The Budgetdin Guide for v1.12.

Asmodeous

Diabloii.Net Member
[highligh]Attempted clean up below[/highlight]

The Budgetdin Guide for v1.12.


Asmodeous’s Guide to the budget Zealot.
A guide to a Paladin on a Pgem budget.
Written for Diablo II/LOD V1.12


Introduction

Paladin Guides. I’ve written a few in my times. Problem with all of them is that they usually focus on elite equipment based on my stable of Uberdins. My guides typically are not much use to the new or item poor player.

Well, that’s going to change for this guide. Introducing to you, a Paladin that can be built on a Pgem or Low rune budget. Either finding, creating or trading for cheap items that will take your Zealot thru to end game, standing triumphant over Baal’s dying body in Hell difficulty.
In addition, not only is this build able to finish the game, but it’s also a very safe build with plenty of attributes to keep a zealot alive while being played by somebody new to the game. Your first melee or first Zealot paladin that’s safe and fun to play.

The cookie Cutter Zealot.

Spending skill points.

The basic Zealot build is rather easy to build and is centred on you spending 20 skill points into each of the following skills;

Zeal. Sacrifice. Holy Shield and Fanatism.

With the required Pre requisite skills, this is a total skill point expenditure of 87 points, or character level 76. Additional skill points are spent on either Blessed Aim for attack rating, 5 skill points in the defensive tree getting Redemption, Vigor, Cleansing, Defiance and Prayer or Defiance as a Holy Shield Synergy for extra defence. Your choice.

When levelling your Zealot, at first spend skill points on Zeal and combine this with the Might aura at 1 skill point. Then, once you reach level 24, spend skill points to gain Holy shield and build this up each level until level 30 when you switch your active aura to Fanatism. Then build Fanatism up to level 20. Then, return to Holy shield and build this skill to level 20 before finally returning to Zeal and build this skill to level 20. Once these three skills are at level 20, Build Sacrifice up to level 20.

Spending Statistic points.

Given that this is a rather item specific build, then the stat points you need to assign are easy to do.

Strength.
You need at the most, 160 to Strength for this build. Less if your planned equipment has additional points for strength.

Dexterity
You need around 130-140 Dexterity depending on your equipment. The Character screen will give you accurate information regarding your Zealots chance to block. Cast Holy Shield and hover your mouse over the defence attribute and the chance to block is displayed. Simply spend stat points on dexterity until it reads 75%. It’s that easy.

Vitality.
Basically, every point that isn’t spent elsewhere. This will be your highest statistic and will be over 200 by end game.

Energy
Base. Don’t spend any skill points here.

Equipment

Ok, here is where things get interesting. All of the items listed here may not be easily obtainable by the beginning player as a lot of them are “elite†items. However, They are easily traded for because none of them are desirable. High level players like myself care little for these items and after a while, don’t even bother picking them up when we see them drop for us in game. High level players are happy to trade such things for Pgems, Low end Runes such as Orts, Thul’s, Amn’s and so on. Stuff you can find so trade them to the wealthy for the items that they usually ignore.

Sazabi’s Grand tribute.

Of all the items we can choose from, Sazabi’s set offer the new player valuable attributes such as 15% life leech, 27% extra life, 40% fast run/walk and 30% resist all as a complete set. Valuable attributes for a new player. Plus, the set offers additional benefits on the individual items such as a skill level, 30% fast hit recovery, stats, life, resistances and damage. For what it is, Sazabi’s is THE most over looked yet useful set in the game and you can trade the entire set for nix. Given how easily it should be to trade for the entire set, considering anything else for the weapon, armor and helm slots is a waste of time.

Another great thing about Sazabi's is that the 40% built in increased attack speed on the sword is all we need to achieve the fastest zeal attack rate with level 20 Fanatism of 8/4 frames per second so any extra IAS is not required.

A Paladins shield.

We simply can’t have an Asmo guide without mentioning the Herald of Zakarum shield. Now that’s out of the way, lets talk about a nice shield for your Paladin.
Ordinary paladin shields spawn with either resistances to all up to 45% or, enhanced off weapon damage plus attack rating. Either of these will work. Resistances of 45% shield are valuable. If you find one then great, but it isn’t a necessity. A 30% resist all shield or so will do nicely. Alternatively, if you want the extra damage, then a damage/attack rating shield will do just as well. The key here is Sockets. You want 4 open sockets either as found, given to Larzuk for a socket job or use the cube formula.

Once you have your base shield then grab some Pdiamonds which are worth 19% resist all each. You can easily achieve over 100% resist all on your shield easily and cheaply. If you have enough resistances then you can add some extra damage as well. (more on this later)

Can’t get a 4 open socket paladin shield? Dear me, but Don’t worry about it. A 3 socket paladin shield can be used with the runes you gain as a quest reward to create Ancients pledge. 2 sockets? That’ll make Rhyme with two easily found runes as well.

Don’t forget rare paladin shields either. Charsi can imbue one for you if you help her find her hammer and a certain damsel in distress at the frozen river will give you a free Paladin shield for helping her out. Not to mention finding them as well.

Rings and an Amulet

Raven frost is usually a valuable and often wanted trade item. That is if it has good attributes. Raven frosts with low attributes such as +15 dex are much cheaper. If you can’t trade or find a raven frost then don’t fret. For your unused ring slots and amulet then low end uniques such as The eye of Etlitch, Manald heal or The mahim oak curio are all useful. Failing these, or perhaps better are rares and crafted. These can be found, gambled or crafted in the cube with low end runes and pgems.
Virtually any attribute is useful here. The ones you may be looking for are Leeches, resistances, min or max damage and attributes which all are fairly common on crafted and rare items. Pick the best that you have found or can trade and use them.

Boots.

