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The Aggressin - DC/DS Assassin (Draft)

Discussion in 'Single Player Forum' started by maxicek, May 8, 2008.

  1. maxicek

    maxicek Moderator Single Player

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    The Aggressin - DC/DS Assassin (Draft)

    The Aggressin
    Dragon Claw / Death Sentry Assassin


    Contents
    1. Introduction
    2. Version History
    3. Skills
    4. How Dragon Claw Works
    5. Equipment
    6. Equipment - Natalya's Set Version
    7. Gameplay
    8. List of Abbreviations
    9. Thanks


    1. Introduction
    She had little patience. When she was learning the black arts of assassination, she did not favour the delicate timing of those assassins who charged their bodies before delivering a knockout blow. She just went straight into the fray. The others said she was more like a barbarian in a frenzy than an assassin. That didn't bother her. She just let her fists do the talking. She was the "Aggressin" - The aggressive assassin.

    This build came out of a request for a build based around Nat's Set that didn't use chargeups. Essential it uses physical damage and venom from a 5FPA dual claw attack, backed up with a nice juicy Corpse Explosion from Death Sentry. There is some space for customisation to either strengthen the Death Sentry or the claw attack. The Nat's set version is still included, but bespoke equipment is the best way to go for this build.

    I am not a Hardcore player, but this guide has had quite a lot of input from Nightfish, so should be Hardcore capable, although not all of us have his playing skills. Just please don't blame me if you see deeds.

    I also play single player, so high runes are not as available as they are on BNet. I have tried to include BNet friendly suggestions where appropriate.


    So why is this build better than using Whirlwind?
    It isn't, just think of this build as a Frenzy assassin.

    For:
    - You aren't using an Ohm. If you play Single Player (as I do), where runes are much rarer than BNet, this is an important factor.
    - WW has a negative damage penalty at lower levels. DC has a decent (although not great) damage bonus.
    - You can trigger CtC effects with DC (like Life Tap from Dracul's Grasp), which you can't trigger with WW.

    Against:
    - You won't hit as quickly. 5 frames per strike with DC, 2 frames for WW.
    - WW requires less points as you don't put them into you main skill.
    - If you MP, other players won't go "ooooh you've got Chaos."


    2. Revision History
    Version 0
    This is a first draft, I'm putting it up for review as there has been quite a lot of interest after I posted the mini-guide. I really wanted to play the build before I posted the full guide, but I'll post this so that people can see my thoughts so far. I'll update it later when I eventually get around to making one for myself. Any thoughts and comments if you have built one are much appreciated. The main change from the mini-guide is that the emphasis is now on Unique equipment, and not using the set. The set is still included though.

    Enough talking, lets get on with it....


    3. Skills

    Base Build
    10 Claw Mastery
    10 Dragon Claw
    20 Venom
    20 Death Sentry
    1+ Burst of Speed
    1 Cloak of Shadows

    Base build is finished at level 63, all normal & NM quests done.


    Some sample builds
    Builds are based on being levelled to about 80 with all quests done. I choose this number as it is a fairly easy level to arrive at Hell Baal.

    Stronger DC
    20 Dragon Claw
    20 Venom
    20 Death Sentry
    20 Claw Mastery
    1+ Burst of Speed
    1 Cloak of Shadows
    1+ Lightning Sentry (max Last)
    1-3 Fire Blast (Extra shot for DS)

    Stronger DS
    Base Build:
    10 Claw Mastery
    10 Dragon Claw
    20 Venom
    20 Death Sentry
    20 Lightning Sentry
    1+ Burst of Speed
    1 Cloak of Shadows
    1+ Claw Mastery (max Last)
    1-3 Fire Blast (Extra shot for DS)

    Ghost Build
    20 Fade
    20 Venom
    10+ Dragon Claw
    10 Claw Mastery
    20 Death Sentry
    1 Cloak of Shadows


    Skill Discussion

    Claw Mastery 1-20 points (10 after +skills)
    Dragon Claw 1-20 points
    Dragon Claw is going to be our main attack, but neither Claw Mastery nor Dragon Claw have huge added ED (145% ED for lvl20 DC, 111% ED for lvl 20 CM). You want to have about 10 points in CM after + skills, and then max Dragon Claw before putting the remainng points into CM. This is because the critical strike from CM has diminishing returns after about level 10 and DC has a huge AR bonus and a bit more damage. Put at least 20 points into these two, more if you want to have more physical damage at the expense of a weaker DS.

    Shadow Master - 0 points or 17 after +skills
    I don't recommend Shadow Master, if you need more crowd control, go for the Stronger DS build by pumping lightning sentry. The point for this and Shadow Warrior are better spent elsewhere, but if you must use her 17 points after +skills are recommended.

    Blade Fury - 0-1 points
    If you are not going to put 20 points into Lightning Sentry, the additional three points required to get Blade Fury may be well spent. With lots of crushing blow in your equipment, this will be effective even with the relatively low damage from your claws. It will give you a ranged solution for dealing with those pesky Oblivion Knights.

    Cloak of Shadows - 1 point
    This is the major defensive skill of the build. It limits the radius of you enemies awareness and lowers their defense. A one point wonder.

    Weapon Block - 1-10
    This skill allows you to block most attacks, including spells, when attacking or standing still. It does not function at all when moving. Level 10 gives you a 50% chance to block, I suggest you don't go any further after +skills because of the diminishing returns.

    Mind Blast - 0-1 points
    With CoS it isn't really required, but some people swear by it. One point if you want it.

