The AURABARB!

jeweladdict

Diabloii.Net Member
The AURABARB!

Heres the plan

1 azurewrath
1 beast zerk axe (dont know what mastery ill use yet)
1 bramble armor
1 aura might merc equipped with doom polearm

gg? :)

im thinking frenzy?

post suggestions and comments :)
 

JamesMartigo

Diabloii.Net Member
jeweladdict said:
Heres the plan

1 azurewrath
1 beast zerk axe (dont know what mastery ill use yet)
1 bramble armor
1 aura might merc equipped with doom polearm

gg? :)

im thinking frenzy?

post suggestions and comments :)
Sounds like fun.... might plus fanatacism ought to pack quite a punch!
 

squigipapa

Diabloii.Net Member
this is my dream .. ;) .. to bad there wasen't room to throw on a HOJ as well.. :) but I think that what you listed above would make a KILLER build.. :)
 

nucks

Diabloii.Net Member
Hand of Justice > Azurerath :), Holy fire is more useful then Sanctuary!

Imagine Beast, Exile, Doom runeword on Might merc, on a pally with conc :)
 

squigipapa

Diabloii.Net Member
nucks said:
Hand of Justice > Azurerath :), Holy fire is more useful then Sanctuary!

Imagine Beast, Exile, Doom runeword on Might merc, on a pally with conc :)
Also, using HOJ instead of azurerath, makes it viable non-ladder.
 

royalesse

Diabloii.Net Member
nucks said:
Hand of Justice > Azurerath :), Holy fire is more useful then Sanctuary!
:)
I disagree... all the monsters that are a pain in the ar$e (read: Oblivion knights) are undead. Also, if you're going PvM then you can balance Azurewrath with Laying of Hands for demons.

Also for that setup it's either frenzy or WW... I'd go WW with a Might Merc, Fanat Aura, Sanc Aura, and LoH... I'd rather hit faster with WW than try to pump damage with frenzy. (lol... ran the calculator 2.5 FPA for WW vs 5 FPA Frenzy). Also, WW should be a little more skill efficient so you can pump Nat Resist and Battle Orders.
 
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