Gore riders is the Uber selection here normally. But, for this build, it isn’t our best choice. For that, start looking for a pair of Goblin toes. You may even find these yourself and if not, trade them.
Because Sazabi’s grants you 40% fast run walk, then these boots suddenly become our number one pick thanks to the 25% chance of Crushing blow.

Gloves.

There are a couple of choices here. Ghoul hide and Grave Palm. Again, gloves that fall under the radar and are a perfect match with Sazabi’s full set because of the damage versus Undead. See where we are going here? Yep. Sazabi’s sword has +318% damage to Demons. So, when combined with either of these gloves, then your Zealot will be doing well against Demons and Undead. Clever, Isn’t it?
Apart from these two, well how about giving crafting a shot? Any pair of Blood gloves will give you more life leech, Crushing blow and Life as well as other random attributes. You don't need IAS and usually these sorts of gloves spawn with Resistances so one or two crafting attempts should net you something of use.

Belts.

String of ears or Verdungo’s hearty cord. Again just like Raven frost rings, high end examples command good prices. Low end however trade for much less and there is nothing wrong with examples with minimum variables here.
If you can’t afford/find these, then belts such as Blade Buckle, Gloom’s trap and Razor tail should all be worth mere Pgems and offer useful attributes to our Zealot.

Set items

Nothing illegal about gaining the benefits from two sets either complete or partial on the one character. There are a number of cheap and easily found set items that can work very well on our budget Zealot. Here is a summary of what you can gain from a couple of low end set items in the glove, belt, boots and jewellery slots.

Angelic wings & halo. (ring & amulet)

A huge bonus to attack rating, 10 to dexterity, 95 to life and 20% damage to mana.

Cathans Seal & Sigil. (ring & amulet)

6% life leech, 10% fast hit recovery, 15-20% fire resist, 50 to attack rating and 10 to strength.

Death’s Guard & Hand. (Belt & gloves)

8% life leech, Cannot be frozen, 15% resist all, 30% increased attack speed (not needed), 50% poison resistance and 75% poison length reduction.

Hsuru’s Iron heel & stay.(Boots & belt)

Huge bonus to attack rating, 20% fast run/walk, 25% fire resist, 20% cold resist, 20 to life, bonus to defence.

Sigons wrap & sabot (boots & belt)

10% life leech, 20% fire resists, 40% cold resists, 20 to life, bonus to defence, 20% fast run/walk, 50 to attack rating.

Orphan’s Wilhelm’s pride & magnus skin.(Belt and gloves.)

5% dual leech, 35 to life, 10% cold resist, 15% fire resists, 100 to attack rating, 20% increased attack speed (not needed)

Socketing

Assuming a 4 open socket shield, our Zealot has a total of 7 open sockets to play with. Depending on your resistance requirements you may have 1 or 2 spare sockets available in your shield. In any case, we have at least 3 sockets available in each of Sazabi’s items assuming you spend your larzuk quest rewards as you go and can scratch up the requirements to use the cube for socketing. What to fill them with?

Enhanced damage jewels (rusty or ruby) trade for pgems normally. Trading for a jewel around 30% for the sword should be easy.
For the helm, armor and spare shield sockets, try Jewels of Bliss or Carnage.
These jewels grant up to +10 to minimum damage or +15 to maximum damage. These figures add directly to the damage of the weapon before damage from skills and strength are added. So for example, if you have 3 maximum damage jewels totalling +35, then your Sazabi’s sword will have 12 – 227 damage for calculating fanatism and zeal damage. Again these sorts of jewels are usually ignored by wealthy players and will happily trade them to you for pgems.

The Backpack.

Charms. Got to love them and something that many wealthy players collect pgems to re roll charms hoping for valuable and powerful charms which command high trade values. So, the lessor ones usually trade for pgems such as single attribute skill charms. For our Zealot, Captains grand charms work best for zealots rather than Lions. The most expensive of all the single skill charms unfortunately but still can be obtained for pgems.
Apart from skill charms, charms with the prefix’s Bloody, Fine, Sharp and Steel offer attack rating and damage. All useful on our budget Zealot.
After these, look for charms with any useful attributes. Fast hit recovery, Life, Resistances, attack rating, fast run/walk, elemental damage or attributes are all useful. You can find, cube for these yourself of simply collect pgems and trade for them.
The back pack is pretty flexible and this character doesn't need good charms in the back pack to complete the game with. So anything that you can get of any use, then use them and upgrade them as you play thru the game.

Equipping for the early levels.

The big problem with Sazabi’s Grand Tribute is the level requirement of 73. Your character will be near the end of the game before he can use the entire set. So what items can we use untill level 73 that we can get easily?

This list is focused only on the four main items slots, weapon, helm, shield and armor. Other item slots are already covered in this guide. The list runs in order of level required with the stat requirements listed in brackets.

* denotes that this item can be used for end game. (exceptional weapons may need to be upgraded via the cube recipe )

Weapons

Three socket sceptre c/w chipped rubies or topaz’s. (level 3, strength 25)
Civerbs Cudgel mace. (level 9, str 37)
Steel Rune word. (Tir + El, easy to find runes)
Blood rise mace. (level 15, str 36)
Hell Plague sword. (level 22, str 55, dex 39)
Blood Letter sword. (level 30, str 25)
*Head Striker sword. (level 39, str 92, dex 42)
*Butcher’s Pupil axe. (level 39, str 68)
Baranar’s Star mace. (level 65, str 153, dex 44)

Armor

Grey Form. (level 7, str 12)
The Centurion. (level 14, str 20)
Gold Skin. (level 28, str 80)
*Iron Pelt. (level 33 str 61)
*Duriel’s Shell. (level 41, str 65)
*Griswald’s Heart. (level 45, str 102)
*Naj’s Light Plate. (level 71, str 79)

Shields.

