the all elemental team paladin questions myself and family/friends are looking for something a little different from diablo2 so we decided to try an all elemental team. none of us will have physical attacks, we'll only be using the 5 elements (fire, cold, lighting, poison & magic) there will be 4 to 8 of us playing. we have a question related to paladin's and specifically the meditation skill and aura switching. we're having a hard time deciding if we need two paladin's in the team or just one. our thinking is that the paladin will be the mana source for the party with maxed meditation. this way, all characters can save stat points with no or minimal points in energy. obviously, the paladin will have maxed conviction which we'd want to have in effect all the time. does aura switching still work like it did in 1.09? We're hoping one paladin will be enough and he can switch between conviction to reduce monster resistances, and meditation to ensure that the party always has enough mana. would this work or should we have a seperate paladin to use the meditation aura?