The Blade Master

Senshiki

Diabloii.Net Member
The Blade Master

DISCLAIMER: I credit JanusJones for making the warrior monk guide, which is the most fun build I have ever done and the muse for this guide. I make several references and comparisons to warrior monks here, and I am in no way saying either is better in all areas, and this build IS NOT MEANT FOR UBER TRISTRAM. Thanks, and enjoy...

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Ah, the blade master. A character so vile and powerful that few can't help but flinch at the thought of one of these trained killers. Yet, to many, they have never even actually seen one, and thus cannot imagine what one must look like.

They would say that it was a stealth, yet well-built ninja, and he was a force to be reckoned with. Who would have ever thought this dealer of destruction would actually be...

... a woman.

I am making a warrior monk, and having quite a bit of fun with her. I, and I'm sure most, warrior monks focus of their kicks, and use the one-point-wonder skill Blade Fury as an effective ranged or alternate attack. Don't get me wrong, I love my warrior monk, but there was always this little desire of mine, an attraction if you will, to her blades.

Clean cutting, elegant, shiny steel discs; Ready to, in an instant, take the life of the poor soul who wanders too far into the shadows.

The blade master is an idea to maximize damage output on blades, and make sure they hit. Period. There is no messing around with traps, no dabbling in stun techniques such as Mind Blast, and no using some silly Shadow Master. This is a true lone killer, made to not only be a killer from the shadows, but a dangerous mistake to take on head to head.

Stats:

This is a straight up dex build. Not only for the max blocking, but also for the fact that your main skill has no fancy attack rating bonuses to virtually promise every hit. Blades miss, but when they do, it's over.

So the usual, enough strength for gear and the rest vitality. But you definitely want around 250 dexterity.

Skills:

A bonus for this build is that, despite it being focused on pure damage, it has great ways to defend itself. More on that later...

For now, Shadow Masteries:

Venom: 20
Fade: 20
Cloak of Shadows: 20
Prerequisites: 3

Traps:

Blade Fury: 20
Blade Shield: 20
Prerequisites: 3

That's right, 106 points. Few builds require nearly a fully level 99 character, and this is one of em. To finish this build off, you need to be level 95. Here's the deal:

As for the Shadow tree, it's obvious. Venom = damage, a great source of damage in fact. Since blade fury is locked at 6 frames, and Venoms poison speed hits at around 10 frames, every two blades that hits deliver the full poison damage, as well as reset it. At level 20, Venom does around 400 poison damage. Good damage and it prevents monster heal.

Fade is perfect because it makes up in resist what gear will lose to damage. Also, the physical resist is great, for the same reason. The lower curse duration is gravy and makes Baal runs less Decrepifying.

Cloak of Shadows is fantastic. Not only does it do the whole Demons ignore you gig, but it increases your defense and LOWERS THE OPPONENTS'! Crucial to a blade master and her lack of attack bonus!

As for the Traps:

Yes, we max Blade Fury. We do it as a one point wonder in our warrior monk builds, but this one isn't pussyfooting around. MAXIMIZE DAMAGE OUTPUT. PERIOD.

Blade Shield may also seem like a waste, and damage wise it sort of is. The ebst defense is a good offense, right? Well here you go. A shield that damages close prey almost as much as the Blades themselves. Also, they leech, and transfer crushing blow. Choice! Oh yeah, but we max it because the duration is lousy.

There you have it for skills. The idea is to take it to the max. After a prebuff, you will have high defense, high resist, better chance to hit, high poison damage, and more physical damage on a ranged attack than a warrior monk could ever hope to have.

Now gear, which is important. For all of the gear, we must consider a balance. Well today, I am saying fvck that. We got our resists and defense from our skills. The rest of our gear will come from the core of Hell, forged with the Killforge Hammer by Chuck Norris himself and marinaded for a thousand years in a tub of Whoop A$$.

Helm: Giant Skull, Unique Bone Visage

106 Strength Required
350-477 Defense

+(250-320) Defense
+(25-35) to Strength
10% Chance of Crushing Blow
Socketed ((1-2))
Knocks Target Back

A perfect choice! It gives use great damage. Remember, every point into strength is +1% damage, and this one is a big boost! Plus, given it's low str requirement but large str bonus, it helms to get gear on! Some CB, and even knockback to tangle with hoards of foes. Plus, there are two sockets to help you for more damage, or some resist if you are desperately lacking.