Civerb’s Ward. (level 9, str 34)
Steel Clash. (level 17, str 47)
The Ward. (level 26, str 60)
*Ancients Pledge Rune word. (when you reach act 5, the runes are free)
*Moser’s Blessed Circle. (level 31, str 53)
*Tiamat’s Rebuke. (level 38, str 91)
*Gerke’s Sanctuary. (level 44, str 133)

Helms

Isenhart’s Horns. (level 8, str 41)
*Dusk Deep. (level 17, str 41)
Peasant Crown. (level 28, str 20)
*Rock Stopper. (level 31, str 43)

*Guillaumes Face. (level 34, str 115)
*Steal Skull. (level 35, str 59)
*Vampire Gaze. (level 41, str 58)
*Tal rasha’s Horadric Crest. (level 66, str 55)

Dealing with Physical Immune Monsters.

In the later parts of the game, you will encounter monsters that are Immune to physical damage, PI’s for short. Items that are capable of dealing with PI’s are usually expensive as they are in demand. Fortunately, some can be available on a budget of Pgems as values do vary greatly from trader to trader. The key here is to do your best to secure a good deal!
So, here are some methods for our budget Paladin to deal with these monsters!

One point in Vengeance.

The skill Vengeance adds a mixture of cold, fire and lightning damage to your attacks.
You only require a single skill point here for this solution, it’s available at level 18 and Zeal is the pre requisite skill which your character already has. Simply switch to this skill when ever you encounter PI’s. This method is quite slow as Vengeance’s damage isn’t great with just one skill point. But it does get the job done and can be combined with the weapon switch.

The weapon switch.

Every character has a weapon switch slot. In this second slot you can load a single handed weapon and a shield or a two handed weapons and these items can have elemental, poison or magical damage to use against PI’s. Simply press the “W†key, and start swinging! So, what are the best anti PI weapons and shields we can get for Pgems? Glad you asked!
Also, you can socket these items and add extra elemental damage such as a Ral rune, Pruby or Pdiamond or a jewel with elemental damage.

One Handed Weapons

Hell Plague sword. (level 22)
Ginther’s Rift sword. (level 37)
Baranar’s star mace. (level 65, str 153, dex 44)
Glimmer shred throwing axe. (level 70 str **, dex 108)

The following may cost more as most good weapons with elemental damage are Elite quality. But you never know what you can either find yourself or trade.

Lightsabre sword. (level 58, str 25, dex 136)
Demon limb mace. (level 63, str 133)
Djinn slayer sword (one socket). (level 65, str 138, dex 95)

Nord’s tenderiser mace. (level 68, str **, dex 43)
Frostwind sword. (level 70, str 99, dex 109)

Shields.

Tiamat’s Rebuke. (level 38, str 91)
4 socket shield c/w elemental jewels


The budget Mercenary

This is a cookie cutter Zealot so select the cookie cutter Mercenary, the Might aura from. nightmare difficulty, the offensive mercenary in act 2.
Cheap equipment I here you ask to help keep him alive? Here is a list of items that are easy to create, find or trade for on our budget and a summary of what they have to offer our suicidal hireling.

Helms

Tal Rasha’s hideous crest. - Resists, life and leeches.
Rock stopper. - Resists, damage reduction and fast hit recovery.
Crown of Thieves. - Life leech, fire resists and life.
Steal skull. - Life leech, attack speed, magic find and fast hit recovery.

Armor

Duriels shell. - Cannot be frozen, resists and life.
Iron pelt. - Damage reduced by, defence and life.
Lionheart. - Resists, life, damage and attributes.
Shaft stop. - Damage reduction and life.
Smoke rune word. - Resists, defence and fast hit recovery.

Weapons

Hone sundan. - Sockets and crushing blow.
Honor. - Skill level, Deadly strike, 10 to strength, 7% life leech.
Kelpie snare. - Slows target, fire resists and life.
Black leech blade. - Life leech and chance to cast weaken.
Meat scraper. - Life leech, attack speed and open wounds.
Obedience. (requires RWM) - Big damage, crushing blow, fast hit recovery, resistances and attributes.

Summary

So, if you collect and trade for the above items, what do you end up with? Well, here is one I prepared earlier with Might aura active from the mercenary, who has no skill modifiers.

While this character is level 89, keep in mind that he has too much strength (180 base) and has 9 skill points in Smite, so in theory he is comparable to a lower level character. The sword has a 32% enhanced damage/12 to max damage jewel, +14 to damage jewels in the armor and helm, a 4 socket guilded shield with 3 Pdiamonds and an Eld, a rare amulet with +1 skills, resists and 2% life leech, a 6/10/10 (the lowest!) string of ears and my worst raven frost. As you can see from the back pack, I am nowhere near filling it completely (compensating for the "uber" jewel in the sword). The four grand charms present are two plain captains charms and two damage charms offering a total of 12 to max damage and 103 to attack rating.

With this set up, this character easily solo’s Hell act 5 on players 1. You can wind the players setting up to /players 3 which is ok for general monsters but bosses such as the ancients and Baal/5 waves are best tackled on /players 1. Aside from the usual danger from the Iron Maiden curse, the character is safe to play having maximum resistances, good life, Life leech of 23% and even 10% damage reduction and achieving the fastest Zeal speed of 8/4 frames per second. All using items that wealthy players forget about and trade away for pgems and low end runes used for cubing or even given away.

From this basis, you can upgrade your character’s items if you so wish. Changing this build into an “uberdin†with Highlords amulet, Herald of Zakarum, Verdungo’s belt and more and better charms in the back pack improve the character’s killing power, life and survivability to a point where the game is playable in Hell act 5 difficulty on /players 3-5 settings. Damage increases to about 4,600 maximum and hit points climb to around 1,600 with extra hidden damage from the Deadly strike provided by Highlords amulet.

