Are they still viable in 1.13? Do you still play one? How does the stacking process work? I've never heard of this kind of Paladin build until recently, since I've been gone from the game for quite some time.
I don't recall any Nerfs to the Auradin in recent patches. I'm not 100% sure if a 1.13/1.14 Auradin has as much firepower as the original 1.10 version, but IMHO the Auradin is still a very viable character.Are they still viable in 1.13?
Yes!!!!! Even though he is not the most optimal character for the area, I use my Auradin for Travincal runs. He is one of my favorite characters, so I just don't want to see him retired.Do you still play one?
Runeword Dream in a helm + shield grants slvl 30 Holy Shock aura. Runewords Dragon and Hand of Justice (when used together) grant slvl 30 Holy Fire aura. Equip those four runewords, max conviction, max synergies to Holy Fire and Holy Shock, and put enough in Zeal to reach the max number of whacks per click or frames per attack or whatever its called. Its important to note that you don't want to put any hard points into Holy Fire or Holy Shock, as they won't improve your damage any. Actually 1 point for Holy Fire, cause its a prereq for Conviction LOL. On my Auradin I also put points into Sacrifice as IIRC it is a synergy to Zeal.How does the stacking process work? I've never heard of this kind of Paladin build until recently, since I've been gone from the game for quite some time.