Amulet: Highlord's Wrath

+35% to Lightning Resist
Adds 1-30 Lightning Damage
20% Increased Attack Speed
+1 to All Skills
+0.375% Chance of Deadly Strike per clvl
Attacker Takes 15 Lightning Damage

We need two things here: A skill point, for extra damage and Fade, and deadly strike. Lots of deadly strike, in fact, when combined with the weapon, maxed deadly strike. The resist is gravy.

Armor: Fortitude (Archon Plate)

20% Chance to Cast Slvl 15 Chilling Armor when Struck
25% Faster Cast Rate
+300% Enhanced Damage
+200% Enhanced Defense
+15 Defense
+1.49 Life per clvl
Replenish Life +7
+5% to Maximum Lightning Resist
All Resistances +25-30
Damage Reduced by 7
12% Damage Taken Goes to Mana
+1 to Light Radius

Oh sweet and sour Jesus, the mother of armors for this build. Nothing, I mean NOTHING can touch this. Great defense, first of all. A little damage to mana, of which you won't use too much. Extra lightning resist is always goo.d But the real big points here are life, which is great since we spend most of the points on dexterity. Big damage! Yes! Also a chance to cast Chilling armor, for more defense, and it even has resist. I think I may cry if I weren't a cold blooded killer-for-hire.

Shield: Pheonix (Monarch)

100% Chance to Cast slvl 40 Blaze when You Level-up
40% Chance to Cast slvl 22 Firestorm on Striking
Slvl 10-15 Redemption Aura when Equipped
+350-400 Defense vs. Missiles
350-400% Enhanced Damage
-28% to Enemy Fire Resistance
+50 to Life
Maximum Lightning Resist +5%
Maximum Fire Resist +10%
+15-21 Fire Absorb

Okay, not much defense, and the - to fire resist sucks, but look again. +350-400% enhanced damage. O_O Yes please! And look at the extras, some life and even more lightning and fire resist!

Weapon: Death (Ethereal Berserker Axe)

Indestructible
100% Chance to Cast Slvl 44 Chain Lightning when You Die
25% Chance to Cast Slvl 18 Glacial Spike on Attack
+300-385% Enhanced Damage
20% Bonus to Attack Rating
+50 to Attack Rating
Adds 1-50 Lightning Damage
7% Mana Stolen Per Hit
50% Chance of Crushing Blow
+0.5% Deadly Strike per clvl
+1 to Light Radius
Slvl 22 Blood Golem (15 Charges)
Requirements -20%

Oh yes, the big bad boy of the bunch. This weapon has some serious bite. The weapon bonus to your blades will be veyr big. Then, there is the CB, and one of the top sources of extra damage, Deadly Strike. This, combined with Gore Riders and Highlord's Wrath, will give you maxed out Deadly Strike, which means virtually every blade will do DOUBLE the listed damage. To top it off, you get some mana leech, and a nice bonus to attack rating.
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From here on, I won't list all of the stats since the rest of the items don't hold much importance and their bonuses are common knowledge.
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Belt: Thundergod's Vigor

The bonus to vitalirty helps. But wait Senshiki, this is a damage build! That's right, and the strength gives more, 20% more. The extra lightning resist, along with the other items, will max out at 90, and I thnk we all know lightning is the worst thing in the world. (MSLE, *shiver*)

Gloves: Steelrend's

Damage, defense, Crushing Blow. Nothing beats it.

*However, this pure damage item may wisely be substituted for Lavagout for the chance to cast Enchant and give you more attack rating. It's up to you.

Boots: Gore Riders

All the great damage modifiers. Thron into the mix, you should have full DS and at least 85% CB.

Rings: Ravenfrost

Since you want the DS from Highlord's and need the attack rating, I actually suggest dual Ravens. The extra dexterity and attack rating is perfect, with mana to burn.

Well there you have it. Max damage for your blades, a very fun build and one that is a bit of a challenge. At least you'll never fall victim to Oblivion Knights.

When asked what it was like for monsters to tangle with a blade master, she quietly replied:

"If they walk by, they can't see me, if they run, they can't outrun me, if they plan they can't outsmart me, and if they do, then they'll all die."
 

stephan

Diabloii.Net Member
For the millionth time: Blade Shield does not transfer CB, or OW, or anything useful but Venom. :smiley:
 

Jaquiezz

Diabloii.Net Member
DO NOT MAX BF. It adds 100 damage for 20 points. OMG L33TZORS. No, seriously you do an extra 400 damage a second for 20 skill points. Let me say that again. 100 damage, for 20 skill points. I think telekinesis has better returns. This is not multiplied by your gear, it stays at 100 period, Never goes up. Blade shield is a useless skill and maxing it is a waste of 20 points. It attacks once per second, and if your in a situation where it would be life saving, your dead any way. Not to mention, you can't use ethereal weapons with it because it reduces durability, so its effectiveness is gone. So right off the bat thats 39 skill points wasted. Don't max fade in PvM. At level 10+ the returns are minimal, and you really don't need the DR in PvM since this is a range build. I recommend 11 points (for a reason you'll see later)

Never pump dex for AR. You get next to nothing for the amount of points in it. Just use AR charms or deal with it, but for Christs sake don't pump it for ar.