It’s no true “uberdinâ€, but of all the “uberdins†I have made, it is by far, the cheapest.

So, there you have it. A Zealot made on a budget that suits the new player with limited recourses and items. If it sounds like the sort of character that you’d like to try then visit the trading forums and post up a thread seeking the items that you need. I’d be curious to know how many pgems and low runes it costs you!

Useful links.

To be added.

-------------------

The Budgetdin Guide for v1.12.

Asmodeous's Guide to the budget Zealot.
A guide to a Paladin on a Pgem budget.
Written for Diablo II/LOD V1.12

Introduction

Paladin Guides. I've written a few in my times. Problem with all of them is that they usually focus on elite equipment based on my stable of Uberdins. My guides typically are not much use to the new or item poor player.

Well, that's going to change for this guide. Introducing to you, a Paladin that can be built on a Pgem or Low rune budget. Either finding, creating or trading for cheap items that will take your Zealot thru to end game, standing triumphant over Baal's dying body in Hell difficulty.
In addition, not only is this build able to finish the game, but it's also a very safe build with plenty of attributes to keep a zealot alive while being played by somebody new to the game. Your first melee or first Zealot paladin that's safe and fun to play.

The cookie Cutter Zealot.

Spending skill points.

The basic Zealot build is rather easy to build and is centred on you spending 20 skill points into each of the following skills;

Zeal. Sacrifice. Holy Shield and Fanatism.

With the required Pre requisite skills, this is a total skill point expenditure of 87 points, or character level 76. Additional skill points are spent on either Blessed Aim for attack rating, 5 skill points in the defensive tree getting Redemption, Vigor, Cleansing, Defiance and Prayer or Defiance as a Holy Shield Synergy for extra defence. Your choice.

When levelling your Zealot, at first spend skill points on Zeal and combine this with the Might aura at 1 skill point. Then, once you reach level 24, spend skill points to gain Holy shield and build this up each level until level 30 when you switch your active aura to Fanatism. Then build Fanatism up to level 20. Then, return to Holy shield and build this skill to level 20 before finally returning to Zeal and build this skill to level 20. Once these three skills are at level 20, Build Sacrifice up to level 20.

Spending Statistic points.

Given that this is a rather item specific build, then the stat points you need to assign are easy to do.

Strength.
You need at the most, 160 to Strength for this build. Less if your planned equipment has additional points for strength.

Dexterity
You need around 130-140 Dexterity depending on your equipment. The Character screen will give you accurate information regarding your Zealots chance to block. Cast Holy Shield and hover your mouse over the defence attribute and the chance to block is displayed. Simply spend stat points on dexterity until it reads 75%. It's that easy.

Vitality.
Basically, every point that isn't spent elsewhere. This will be your highest statistic and will be over 200 by end game.

Energy
Base. Don't spend any skill points here.

Equipment

Ok, here is where things get interesting. All of the items listed here may not be easily obtainable by the beginning player as a lot of them are “elite†items. However, They are easily traded for because none of them are desirable. High level players like myself care little for these items and after a while, don't even bother picking them up when we see them drop for us in game. High level players are happy to trade such things for Pgems, Low end Runes such as Orts, Thul's, Amn's and so on. Stuff you can find so trade them to the wealthy for the items that they usually ignore.

Sazabi's Grand tribute.

Of all the items we can choose from, Sazabi's set offer the new player valuable attributes such as 15% life leech, 27% extra life, 40% fast run/walk and 30% resist all as a complete set. Valuable attributes for a new player. Plus, the set offers additional benefits on the individual items such as a skill level, 30% fast hit recovery, stats, life, resistances and damage. For what it is, Sazabi's is THE most over looked yet useful set in the game and you can trade the entire set for nix. Given how easily it should be to trade for the entire set, considering anything else for the weapon, armor and helm slots is a waste of time.

Another great thing about Sazabi's is that the 40% built in increased attack speed on the sword is all we need to achieve the fastest zeal attack rate with level 20 Fanatism of 8/4 frames per second so any extra IAS is not required.

A Paladins shield.

We simply can't have an Asmo guide without mentioning the Herald of Zakarum shield. Now that's out of the way, lets talk about a nice shield for your Paladin.
Ordinary paladin shields spawn with either resistances to all up to 45% or, enhanced off weapon damage plus attack rating. Either of these will work. Resistances of 45% shield are valuable. If you find one then great, but it isn't a necessity. A 30% resist all shield or so will do nicely. Alternatively, if you want the extra damage, then a damage/attack rating shield will do just as well. The key here is Sockets. You want 4 open sockets either as found, given to Larzuk for a socket job or use the cube formula.

Once you have your base shield then grab some Pdiamonds which are worth 19% resist all each. You can easily achieve over 100% resist all on your shield easily and cheaply. If you have enough resistances then you can add some extra damage as well. (more on this later)

Can't get a 4 open socket paladin shield? Dear me, but Don't worry about it. A 3 socket paladin shield can be used with the runes you gain as a quest reward to create Ancients pledge. 2 sockets? That'll make Rhyme with two easily found runes as well.

Don't forget rare paladin shields either. Charsi can imbue one for you if you help her find her hammer and a certain damsel in distress at the frozen river will give you a free Paladin shield for helping her out. Not to mention finding them as well.

Rings and an Amulet

Raven frost is usually a valuable and often wanted trade item. That is if it has good attributes. Raven frosts with low attributes such as +15 dex are much cheaper. If you can't trade or find a raven frost then don't fret. For your unused ring slots and amulet then low end uniques such as The eye of Etlitch, Manald heal or The mahim oak curio are all useful. Failing these, or perhaps better are rares and crafted. These can be found, gambled or crafted in the cube with low end runes and pgems.
Virtually any attribute is useful here. The ones you may be looking for are Leeches, resistances, min or max damage and attributes which all are fairly common on crafted and rare items. Pick the best that you have found or can trade and use them.

