The Art of Pit Running I got my next char to the hell Pits and tried a few MF runs. The results were not as I expected. I'm not asking for builds or drop chances here, my main concern is the speed of my runs. I read about a lot of people doing Pit runs in less than 5 minutes and now I really wonder how you do that. My experiences so far are: Hydra sorc: Admittedly not the best pit runner because the hydras take a while to kill. I don't do runs with her right now, but a run takes about 20 minutes. Hammerdin This one is supposed to be a good Pit runner. Mine is built according to the hammerdin guide, but lacks a HoZ. I did quite some runs with him, but it takes about 15 minutes on P1 and about 20 minutes on P8. I'm walking in there because of the archers and to keep blocking on, some archer mods are very nasty for him and it is far from easy. Fishy My lastest char. He's up to character level 77 and built according to NFs excellent guide, all core skills are done. He has about 300 MF, lacking a harley (PTopaz Tarnhelm instead), Skullders (Vipermagi instead) and Wartravs (Silkweave instead). I have all these but they are in use on other chars and I dont think they would change anything concerning the speed of the runs. He does P1 runs in a little more than 10 minutes, P8 takes 20 minutes and more. I am aware of some of the map issues, the fishy rerolled Pit maps until he got a quasi linear and moderately small Pit. Usually I use teleport for the surface part, from the WP towards the entrance, and I ignore everything there (the hammerdin just runs with vigor on, that's almost as fast as teleporting with the entrance just a few steps away from the outer cloister) The question I have is: what do you do inside the Pits to get the speed down to under 5 minutes? Do you kill everything or just bosses? Teleport? Other strategies?