Max block with Phoenix? WTF? Do I even need to go into why this is not a good idea?

Death is the 2nd best weapon for this build. The best weapon is easily an eLWZ. Huge CB, Huge damage, might, ITD (fixes ar problem), lifetap, prevent monster heal, and blind target. WTF BEST MODS IN THE GAME. There is no question that this hands down is better then 50cb and some DS. Get it eth for a lower req and better damage, derrrrrrr.

Since your not using death any more and you have tons of CB, get rid of those crappy rends and throw on trang gloves for the damage or dracs for even faster life tap.

Really the idea of a High CB/Phys damage build is laughable since PI's are immune to CB as well. I would just go CB/Venom, you won't even notice a difference in kill speed, and you can get PI's with Venom. But each to his own. I will critique the rest of your gear later, since I have to go to work, but it is by no means the ideal gear.

2/5
 

PrkChopXpress

Diabloii.Net Member
Never max CoS. You can't recast it until the timer runs out, so maxing it is never a good idea. If you want to suggest putting a couple points into it (rather than the standart 1pt-wonder) that's one thing, but anything more than about 5 or 6 (before +skills) won't do anything except slow you down.
 

brokensvt

Diabloii.Net Member
Off-weapon ED% isn't ideal either. There's a reason that Fortitude isn't the ideal armor for a monk as well. I'd prefer the insane bonuses(read: mobility, free stats, etc) of Enigma anyday. If going for max block and if needing DR, I'd certainly use Stormshield over Phoenix, though the procs of Firestorm are "neat," and the aura is helpful at times. I concur with the statement of using LW, though I've found that Beast makes a nice alternative, and I tend to switch back and forth for fun at times.
 

Senshiki

Diabloii.Net Member
Awesome, this is just what I wanted. This was simply a learning experience for me, to see what ideas about the game I have are wrong. I appreciate the feedback.

However...

For the purpose of blades, deadly strike would have to be maxed. As such, Death seemed more appropriate than Last Wish's crushing blow, not to mention that it only carries 20% more crushing blow than Death anyway. Also, keep in mind I said this wasn't for ubers, or any boss. If anything it would be for just cool points, maybe cowing (albeit slower than other builds) or possibly pvp with a switch around of gear.

Oh and I feel (from experience) that even for a warrior monk it is worth it to max Blade Shield for two reasons:

1. It IS a great skill, and even if it doesn't transfer crushing blow it is a lifesaver because if you are surrounded by a group on monsters (say Death Lords in WSK) and they are life tap'd, Blade Shield will heal you every time it hits. In fact, I have been i nthat exact same situation (in Hell, 8 player game) and I healed with tap/shield faster than they could harm me. Yes, it is useful.

2. The duration is lousy at low levels even with + skills gear.

3. Again with the whole leech theme, despite the fact that the damage is low, every insignificant point or two extra of damage is more life/mana you leech when hit.

4. With this build, or even a warrior monk, there is enough flexibility with skill points to max this.

And as far as maxing fade goes, keep in mind Fade carries a hidden bonus like the Paladins 5% to attack rating per point in Blessed Aim. For every two points into Fade, you get 1% damage reduction. On top of that, you get more resists (yes, diminishing returns, but more IS more no matter how you look at it) and longer duration so you don't have to cast it as often.

As for the high dexterity, I know charms are a better source of attack rating, but this build is supposed to go past level 90, and it takes a LOT of dex to keep max block at level 90 +.

So again, thanks for the feedback. I was just throwing this idea out to you guys to see the problems, so thanks. However I stick by a maxed Fade and Blade Shield, they are very useful, and with enough skill points there is no reason not to max it. In fact I bet this build would be extremely useful simply by taking the points from Blade Fury and pouring them into a Shadow, but keep a maxed Fade.

Yes, I know it isn't worth maxing Blade Fury, again, I wanted to see what the feedback would be on somehting like that.
 

brokensvt

Diabloii.Net Member
Stormshield = Monarch. JMoD = Monarch. Bad point.