Boots.

Gore riders is the Uber selection here normally. But, for this build, it isn't our best choice. For that, start looking for a pair of Goblin toes. You may even find these yourself and if not, trade them.
Because Sazabi's grants you 40% fast run walk, then these boots suddenly become our number one pick thanks to the 25% chance of Crushing blow.

Gloves.

There are a couple of choices here. Ghoul hide and Grave Palm. Again, gloves that fall under the radar and are a perfect match with Sazabi's full set because of the damage versus Undead. See where we are going here? Yep. Sazabi's sword has +318% damage to Demons. So, when combined with either of these gloves, then your Zealot will be doing well against Demons and Undead. Clever, Isn't it?
Apart from these two, well how about giving crafting a shot? Any pair of Blood gloves will give you more life leech, Crushing blow and Life as well as other random attributes. You don't need IAS and usually these sorts of gloves spawn with Resistances so one or two crafting attempts should net you something of use.

Belts.

String of ears or Verdungo's hearty cord. Again just like Raven frost rings, high end examples command good prices. Low end however trade for much less and there is nothing wrong with examples with minimum variables here.
If you can't afford/find these, then belts such as Blade Buckle, Gloom's trap and Razor tail should all be worth mere Pgems and offer useful attributes to our Zealot.

Set items

Nothing illegal about gaining the benefits from two sets either complete or partial on the one character. There are a number of cheap and easily found set items that can work very well on our budget Zealot. Here is a summary of what you can gain from a couple of low end set items in the glove, belt, boots and jewellery slots.

Angelic wings & halo. (ring & amulet)

A huge bonus to attack rating, 10 to dexterity, 95 to life and 20% damage to mana.

Cathans Seal & Sigil. (ring & amulet)

6% life leech, 10% fast hit recovery, 15-20% fire resist, 50 to attack rating and 10 to strength.

Death's Guard & Hand. (Belt & gloves)

8% life leech, Cannot be frozen, 15% resist all, 30% increased attack speed (not needed), 50% poison resistance and 75% poison length reduction.

Hsuru's Iron heel & stay.(Boots & belt)

Huge bonus to attack rating, 20% fast run/walk, 25% fire resist, 20% cold resist, 20 to life, bonus to defence.

Sigons wrap & sabot (boots & belt)

10% life leech, 20% fire resists, 40% cold resists, 20 to life, bonus to defence, 20% fast run/walk, 50 to attack rating.

Orphan's Wilhelm's pride & magnus skin.(Belt and gloves.)

5% dual leech, 35 to life, 10% cold resist, 15% fire resists, 100 to attack rating, 20% increased attack speed (not needed)

Socketing

Assuming a 4 open socket shield, our Zealot has a total of 7 open sockets to play with. Depending on your resistance requirements you may have 1 or 2 spare sockets available in your shield. In any case, we have at least 3 sockets available in each of Sazabi's items assuming you spend your larzuk quest rewards as you go and can scratch up the requirements to use the cube for socketing. What to fill them with?

Enhanced damage jewels (rusty or ruby) trade for pgems normally. Trading for a jewel around 30% for the sword should be easy.
For the helm, armor and spare shield sockets, try Jewels of Bliss or Carnage.
These jewels grant up to +10 to minimum damage or +15 to maximum damage. These figures add directly to the damage of the weapon before damage from skills and strength are added. So for example, if you have 3 maximum damage jewels totalling +35, then your Sazabi's sword will have 12 – 227 damage for calculating fanatism and zeal damage. Again these sorts of jewels are usually ignored by wealthy players and will happily trade them to you for pgems.

The Backpack.

Charms. Got to love them and something that many wealthy players collect pgems to re roll charms hoping for valuable and powerful charms which command high trade values. So, the lessor ones usually trade for pgems such as single attribute skill charms. For our Zealot, Captains grand charms work best for zealots rather than Lions. The most expensive of all the single skill charms unfortunately but still can be obtained for pgems.
Apart from skill charms, charms with the prefix's Bloody, Fine, Sharp and Steel offer attack rating and damage. All useful on our budget Zealot.
After these, look for charms with any useful attributes. Fast hit recovery, Life, Resistances, attack rating, fast run/walk, elemental damage or attributes are all useful. You can find, cube for these yourself of simply collect pgems and trade for them.
The back pack is pretty flexible and this character doesn't need good charms in the back pack to complete the game with. So anything that you can get of any use, then use them and upgrade them as you play thru the game.

Equipping for the early levels.

The big problem with Sazabi's Grand Tribute is the level requirement of 73. Your character will be near the end of the game before he can use the entire set. So what items can we use untill level 73 that we can get easily?

This list is focused only on the four main items slots, weapon, helm, shield and armor. Other item slots are already covered in this guide. The list runs in order of level required with the stat requirements listed in brackets.

* denotes that this item can be used for end game. (exceptional weapons may need to be upgraded via the cube recipe )

Weapons

Three socket sceptre c/w chipped rubies or topaz's. (level 3, strength 25)
Civerbs Cudgel mace. (level 9, str 37)
Steel Rune word. (Tir + El, easy to find runes)
Blood rise mace. (level 15, str 36)
Hell Plague sword. (level 22, str 55, dex 39)
Blood Letter sword. (level 30, str 25)
*Head Striker sword. (level 39, str 92, dex 42)
*Butcher's Pupil axe. (level 39, str 68)
Baranar's Star mace. (level 65, str 153, dex 44)

Armor

Grey Form. (level 7, str 12)
The Centurion. (level 14, str 20)
Gold Skin. (level 28, str 80)
*Iron Pelt. (level 33 str 61)
*Duriel's Shell. (level 41, str 65)
*Griswald's Heart. (level 45, str 102)
*Naj's Light Plate. (level 71, str 79)

Shields.

