty good in PvP

Necro: Summoner Can do ubers, and they can MF naked if you wanted. Terrible for PvP

Soceress: Meteorb; ball/blizzard; lightning Obviously can't do ubers, very good for PvP and MFing.

that's all eh? am I missing any?


My comments are in bold, from this list what you would want is probably a hammerdin with some smiter gear for ubers.


 

SumoSalad

Banned
Re: The do-it-all build

Do it all build?

My list is this:

-Light sorc with infi merc
-Javazon with infi merc
- Hammerdin.......(of course lololol)

If its just for running bosses then a smiter with huge CB can do it as well.
 

NitecryXI

Diabloii.Net Member
Re: The do-it-all build

thx... I always wanna have a build that would do well in both uber-trist, pvp and solo-hell

I have a smiter/zealot build... I cruised through Normal and NM until I hit NM act 4... cuz I find that I dun have crowd control on this build (or is it me who dunno how to do it w/ a smiter/zealot?)... I get pwned in a crowd of mobs...

I tried a wwbarb before... also cruised through normal until I hit NM... I find that my dmg is pretty low for sword/shield WW (less than 200 avg dmg)... and I'm not leeching enuff

I would love a wwbarb/smiter-zealot... but as I play SP only, I dun just get get carried to lvl80 or sth and I usually just play it thru... can someone pls advise wut am doing wrong?

many thx for the kind advices!!!
 

Bladewind

Diabloii.Net Member
Re: The do-it-all build

DailySuperNova is a little uninformed.

Amazon: Multi/Strafzon.
Zons can pack good MF. 200+ at the minimum. Because that is what I do.

The loss of Fortitude does not hurt much if you are MFing solo. I used Enigma (87mf) crap stealskull (38 mf) War travs (49mf) and a single crap Gheeds (28 mf). That is 202 MF right there. NOT counting charms and I still cruise through Chaos Sanctuary.

Can be good in PvP.
--------------------------------------------------------

Assassin: Kicksin. Definitely not good for MFing. Any Kicksin CAN do ubers. Strong in PvP.

For best experience go for Trap Kicksin hybrid. Works very well for pvm and pvp, if done right.
Pure Traps sins CAN MF. They run nigma and shako as a standard which hardly affects their killing speed. A gheeds fortune here and some MF charms or chance guards and they can hit 200 MF without too much sacrifice on killing speed.

Trap Kicksin cannot pack on as much MF gear though since they are the in the boss face types.
-----------------------------------------------------------

Barbarian: WWBarb. Can be good gold finders. MF barbs can do it well with few gear switches. PvP it depends whether are you BvC or BvB. But even BvC can kill crap out Melee chars too.

Frenzy Barbs CAN do Ubers.
-----------------------------------------------------------

Druid: um... what's a good one? Windies if you are into PvP. Windies are also nice for running areas but not on the bosses themselves since their Tornado does not pack as much damage as other caster nuke spells.

Fury druid CAN do Ubers.
------------------------------------------------------------

Paladin: Smiter/Zealot. Hammerdin.
I will stress again.

ALL Paladins CAN do Ubers as long they have 1 point into Smite skill which is pre-req to Holy Shield and most broken skill in the game now.

Hammerdins (they can get 65 IAS on gear) and Smiter /Zealot/Smealot/Zsmiter/1ptSmiter/Vindicators/Liberators (list goes on) do it the fastest, since their Con / Fana aura adds to Smite damage. And Grief bumps out smite damage by a lot too. Even Conviction Aura paladins can kill ubers over time.

For MF only the Hammerdin really works. Or maybe the dual dream conviction dude since he can walk through most areas without fear of Iron Maiden.
----------------------------------------------------------

Necro: Summoner Can do ubers, and they can MF. Necros are great for PvP. In pubs a skilled boner can give a hammerdin a run for their money and poison necs can even tear down unprepared of people in seconds.

-----------------------------------------------------------

Soceress: No matter what build aside from melee sorcs, Sorcs are great key runners. MFers and pvp. Ubers, no idea, but maybe one day someone might bring an enchantress with crushing blow gear into Uber trist ?

Who knows.
 
Last edited:

DailySupernova

Diabloii.Net Member
Re: The do-it-all build

DailySuperNova is a little uninformed.

Amazon: Multi/Strafzon.
Zons can pack good MF. 200+ at the minimum. Because that is what I do. Can be good in PvP.

Assassin: Kicksin. Definitely not good for MFing. Any Kicksin can do ubers. Strong in PvP.
For best experience go for Trap Kicksin hybrid. Works very well for pvm and pvp, if done right.
Pure Traps sins CAN MF. They run nigma and shako as a standard which hardly affects their killing speed. A gheeds fortune here and some MF charms or chance guards and they can hit 200 MF without too much sacrifice on killing speed.

Trap Kicksin cannot pack on as much MF gear though since they are the in the boss face types.


Barbarian: WWBarb. Can be good gold finders. MF barbs can do it well with few gear switches. As for PvP, I have seen these guys come into duel games and completely obliterate EVERYONE. Frenzy Barbs CAN do Ubers.