To the OP: A Ber'd Stormshield + Enigma carries 51% total DR, and the cap is at 50%. Being these are the superior items for the build, Fade is a waste. Resists are better-found elsewhere due to diminishing returns. Maxed Fade is indeed a waste of skill points. I'd prefer a single point into BoS if, for nothing else, a boost of r/w speed. In regard to Blade Shield, the reason not to max it isn't because of duration, it's because-again-diminishing returns come along and bite you in the arse. I'd prefer to spend those 40 points in a beneficial place. I know you have a theme going, but maybe max Shadow Warrior so she uses only your skills. Then you can continue the "blade" theme. The other 20 could be placed in Dtalon for a "backup" skill(meh, let's face it-main killing skill :p)...
 

Jaquiezz

Diabloii.Net Member
Blade shield is useful sure, but its not worth 20 points. The duration is no big deal, just cast it right before you hit a group of monsters. There is really no reason to max it. If you must, put 5 or so points in it, but skills should carry it if you insist on using it.

As I said, maxing fade for the dr isn't all that helpful. By putting an extra 10 points in it you get 10 dr (its 1dr per skill level) and a a decent amount of res. If you have absolutely no other skills to max then put them here, but this isn't really worth the investment.

How do you lifetap if you don't use a LW or Dracs? I doubt you pull a wand out every time you want to use it. I'll assume you use dracs, which means that you lose the CB of rends. So your short now... Switch out your Gskull for a Guillaume's. Its got DS to get you to 100% and CB that will get you to the cap of 95%. The str is just icing. Much better then Gskull.

Using Fort and Phoenix for all your Phys damage won't help that much, and will end up hurting you more. Especially since you want max block, Phoenix has to be the worst shield for this. The only useful mod on it is the ED, but you can easily save 70 points from dex and put them into str by switching shields. If not more. An SS is a good choice, DR, res, good block and an open socket of choice. Fort isn't all that bad, it has some useful mods, but I still think a simple enigma would be better. The str from nigma is another 70 points in str. Not to mention, huge frw, skills, dr, life. Every one loves this armor. If you really like the phys damage use Fort, but you have to get rid of Phoenix.

The reason I like LW is because it has much better mods then death. Think about it. You lose some DS, but instead get ITD, more CB, prevent monster heal, blind, might aura (@ lvl17 thats 200%ed) and life tap. With lifetap on your weapon you can get rid of dracs if you want, or keep them for crazy tap. You can complain about the fade, but that is why I choose not to max fade, and only go for 11 points. You'll never notice.

@brokensvt- Maxing Dtalon would be a good move but it wouldn't be his main skill. Most good PvM CB kickers use BF for regular monsters and really only use dtalon against bosses and a tuffy here and there. Because it only attacks one monster at a time, its a bad crowd control skill. BF on the other hand...
 

stephan

Diabloii.Net Member
Its got DS to get you to 100% and CB that will get you to the cap of 95%.
There is no cap for CB other than the logical 100%.

@brokensvt- Maxing Dtalon would be a good move but it wouldn't be his main skill. Most good PvM CB kickers use BF for regular monsters and really only use dtalon against bosses and a tuffy here and there. Because it only attacks one monster at a time, its a bad crowd control skill. BF on the other hand...
Most kickers would actually use kicks. Otherwise they wouldn't be kickers, they'd be monks. With CoS/Merc/MB/Shadow, who really needs more crowd control?



 

Jaquiezz

Diabloii.Net Member
Um, a kicker does? Killing one monster at a time with kicks can be a little slow if your a dtalon build, might want to speed up the killing a bit... A kicker who focus' on CB (which should be every kicker), should use BF for just regular groups of monsters, its just more effective. Unless their really stubborn and refuse to use anything other then kicks, there is no reason not to.
 

stephan

Diabloii.Net Member
Um, a kicker does? Killing one monster at a time with kicks can be a little slow if your a dtalon build, might want to speed up the killing a bit... A kicker who focus' on CB (which should be every kicker), should use BF for just regular groups of monsters, its just more effective. Unless their really stubborn and refuse to use anything other then kicks, there is no reason not to.
First of all, a kicker is a style of playing, not everything has to at its most effective in a build. Secondly, Blade Fury doesn't work any better against groups than kicks. Both can only target one monster at a time, so at the very most it is a bit easier to switch targets with BF. On the opposing side kicks are usually faster. The real group killer for an Assassin is of course Death Sentry. Nothing else comes even close.



 
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