Civerb's Ward. (level 9, str 34)
Steel Clash. (level 17, str 47)
The Ward. (level 26, str 60)
*Ancients Pledge Rune word. (when you reach act 5, the runes are free)
*Moser's Blessed Circle. (level 31, str 53)
*Tiamat's Rebuke. (level 38, str 91)
*Gerke's Sanctuary. (level 44, str 133)

Helms

Isenhart's Horns. (level 8, str 41)
*Dusk Deep. (level 17, str 41)
Peasant Crown. (level 28, str 20)
*Rock Stopper. (level 31, str 43)

*Guillaumes Face. (level 34, str 115)
*Steal Skull. (level 35, str 59)
*Vampire Gaze. (level 41, str 58)
*Tal rasha's Horadric Crest. (level 66, str 55)

Dealing with Physical Immune Monsters.

In the later parts of the game, you will encounter monsters that are Immune to physical damage, PI's for short. Items that are capable of dealing with PI's are usually expensive as they are in demand. Fortunately, some can be available on a budget of Pgems as values do vary greatly from trader to trader. The key here is to do your best to secure a good deal!
So, here are some methods for our budget Paladin to deal with these monsters!

One point in Vengeance.

The skill Vengeance adds a mixture of cold, fire and lightning damage to your attacks.
You only require a single skill point here for this solution, it's available at level 18 and Zeal is the pre requisite skill which your character already has. Simply switch to this skill when ever you encounter PI's. This method is quite slow as Vengeance's damage isn't great with just one skill point. But it does get the job done and can be combined with the weapon switch.

The weapon switch.

Every character has a weapon switch slot. In this second slot you can load a single handed weapon and a shield or a two handed weapons and these items can have elemental, poison or magical damage to use against PI's. Simply press the “W†key, and start swinging! So, what are the best anti PI weapons and shields we can get for Pgems? Glad you asked!
Also, you can socket these items and add extra elemental damage such as a Ral rune, Pruby or Pdiamond or a jewel with elemental damage.

One Handed Weapons

Hell Plague sword. (level 22)
Ginther's Rift sword. (level 37)
Baranar's star mace. (level 65, str 153, dex 44)
Glimmer shred throwing axe. (level 70 str **, dex 108)

The following may cost more as most good weapons with elemental damage are Elite quality. But you never know what you can either find yourself or trade.

Lightsabre sword. (level 58, str 25, dex 136)
Demon limb mace. (level 63, str 133)
Djinn slayer sword (one socket). (level 65, str 138, dex 95)

Nord's tenderiser mace. (level 68, str **, dex 43)
Frostwind sword. (level 70, str 99, dex 109)

Shields.

Tiamat's Rebuke. (level 38, str 91)
4 socket shield c/w elemental jewels


The budget Mercenary

This is a cookie cutter Zealot so select the cookie cutter Mercenary, the Might aura from. nightmare difficulty, the offensive mercenary in act 2.
Cheap equipment I here you ask to help keep him alive? Here is a list of items that are easy to create, find or trade for on our budget and a summary of what they have to offer our suicidal hireling.

Helms

Tal Rasha's hideous crest. - Resists, life and leeches.
Rock stopper. - Resists, damage reduction and fast hit recovery.
Crown of Thieves. - Life leech, fire resists and life.
Steal skull. - Life leech, attack speed, magic find and fast hit recovery.

Armor

Duriels shell. - Cannot be frozen, resists and life.
Iron pelt. - Damage reduced by, defence and life.
Lionheart. - Resists, life, damage and attributes.
Shaft stop. - Damage reduction and life.
Smoke rune word. - Resists, defence and fast hit recovery.

Weapons

Hone sundan. - Sockets and crushing blow.
Honor. - Skill level, Deadly strike, 10 to strength, 7% life leech.
Kelpie snare. - Slows target, fire resists and life.
Black leech blade. - Life leech and chance to cast weaken.
Meat scraper. - Life leech, attack speed and open wounds.
Obedience. (requires RWM) - Big damage, crushing blow, fast hit recovery, resistances and attributes.

Summary

So, if you collect and trade for the above items, what do you end up with? Well, here is one I prepared earlier with Might aura active from the mercenary, who has no skill modifiers.

While this character is level 89, keep in mind that he has too much strength (180 base) and has 9 skill points in Smite, so in theory he is comparable to a lower level character. The sword has a 32% enhanced damage/12 to max damage jewel, +14 to damage jewels in the armor and helm, a 4 socket guilded shield with 3 Pdiamonds and an Eld, a rare amulet with +1 skills, resists and 2% life leech, a 6/10/10 (the lowest!) string of ears and my worst raven frost. As you can see from the back pack, I am nowhere near filling it completely (compensating for the "uber" jewel in the sword). The four grand charms present are two plain captains charms and two damage charms offering a total of 12 to max damage and 103 to attack rating.

With this set up, this character easily solo's Hell act 5 on players 1. You can wind the players setting up to /players 3 which is ok for general monsters but bosses such as the ancients and Baal/5 waves are best tackled on /players 1. Aside from the usual danger from the Iron Maiden curse, the character is safe to play having maximum resistances, good life, Life leech of 23% and even 10% damage reduction and achieving the fastest Zeal speed of 8/4 frames per second. All using items that wealthy players forget about and trade away for pgems and low end runes used for cubing or even given away.

From this basis, you can upgrade your character's items if you so wish. Changing this build into an “uberdin†with Highlords amulet, Herald of Zakarum, Verdungo's belt and more and better charms in the back pack improve the character's killing power, life and survivability to a point where the game is playable in Hell act 5 difficulty on /players 3-5 settings. Damage increases to about 4,600 maximum and hit points climb to around 1,600 with extra hidden damage from the Deadly strike provided by Highlords amulet.

