The budget GF barb guide v0.1
I noticed that diabloii.net lacks a comprehensive Gold Find barb guide, so I have compiled information from various threads around here to describe what I call the "budget GF barb". So, here goes...
The Budget Goldfind Barb v0.1
0. Introduction
Rare rings, amulets and helms (of the circlet/coronet/diadem/tiara genre) are highly sought after in order to provide mods that complement the widely used runewords and uniques. There are two ways to get these, to gamble and to craft. Crafting is harder (have to gather, stash and cube ingredients), but offers some fixed mods. Gambling, on the other hand is much simpler (only gold is required) and can be as rewarding given enough patience (and luck). In this guide, I describe a (ridiculously cheap, hence budget on the title) barb build that can gather massive amounts of gold in no time (easily ~1mln / 4 mins). The idea is that the barb wears GF oriented gear and his merc does the killing. The place to run is Hell Travincal Council. The overall cost of the basic (yet very effective) build is not more than 1-1.5 Ist.
1. Barbarian
Inventory1: Barb Torch (10-20 attributes, 10-20 resists, 3 skills)
Inventory2: Gheed’s (80-160 GF, 20-40 MF)
Weapon1: 2 x Ali Baba’s ‘LemLem’ (5*clvl+300 GF, 2*clvl MF, 10-30 dex, 30 mana)
Weapon2: 2 x echoing spears (6 warcries)
Rings: 2 x Dwarf Star (80 life, 200 GF, 30% fire absorb)
Helmet: Immortal King helm ‘LemLem’ (137 GF, 25-40 MF, 2 warcries)
Gloves: Chance Guards (25-40 MF, 200 GF)
Armor: Wealth mage plate ‘LemKoTir’ (300 GF, 100 MF, 10 dex)
Boots: Infernostride (20 FRW, 30 fire resist, 10 max fire resist, 40-70 GF)
Belt: Goldwrap (30 MF, 50-80 GF)
Amulet: echoing amulet (3 warcries)
Anya: 30 resists
Golden Bird: 60 life
Lam Esen: 45 stat points
Den, Radament, Izual: 12 skill points
Level up: 5*(clvl-1) stat points, clvl-1 skill points
Totals (assuming the easily attainable clvl of 85): 3 skills, 11 warcries (using weapon2), 10-20 str, 30-60 dex, 10-20 nrg, 10-20 vit, 30 mana, 140 life, 40-50 resists, 30 fire resist, 10 max fire resist, 30% fire absorb, 20 FRW, 1692-1802 GF, 370-420 MF, 96 skill points, 465 stat points.
Skill point allocation (96):
Howl, Taunt, Find Potion, Battle Cry, War Cry and Battle Command: 1
Battle Orders, Shout: 20
Find Item: 20 (exactly 55 find item with +skills after BC)
Iron Skin: 7 <-- rest go here
Natural Resistance: 20 (exactly 70 resist all with +skills after BC)
Increased Stamina: 1
Increased Speed: 2 (exactly 30 FRW with +skills after BC)
Stat point allocation (465):
Str (70 req): 20-30 depending on torch
Dex (42 req): 0-2 depending on torch
Nrg: base
Vit: 433-445 <-- rest go here
Resists will be 10-20 cold/light/poison and 40-50 fire. Throw in 3-4 fire resist scs to reach 85 fire resist and be virtually immune to council hydras (taking into account absorb from dwarf stars). Reasonable defense (you won’t need it much), nice life, enough mana (after BO, Shout). The rest of the inventory can be filled with GF GCs and SCs, though some space to pickup stuff that usually sell for 35K at vendors is essential.
2. Mercenary
Act2 nightmare offensive merc (might) is the fastest. Normal/Hell defensive (defiance) works too, but is slower. He needs good damage, good attack speed, life leech and to keep bodies intact (no cold damage whatsoever in order for the barb to use Find Item on corpses). Also good resists (maxed fire is a must).
Helm: Crown of Thieves (9-12 life leech, fire resist +33, 50 life, 80-100 GF). Hands down the best option taking into account we are on a budget (else 2soc CoA with rare jewels is better

). Fire resist (enough to max it), good life leech, GF.
Other options: Tal’s, Andariels ‘Ral’
Armor: Stone in eth glitched armor. These can reach 4K defense easily, which makes the merc very difficult to hit after Shout. Also 60 FHR (reaches 8 frame breakpoint) and 15 all resists. Finally +16 str, essential to use most elite polearms at clvl85. Possibly the most expensive item in the guide (easily comparable to the whole barb setup); costs Um, Pul and a ~1K def eth 4 socket glitched armor, which can be traded at Pul-Um.
Other options: Eth Leviathan, eth glitched Treachery.
Weapon: Ethereal Bonehew (270-320 enhanced damage, 30 increased attack speed (IAS), 2 open sockets). It can reach the 65 IAS breakpoint (bp) with 2 Shael, or 1 Shael and Amn for 50 IAS and 7 life leech – in which case a 15 IAS jewel on helm will help reach the 65 bp. Also, quite expensive (~Um).
Other options: Ethereal Tomb Reaver (too pricey), Ethereal upped Hone Sundan.
Things to notice when checking viability of merc equipment combinations (in order of importance):
- No cold damage whatsoever!!! (Duress, Reaper’s Toll for instance)
- Maxed fire resist
- Damage output per second (weapon damage and IAS)
- Good life leech (at least 10 and the more the better)
- Good FHR(aim for at least 30 bp)
- Good defense
- Crushing blow
3. Strategy
Take Travincal WP. Switch to weapon2. Battle Command (x2), Shout, Battle Orders. Switch to weapon1. Enter Temple. Go down to Durance Lvl1. Go back to Temple. Alternatively, if there is a group of Zealots on the right side of the temple head for the upper left corner and tp to town and back. Battle Cry (lasts 24 seconds; cast it once in a while), spam War Cry (drink mana pots). When everyone is down (or only a physical immune is left toying with your merc) use Find Item on all corpses. Collect gold and nice magic / rares. TP to town, ID with Cain, sell to Ormus (keep good stuff of course). Unload gold to stash (if there is room), Save&Exit. If there is a council member with Conviction or Fanaticism better Save&Exit (Fanaticism can be done, but if you have Amplify Damage cast on your merc he will probably die).
Average gold per run should be well over 500K (more as you tweak equipment over time) in about 2 mins per run. Nightmare councils can arguably have comparable results (gold/time) as they are faster and safer, so you can put GF equipment on merc too, but you won’t want to miss the occasional good unique/rare/charm that can drop in Hell Councils. The gold should be muled to a char with clvl 90+ (eventually the barb won’t have to mule as you level him) who will gamble with a -15% vendor prices Gheeds in inventory and equipped an Edge bow (another -15% vendor prices).