Well, don't assume that everyone who doesn't use the whole tree doesn't know how to use it. I learned the whole tree while tinkering with fishymancers, but I rarely use most of it now.Yes, put 1 in each of the curses, and learn how to use each one for any situation. Don't go without Dim Vision in Worldkeep, for example.
God I hate necro players that don't know how to use the Curse tree.
Next time please use different wording. This sounds remarkably like a flame.God I hate necro players that don't know how to use the Curse tree.
We've got a report system. You could use that instead of trying to start a flame war.My first necromancer, no need to be an ***.
The Act II Merc has the higher aura.which aura is higher level?
Sure. You could do it. You could try an Act I Merc with Faith for the Fanat.And would it be viable to go commando with a Last Wish PB than rather using Beast?
It really is situational, depends on what you are fighting, don't forget that fanatacism adds to attack rating as well, but not near what blessed aim does. I would think the ar from blessed aim would be nice for bosses but not needed for other mobs.Been lurking for a while, but finally have a reason to start posting.
I know you're advocating Act II Nightmare Offensive Mercenary for the Might aura -- the prospect of serious damage is a nice one. I admit that my knowledge of the nuts-and-bolts mechanics of how the skills work is lacking, so this might be a stupid question I'm about to propose: why not Act II Normal Offensive for Blessed Aim?
Is the AR for the Commandomancer's skeletons and golem with the benefit of high +skills for Summoning/Necromancer/all skills high enough not to require Blessed Aim to ensure that you're hitting in conjunction with the Beast runeword's Fanaticism aura, or is it just better to have Might and the +###% damage boost balance out the potential greater number of hits that one could expect from having a higher AR from Blessed Aim?