It's no true uberdin, but of all the uberdins I have made, it is by far, the cheapest.

So, there you have it. A Zealot made on a budget that suits the new player with limited recourses and items. If it sounds like the sort of character that you'd like to try then visit the trading forums and post up a thread seeking the items that you need. I'd be curious to know how many pgems and low runes it costs you!

Useful links.

To be added.
 
Last edited by a moderator:

sirpoopsalot

Diabloii.Net Member
Re: The Budgetdin Guide for v1.12.

Recommending Sazabi's? Plus points for that.

But minus points for (mostly) skipping the self-found crew. ;) Adding a full "self-twinked" section to the guide might be a little much, but some guidelines of pursuit might work... similar to what you did with the merc gear (and simlar to your recommendation in the Vengeance guide of "minimum 500 damage per second"). I guess you're already onto this somewhat with the still-to-come "building up to Sazabi's" section, but some additional cheap(ish) end-game alternatives (things like Nord's Tenderizer, etc) might be a good idea too.

The only other suggestion I have is an addition of a crafted blood belt to the equipment section. Guaranteed leech and +life, the Open Wounds can help against physical immune monsters, and it's not especially hard to get some extra resists and/or FHR if you're willing to spend more than a PGem or two trying to make your own.

Edit: And speaking of physical immunes, you might mention a point into Sanctuary can be fantastic because a lot of PI's are undead, and Sanctuary is a huge help there. Considering there aren't a lot of cheap alternatives for PI's, a point in Sanctuary is almost a "must" for me with a fanatic zealot - even one that's uber-twinked. (though I guess single-point Vengeance can work for PI's too, I still prefer Sanctuary against undead).


Still, I'll add it to the build guide compilation because it's worthy as is, and we definitely need more budget guides for melee builds.

:thumbsup:
 

Smips

Diabloii.Net Member
Re: The Budgetdin Guide for v1.12.

Awesome write up and I love the idea, Asmo :thumbsup:. While I possess elite endgame gear now, I do remember looking through the Pat/Mat threads a few months back thinking "I can't build this character without all this Uber gear! I wish I had it!" Guides like these can really give newer players more incentive to try out different builds. Plus, it really lays out the basics for melee builds, which is another plus for new players. Keep up the good work :)
 

Johnnymc

Diabloii.Net Member
Re: The Budgetdin Guide for v1.12.

Very interesting guide! For completion's sake, it'd be awesome if you added a supplemental section on some midgrade upgrade options that could replace the sazabi set. For example, I am missing a LOT of gear from the uber zealot's arsenal, but I do have a CoH. What are some viable options for filling in the weapon and helm slots? More generally: players at grail -100-150 might have one piece of equipment that they really want to use, such as oath, one of any number of elite unique weapons, vamp gaze, lionheart, stone, duress, etc...

I do want to build a zealot at some point, and this guide has inspired me to start planning! Here are my first thoughts about gear:

helm:7/8/18/15 vamp gaze
armor: CoH dusk shroud
gloves: dracs or LoH
boots: gore riders
belt: 36/15% verdungo
ammy: Metalgrid
ring: rare (+7 min, 12 fr, 9 lr, 30 cr, 6% ml)
ring: 20/223 ravenfrost
weapon: 263%/+3/1os heaven's light (just found it, and would like to use it)
shield: I've got some 4os 45 res sacred rondaches sitting around...no HoZ

Any suggestions? I don't mean to derail this awesome thread but you've inspired me!!
 

Ragnarod

DiabloII.Net Pal
Re: The Budgetdin Guide for v1.12.

I love the Sazabi's set! I've seldom used it, since by the time you manage to find it chances are you've already found some better stuff, but it's got some nice mods. For weapons before Sazabi's sword can be used I've always liked either the Headstriker or Butcher's Pupil, whatever drops first, and both can get you through hell (especially if upgraded) in a pinch.

About skills, I agree with the general setup, but more often than not I'll leave Holy Shield at about level 10 and not max it until everything else is maxed, that way you'll be doing some more damage earlier while having HS with a decent block and duration (extra points after lvl 10 or so are more useful for the added defense than anything else, you know). Still, both will work in the end, nice guide :)
 

dterry

Diabloii.Net Member
Re: The Budgetdin Guide for v1.12.

"In any case, we have at least 3 sockets available in each of Sazabi’s items assuming you spend your larzuk quest rewards as you go and can scratch up the requirements to use the cube for socketing."

I was under the impression you could only add one socket to Set items?
 

Shaandore

Diabloii.Net Member
Re: The Budgetdin Guide for v1.12.

"In any case, we have at least 3 sockets available in each of Sazabi’s items assuming you spend your larzuk quest rewards as you go and can scratch up the requirements to use the cube for socketing."

I was under the impression you could only add one socket to Set items?
You are right, but this set has 3 items. You can put one hole in each, that gives 3 holes.

@Asmo: It's a great guide, I think I will build a zealot soon, but I have a HoZ, so I will choose the easier way :scratchchin:


 

galtwish

Diabloii.Net Member
Re: The Budgetdin Guide for v1.12.

Steel large charms, Lavagout, and IK belt/boots/gloves probably deserve mention as budget gear as well. Tearhaunch isn't terrible either. I'm a big fan of Bladebuckle for characters that don't need 110+ STR.

Thanks for another great guide, I think I may build one as I just found the sword two weeks ago.
 

sunkenfaith

Diabloii.Net Member
Re: The Budgetdin Guide for v1.12.

Great guide, I was thinking of making a untwinked pally - this would serve me nicely. Cheers!
 

OldSoldier

Diabloii.Net Member
Re: The Budgetdin Guide for v1.12.

Cool. I've never seen a Sazabi's Ghost Liberator before, so I guess this is still outside of my budget, dang (self-found). I do like how you layered Demon and Undead damage on separate items; that is often overlooked as a source of additional though unseen damage against the majority of monsters. Kudos!
 