Druid: um... what's a good one? Windies if you are into PvP.
Fury druid if doing Ubers.

Paladin: Smiter/Zealot. Hammerdin.
I will stress again.

ALL Paladins can do Ubers as long they have 1 point into Smite skill (which is pre-req to Holy Shield and most broken skill in the game now). Hammerdins (they can get 65 IAS on gear, not hard) and Smiter /Zealot/Smealot/Zsmiter/1ptSmiter/Vindicators/Liberators (list goes on) do it the fastest, since their aura adds to Smite damage. And Grief bumps out smite damage by a lot too. Even Conviction Aura paladins can kill ubers over time.

For MF only the Hammerdin really works. Or maybe the dual dream conviction dude since he can walk through most areas without fear of Iron Maiden.


Necro: Summoner Can do ubers, and they can MF naked if you wanted. Necros are not terrible for PvP. In pubs a skilled boner can give a hammerdin a run for their money and poison necs can even tear down the most unprepared of people in seconds.


Soceress: Meteorb; ball/blizzard; lightning Obviously can't do ubers, very good for PvP and MFing.
How are you going to say I'm misinformed and then disagree with me on 2 things, one of which is invalid because you obviously didn't read my post? I never said that the necro couldn't PvP; I said that SUMMON necros couldn't PvP.


 

NitecryXI

Diabloii.Net Member
Re: The do-it-all build

Many thx Bladewind and SuperNova...

can you also help on the below as well?

"I have a smiter/zealot build... I cruised through Normal and NM until I hit NM act 4... cuz I find that I dun have crowd control on this build (or is it me who dunno how to do it w/ a smiter/zealot?)... I get pwned in a crowd of mobs...

I tried a wwbarb before... also cruised through normal until I hit NM... I find that my dmg is pretty low for sword/shield WW (less than 200 avg dmg)... and I'm not leeching enuff

I would love a wwbarb/smiter-zealot... but as I play SP only, I dun just get get carried to lvl80 or sth and I usually just play it thru... can someone pls advise wut am doing wrong?"
 

Bladewind

Diabloii.Net Member
Re: The do-it-all build

Oh NM act 4 is really bad place for a melee Paladin or any melee class. Not because of the mobs, it is because of iron maiden.

If you feel the mob packs keep rushing too quick for you, I suggest getting a Holy Freeze Merc (NM act 2 defensive). It slows them down (quite a bit too, depending on your merc level, he should almost slow em down by 40% !), which makes your life bulb a little easier since the enemy hit slower too. Downside that this aura will shatter corpses so you cannot use Redemption. In the long run, defiance would be better imo.

If you notice ye iron maidened, run and take a tp out. For any act 4 stage, I suggest a TP behind after every area you cleared because Iron maiden can kill you if you are in mid zeal so you want to get back to the action as quick as you can.
 

DailySupernova

Diabloii.Net Member
Re: The do-it-all build

Commandomancers (summoners) can pvp. :)
OT: Any class can PvP, but some can do it good, some can do it OK, and then there are some that just really aren't viable at all. Summoners fall into the 'not viable' stage IMO. I would love to see someone that can PvP good with a summoner, so please, if you know anyone contact me.

On topic: I really wouldn't recommend a melee build for PvM unless it's a berserker(I think it's zerkers..) barb, because IM is just going to tear them apart.


 

NitecryXI

Diabloii.Net Member
Re: The do-it-all build

thx for advice again!

actually its not the IM but the group of mobs that are killing me... ie... my merc n I just can't zeal n kill fast enuff before the tons of Oknights shoot stuff n those fat club-holding dudes kill me...

I'm kinda frustrated w/ my WW barb... I mean... I think its a nice build... I just wanna lvl him up bit by bit and get stuck in NM when I can't find the viable weapon...haha
 

Bladewind

Diabloii.Net Member
Re: The do-it-all build

Gotta use freeze then. It seems you have the problem on Venom lords coming to you too quick before you can rush the ranged chars.
 

Mursilis

Diabloii.Net Member
Sounds like your weapons just aren't cut out for the physical damage needed. In that case it will take you a while to get through mobs. Your best bet would be to string out the mobs a bit to take them on piecemeal. Attract the mob, run away a little bit and then re-engage them in smaller groups. Also using the physical obstacles present helps to ensure only a few can attack you at any one time. Lead the mobs to bridges, narrow walkways and that like.

If the Urdurs are hurting you (big guys with clubs) in Act IV it may be their stunning attack. They could be putting you in hit recovery mod where you can't do anything before they hit you again. Make sure you have a decent amount of Faster Hit Recovery and max block and that should help out there.
 

Hrus

Diabloii.Net Member
Re: The do-it-all build

I'm wondering if the below builds can do-it-all? what I mean is solo-hell, MF, pvp and do uber-trist fine...
NitecryXI said:
but as I play SP only ...
:scratchchin:


DailySupernova said:
I really wouldn't recommend a melee build for PvM unless it's a berserker(I think it's zerkers..) barb, because IM is just going to tear them apart.
:scratchchin:

I think I am missing something today... Maybe I shouldn't drink so much last night. ;)



 
Top