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The Ambulancedin

I would like to introduce my build I call the Ambulancedin.

I play Paladins 95% of the time and have taken many to Guardian untwinked in Single Player. I am a big fan of unorthodox Paladin builds and play them most of the time. I have dueled with friends over TCP and a few times on Battle-Net.

What is an Ambulancedin?

Well I will tell you.

He is a Charger that uses Defensive Auras. Yes I said Defensive Auras! Hell people on Battle-Net might give you 9 Defensive Paladin Grand Charms for free. He is capable of beating the game untwinked PVM in single player and will do better then you would think in duels.

Not to mention if you make him on Battle-Net and duel; people will hate you because if they can't kill you in one or two hits they can't kill you period. They will call you a noob at first, then accuse you of cheating and using potions.

Here we will give the stat lay out.

Charge 20
Might 20
Vigor 20
Prayer 20 Not a Typo
Cleansing 20 Not a Typo

Only two Pre Reqs. Smite and Defiance

Character achieved at level 91.

So what we have is a fully synergized Charge attack. And a fully synergized Cleansing.

We have three maxed auras and they will all be used.

A fully Synergized Charge gives 1375% Enhanced Damage and a 335% bonus to attack rating. With Might active you have 1605% enhanced damage. This is with only your base skill points spent. This is a huge amount of increased damage and can equal other physical damage builds that have 40 plus in their skills and allows you to focus on boosting your so called useless Defensive auras.

We will be using a two handed weapon naturally. That weapon will be a Insight Runeword. The often only used as a Merc weapon Insight is your life force and is the only thing essential to the build.

So we will get into gear.

You do not need high end uniques or Runewords to be effective. Many of your best bets are Magic Items.

Weapon Insight Cyptic Axe

Has the highest average damage of any Polearm, and has the best requirements of the 3 Elite Polearms that Insight can be made in. 165 Strength. 103 Dex.

Insight in an Archon Staff would be even nicer but Archon Staves with 4 open sockets don't grow on trees. By all means use an Elder Staff or Shillelagh if you can get a hold of them.

Insight has 4 varying modifiers and I recommend making it as many times as you can until you get at least these stats.

14 or Higher Meditation
225% or Higher Damage
225% or Higher Attack Rate
And a plus 6 critical strike

9 Defensive Grand Charms.

I recommend a Magical Amulet and a Magical Circlet.

Guardian Circlet of Life Everlasting. Plus 3 to Defensive Auras and Damage reduced by 25. Two open sockets from Larzuk. Same for the amulet. Two Raven Frosts for dex and attack rating. I don't like to recommend other peoples gear so what ever floats your boat. You will need to get alot of your resistances from charms without a shield.

So now we will get into how the build plays and how magical your weapon is.

Charge will always remain on the left click Icon and never move. Might, Vigor, and Cleansing will all spend time as your active auras and will be switched frequently if you duel.

Lets say you have a level 45 Prayer, Cleansing, and Vigor. That level 45 Prayer will always be active with Meditation. When you switch to Cleansing that Prayer is active twice. We are talking near a hundred points healed per second. Cleansing also reduces poison duration. So any build that relies on Posion and Open wounds to kill is useless against you. They simply can't beat you. Whirlwind Assassins and Open Wound Barbs don't have a chance unless they one hit kill. When fights start you will have Vigor Avtive and be constantly running to set up your attack. That's where your Meditation comes in. The bottom line is you are a walking and breating health and mana pot who can run faster then people Teleport and can run forever. Half your life just dropped. No problem just switch to Cleansing to double your healing and stick and move while you regenerate. Ready for that one hit kill flash your Might Aura. You can easily have 10 k max damage on your Charge while using a weapon that doesn't even give that much enhanced damage.

In real life an Ambulance rushes to the scene with its healing powers to save peoples lives. If there is danger there, perhaps say a mad man with a gun, they will circle out and wait for the police to contain the situation then rush back in and get the victim hanging on for dear life.

That is what the Ambulancedin does. However he comes to take lives, not save them.
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