The Ambulancedin

KiLLJOi

Diabloii.Net Member
I wasn't going to pop Rockfleece on my Ambulancedin :shocked:
I just need one for LLD and I can't seem to find one anywhere lmfao :azn:
 

unnamednewbie

Diabloii.Net Member
I have two similar builds, one in hardcore ladder, and one in softcore non-ladder, the only difference being that they're more of a "cleric" type build. Both of them have prayer, holy bolt, blessed hammer and FoH maxed, which allows me to do 80+ item runs in pure undead areas with no difficulty. Anywhere else, and I usually rely on my merc or other players to do damage. The regen from cleansing stacks with the dual regen of the mercs with Insight and Prayer (the advantage to using the mercs being that the meditation acts to heal them as well, whereas they don't get it from a player). A reasonably-equipped character like this can deal roughly 8000 damage to undead, and heal for 400 points per holy bolt. As FoH spews out holy bolts that deal a bit less damage/healing, this can be useful in parties with lots of minions. Put one point into holy shock and rely on boosters for a decent damage multiplier.
 

Ulthrion

Diabloii.Net Member
First of all, great build here! This is the reason that I'm back in diablo again, because I just had to try this one out. Of course, I was around level 50+ when I actually read that this was a PvP build (never PvP'ed before), so it might not have been the greatest choice for my first character (but who cares, right?).

In any case, I did some mid level dualling with this (crap resists though, making me a sitting duck for most elemental damagers), and I did pretty nice against most physical damage builds (except other chargers). Not bad considering this was my introduction to the PvP scene. Actually winning without much experience must say something about the usefullness of this build.

What I really wanted to say was the following, since this was mainly a defensive aura build, I was thinking about switching out charge (and might and vigor) for vengeance + elemental aura's to make this more PvM oriented. Vengeance also has a very high damage potential, you can kill anything regardless of immunities, and it's easier to use than charge in PvM. In addition, you can actually claim to have 0 points in the offensive tree which must be worth something :) (as well as having +max resists from the single resist aura's). You'll be doing less damage than charge though, and you'll need some ias as well, but for PvM this would be superior I think.

Some other tips and tricks:
1) If you have trouble with getting some resists or reaching your strength requirements for a cryptic axe, then consider looking for a rare coronet/tiara with +2 skills, 2 open sockets and a nice +str bonus (and/or +resists). You'll lose out on 1 skill and some damage reduction, but you get a lot more freedom for you gear. Also, +2 pala skills can be very expensive, but +2 defensive aura's is pretty cheap (I got a circlet with +2 def aura's, +20 str, +20 energy and 16 resist all for free). The damage reduction can be cured somewhat with other gear. The same would go for the amulet of course, although maintaining at least one +3/25 would be a good idea.

2) Never forget Griswold's armour! It has low strength requirements (10x) and gives you +2 defensive aura's (!), +20 strength, and gives you three open sockets as well. In addition, you can get these for pg's. The sockets can be used for ber's (24% dr) if you're filthy rich. But I use them for 3xsheal. 3x sheal + bloodfist + verdungo's = 100% fhr. Alternatively, you can use Dols and Sols (+21 replenish life or damage reduced by 21) if you already have the fhr and want more life or want to make up for the loss of damage reduction from using a rare circlet/amulet.

3) If you want to (I'm not doing this btw), you can use a prayer merc as well, so that you have all three of the regenerate life aura's active at once. You can even give him the insight so that he benefits from the meditation aura as well. Just remember that his Prayer level (and thus the life regen from his meditation as well) is a whole lot lower than yours.

Thanks for getting me back into diablo with this pretty cool build :).

Farseer *Ulthrion
 

SSoG

Diabloii.Net Member
Ulthrion said:
First of all, great build here! This is the reason that I'm back in diablo again, because I just had to try this one out. Of course, I was around level 50+ when I actually read that this was a PvP build (never PvP'ed before), so it might not have been the greatest choice for my first character (but who cares, right?).

In any case, I did some mid level dualling with this (crap resists though, making me a sitting duck for most elemental damagers), and I did pretty nice against most physical damage builds (except other chargers). Not bad considering this was my introduction to the PvP scene. Actually winning without much experience must say something about the usefullness of this build.

What I really wanted to say was the following, since this was mainly a defensive aura build, I was thinking about switching out charge (and might and vigor) for vengeance + elemental aura's to make this more PvM oriented. Vengeance also has a very high damage potential, you can kill anything regardless of immunities, and it's easier to use than charge in PvM. In addition, you can actually claim to have 0 points in the offensive tree which must be worth something :) (as well as having +max resists from the single resist aura's). You'll be doing less damage than charge though, and you'll need some ias as well, but for PvM this would be superior I think.

Some other tips and tricks:
1) If you have trouble with getting some resists or reaching your strength requirements for a cryptic axe, then consider looking for a rare coronet/tiara with +2 skills, 2 open sockets and a nice +str bonus (and/or +resists). You'll lose out on 1 skill and some damage reduction, but you get a lot more freedom for you gear. Also, +2 pala skills can be very expensive, but +2 defensive aura's is pretty cheap (I got a circlet with +2 def aura's, +20 str, +20 energy and 16 resist all for free). The damage reduction can be cured somewhat with other gear. The same would go for the amulet of course, although maintaining at least one +3/25 would be a good idea.