Tubba Blubba

Diabloii.Net Member
Re: The Budgetdin Guide for v1.12.

I like it. However, correct me if I'm wrong, but isn't +damage to undead/demons calculated much like skill damage, ending up at somewhat less than you'd expect it to be?
 

stephan

Diabloii.Net Member
Re: The Budgetdin Guide for v1.12.

I like it. However, correct me if I'm wrong, but isn't +damage to undead/demons calculated much like skill damage, ending up at somewhat less than you'd expect it to be?
Yes, that's correct but the bonus is still relevant and with Sazabi's weapon (I think binding yourself to this is a bit of a weak point in the guide) you need all the damage you can get.

I like the guide, although I think alternatives for weapons, armor and helm are available. (why not Baranar's, Duriel's, Guillaume's for example?). I have no idea about SPF trade values though.



 

Tubba Blubba

Diabloii.Net Member
Re: The Budgetdin Guide for v1.12.

Horizon's Tornado is a nice alternative for a weapon.


Another neat budget set is actually Heaven's Brethren. Dangoon's is a bit on the low side, but not worse than Sazabi's.
 

Disco-neck Ted

The Dark Library
Re: The Budgetdin Guide for v1.12.

Nice guide, Asmo.

One thing I like about it is that not needing IAS from the glove slot frees you up to use gear you might otherwise never consider. Along with your excellent suggestions, I nominate Venom Grip as a good alternative to blood gloves for the untwinked player. They are probably the most commonly dropped unique in the game and have good leech and a bit of crushing blow. Poison resist is usually the last priority for me, and the gloves help in a spot normally overlooked.

Also, my thinking on the level at which any build will be "finished" has recently changed: in 1.10+, a character will generally be lvl 76 or higher long before they reach act IV and get the Izual Quest skill points (unless we are talking about jiansonz). This is a tiny nitpick, but possibly worth being aware that the true finishing level will most likely be in act I or II Hell at lvl 78 or 79.

I look forward to seeing what you come up with for the section on gear to craft/shop/gamble/trade before getting to lvl 73 when Sazabi's set is available. Blood helms provide some useful deadly strike at low levels, for example.

Thanks again for all the useful advice over the years, dude. As mentioned, nice guide. Keep it up!
 

Asmodeous

Diabloii.Net Member
Re: The Budgetdin Guide for v1.12.

Thanks for the responses everybody!

Yes the guide is still a bit rough around the edges. A couple of fixes need doing as pointed out so far which will be coming shortly.

I quite often find posting guides when they are at 90% complete and getting feedback often helps achieve a far better guide overall, hence why I posted it at this stage to get some feedback and then integrate that into the final version of the guide.

The missing section is quite large and Im trying to compact it. Initially I started out writing this guide as a Sazabi's pally guide but thought that too narrow a focus. When I looked at my own "uber" sazabi's set up, I thought, gee, not a lot of uber items on there really, so then I shredded it down to cheap items and found it still able to kill Hell baal on players 1 quite easily and and matured into a budgetdin guide. I tried the same setups around other "budget" weapons and they required extra IAS, life leech or expensive items to provide some DS or CB.

If your still wondering about Sazabi's set here, in a lot of ways, I'm considering sazabi's set to be made of 5 items here including gravepalm and gore riders given how well the 5 items work together so well. Trying to replicate that with other items doesn't work that well and requires either extra IAS, life or mana leech and some form or extra killing power in the form of CB, OW or DS.
 

stephan

Diabloii.Net Member
Re: The Budgetdin Guide for v1.12.

If your still wondering about Sazabi's set here, in a lot of ways, I'm considering sazabi's set to be made of 5 items here including gravepalm and gore riders given how well the 5 items work together so well. Trying to replicate that with other items doesn't work that well and requires either extra IAS, life or mana leech and some form or extra killing power in the form of CB, OW or DS.
I still don't agree. The only thing really unique on the Sazabi set is the 27% life increase. The rest can be quite easily had via different setups.

An Amned Light Sabre would solve all leech and speed issues and then you still have armor, gloves and helm free (I don't consider the boots to be part of the setup, because there aren't much alternatives for a melee setup anyway). Changing Sazabi's helm for a Guiillaume's would IMO already put this in front of the Sazabi's setup.

I'm not going to argue about what is best, but I still think for a budget guide you shouldn't tie yourself to Sazabi's. Be it for the sake of those who don't trade. (unless you really want to :) )



 

Tubba Blubba

Diabloii.Net Member
Re: The Budgetdin Guide for v1.12.

Ligthsabre is really great, yeah. ITD, plain magic damage, it's a very good zealot weapon and fairly cheap as well.
 

purplelocust

Diabloii.Net Member
Re: The Budgetdin Guide for v1.12.

Looks interesting, but how about a name that reflects what you are really suggesting: Sazabidin. Or something like that!

I would like to try this- I've never used the Sazabi set items and the combos here seem like an excellent approach. So I'll add it to the list!
 

AeroGear

Diabloii.Net Member
Re: The Budgetdin Guide for v1.12.

A bit off topic perhaps, but I'm wondering which is the stronger zealadin:

Fanatic zealot vs Conviction zealot

Maybe its not a very good question but I'd rather not build 2 zealer, I'm not particularly fond of paladins but I would enjoy a melee char other than my kicker.
 

Tubba Blubba

Diabloii.Net Member
Re: The Budgetdin Guide for v1.12.

Looks interesting, but how about a name that reflects what you are really suggesting: Sazabidin. Or something like that!

I would like to try this- I've never used the Sazabi set items and the combos here seem like an excellent approach. So I'll add it to the list!
How about Ike! Funneldin *Shot repeatedly and brutally*


 
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