2) Never forget Griswold's armour! It has low strength requirements (10x) and gives you +2 defensive aura's (!), +20 strength, and gives you three open sockets as well. In addition, you can get these for pg's. The sockets can be used for ber's (24% dr) if you're filthy rich. But I use them for 3xsheal. 3x sheal + bloodfist + verdungo's = 100% fhr. Alternatively, you can use Dols and Sols (+21 replenish life or damage reduced by 21) if you already have the fhr and want more life or want to make up for the loss of damage reduction from using a rare circlet/amulet.

3) If you want to (I'm not doing this btw), you can use a prayer merc as well, so that you have all three of the regenerate life aura's active at once. You can even give him the insight so that he benefits from the meditation aura as well. Just remember that his Prayer level (and thus the life regen from his meditation as well) is a whole lot lower than yours.

Thanks for getting me back into diablo with this pretty cool build :).

Farseer *Ulthrion
I actually came out with a very similar Paladin Build on another forum at about the same time that this build came out (although both Dante and I came up with them independently of each other, and mine was PvM compared to his, which is PvP). Anyway, my build loaded up on 100+ points of PDR, then maxed Prayer and ran the Cleansing/Insight Combo to achieve immortality (or as close as he could possibly get). Enemy damage got drastically reduced to the point where the Paladin's own regeneration outpaced it, meaning you could quite literally park him in the middle of pretty much any monster pack in the entire game and go make yourself a sandwich (I actually tested this out among a mixed mob of about 24 Gloams/Horror Mages/Greater Hellspawn). I had 3 variants to mine- a Hammerdin variant, a Vengeance variant, and a Charge variant. The Charge variant wound up being pretty similar to the Ambulanceadin (although with a ton more PDR), but I think the Vengeance variant would be the one that would interest you the most. I'd copy and post it over here, but it's up on The Amazon Basin, which is currently having server problems and is offline (so I can't get to it). As a result, I'll just post a few things that I remember about the build.

It's absolutely hell-viable PvM. As I said, nothing can really kill you, so the fact that it's a slow killer isn't a deal-breaker. The extra points devoted to Resist Lightning and Resist Fire make a big difference around deadly elemental attackers, too. One word of warning- Paladins have poor hit recovery rates with staves and spears, so I'd recommend making your Insight in a polearm, instead. Also, load up on as much IAS as you can get. You'll need it. Trust me on this. Also, when the Amazon Basin comes back up, check out the guide for a lot of gear recommendations and PvM strategies.
 

jakotaco

Diabloii.Net Member
Anyone tested having an act2 Thorns merc or an act1 merc with Edge bow? or another source of damage return. Or maybe using a Bramble armor or maybe Corpsemourn if having a lower budget...

Immortality + Thorns = Killing combo?
 

lumpor

Diabloii.Net Member
Re: The Ambulancedin

Why is everyone talking against a guardians circlet of life everlasting? It owns. Together with a guardians amulet of life everlasting and 2 sols in the circlet you get 64 pdr. Couple that with a sol'd gladiators bane or quadruple sol'd jewellers armor of amicae and you're quite much invincible pvm-wise.

I don't think cleansing should be maxed though, since it doesn't increase healing, and lvl 26 is easily enough to negate poison. Why is it important that the meditation aura should be high though? Higher meditation levels only increase mp regeneration, not healing.
 

Spinns

Diabloii.Net Member
Re: The Ambulancedin

I have seen a few people talk about using fanta to get ias and ar bonus in stead of maxing another skill why not put some poimts into blessed aim??
 

tetracycloide

Diabloii.Net Member
Re: The Ambulancedin

I don't think cleansing should be maxed though, since it doesn't increase healing, and lvl 26 is easily enough to negate poison. Why is it important that the meditation aura should be high though? Higher meditation levels only increase mp regeneration, not healing.
Higher meditation and cleansing levels will provide more utility in group play, PvM or PvP, by increasing the range of effect of the auras. While certinaly not required, higher areas of effect on the auras are situationally useful.


 

candystar

Diabloii.Net Member
Re: The Ambulancedin

Wow this build made my heart jump seems very exciting.. is anyone currently playing this build pvp-wise? There hasn't been much post since 2006 just wondering whats up with it.
 

Meenah

Diabloii.Net Member
Re: The Ambulancedin

This is a base Dex build. If you have a torch, ani, and two Raven Frosts you are set on Dex. This will give you about 1250 attack rating. So you will easily have 10k attack rating without concentrating on it. This is enough. If you are up against a Barb or Paladin with 40000 defense there isn't much any build can do to get a constant hit rate. Going from 10000 attack rating to 25000 won't make much of a difference.
Hi. Being a legit pvper, mostly team or 1v1 I can't use 2x raven since it's not allowed due to the mass abs... I'm at 6k ar, or more like 5.8k which is a huge problem for me...

Also, I have 42 in prayer/vigor and about 28 cleansing, I'm not fully done yet... Planning to go light res aura later (no explanation needed :> ). However I find the healing not being as powerful as I thought... From 0-2900, which is my hp, it takes about 30 seconds to heal I'm just speculating now. Have I done anything wrong? Skillpoints distributed as you have planned, Dante.

But anyways my main problem is the AR.. Anything I can do for it, any solid tips? Right now I'm having serious problems killing smiters, hammers, barbs and bowaz (mainly because if they dodge a charge they dont get KB'ed and stand still and shoot)... Any solid pvp tips perhaps?

Thanks for a fun pally!
 

lumpor

Diabloii.Net Member
Re: The Ambulancedin

I think angelics isn't that good. They take up 2 very important equipment slots.

Also, don't max cleansing. That doesn't increase your healing
 

Spinns

Diabloii.Net Member
Re: The Ambulancedin

If not angelics then perhaps a metal grid also you can always try to get your hands on some nice charms
 
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