    Venom - 20 points
    This is going to be a major boost to damage against anything not immune to Poison. 20 points here, it's a core skill.

    Death Sentry - 20 points
    Some people think this makes builds "too easy." If you really prefer to have a Shadow Master Mind Blasting and converting all the monsters you are trying to kill, go ahead and put the points there instead. But personally "I love the smell of Corpse Explosion in the morning - smells like victory."

    Lightning Sentry - 1-20 points
    A synergy for Death Sentry, but with the Death Sentry Synergy this is also a strong skill in it's own right. If you are going Hardcore, you will want the 20 points here - sometimes you just won't want to Melee a monster.

    Fire Blast - 1-3 points
    Every three hard points in Fire Blast gives Death Sentry an Extra shot. As you already have to invest one a a prerequisite, another two points isn't a huge investment for more Corpse Explosion.

    Burst of Speed - 1+ points
    You need enough points in Burst of Speed to hit a 10 frame (two strikes) Dragon Claw. This depends on your claw selection and is explained fully there.

    Fade - 1/20 points
    This is primarily a Burst of Speed build, but it could be possible to use Fade, if you use quick claws (see the weapon speed section). If you do either put a few points here for the resists, or max it for the % damage reduction. You can't really use this unless you go dual Runic / Greater Talons though, so this is not applicable to the Nat's Set build.


    4. How Dragon Claw Works
    "This skill allows the Assassin to try to finish her opponent off with a rending double claw attack. (Requires two equipped Claw-class weapons.)"

    Just like frenzy, Dragon Claw lists two damages and two attack ratings in the LCS. Dragon Claw hits with one claw then the next, with seperate to hit checks and damages for each claw.

    Claw positions are the Primary (above the gloves) and the secondary (above the boots). As this is a PvM build, and you will be switching weapons, weapon speed bugging is not going to be discussed. There has been some debate as to what modifiers work from the secondary claw hit.

    Mods that always work
    The following modifiers alway work, regardless of the attack:
    - Faster Hit Recovery
    - Resists
    - +Skills

    Mods that work on the secondary claw
    All these I have tested and verified. See this post for further information.
    - Elemental Damage
    - Leech
    - Open Wounds
    - Hit Freezes Target
    - % Chance to cast X mod on striking
    - % Chance to cast X mod on attack
    - Ignore Target Defense
    - Knockback

    These mods are not tested
    Personally I feel that, given everything else I have tested does work, these will work too. When I manage to get hold of the right claws (and decide how I can test it properly for things like crushing blow), I'll update further.
    - Prevent Monster Heal
    - Crushing Blow
    - Deadly Strike
    - Hit Blinds Target
    - Hit Slows Target

    Mods that don't work
    What definately does not work on the secondary claw?
    - IAS. Keep those Shaels well away from the claw above the boots, it won't do you any good.


    5. Equipment

    Some numbers to aim for:
    48% Faster Hit Recovery = 5 Frames
    75% Lightning Resist, about 50% Fire and Cold Resist, Poison >0%. 75% Resist All is nice, but not essential, especially for SC.
    6K+ Attack Rating. The more the better really.
    Enough IAS for a 10 frame Dragon Claw attack with Burst of Speed active.

    Weapon 1:
    Shadow Killer - The high damage makes this a very good choice. The drawback is that the ctc Nova and the hit freezes target will reduce the number of corpses that you have to trigger corpse explosion.
    Bartuc's Cut Throat - great bonuses, including a big chunk of FHR, but the damage is a bit low. Upping them helps a bit. If you are on BNet and can get Ethereal Zoded Bartucs, then these become very nice.
    Natalya's Mark - It has a pretty good base damage, and the +200% damage to Undead and Demons helps compensate for our poor off weapon damage from skills.
    Fury - A 'BNet only' option only because of the cost, but it would be a nice choice. Feral Claws are probably the best base item choice.
    Chaos - If you have one, why not? Triggering the CTC effects and the added Magic Damage are what makes this a good choice. It is not compulsory to only use WW as an attack if you have it equipped.
    Jade Talon - The resists mean this could be used as a primary, but there is not much else to recommend it.
    Rare - A nice rare is potentially the best claw you can get. Fools, Cruel, Ethereal Feral Claws of Self Repair ate possible, but good luck finding some.

    Weapon 2:
    If you have very nice charms and other equipment, you may not need Jade Talon in the secondary slot, but I think it will be required by most people. Socket with a resistance jewel.
    If you don't need the resists, pick from the Weapon 1 menu above.

    Attack Speed
    OK, so you have chosen your claws. Now we need to know how much IAS or how many points we need in Burst of Speed. This will be key when it comes to the rest of the equipment selection.

    1. Find the WSM of your claws.
    2. Work out the average WSM.
    3. Look at the IAS and BoS requirements from the table.

    1. Find the WSM of your claws.
    You can find out all about this in my Claw Guide
    Some or the recommended WSMs:
    Code:
    [B]Claw Name[/B]              [B]WSM[/B]
    Bartuc's Cut Throat    -30
    Jade Talon             -10
    Shadow Killer          -10
    Natalya's Mark          0
    Runic Talons           -30
    Feral Claws            -20
    
    2. Work out the average WSM.
    For example, I choose to use Shadow Killer as a primary claw and Jade Talon as a secondary.
    Average WSM = (-10 + -10)/2 = -10 Average

    3. Look at the IAS and BoS requirements from the table.

    BoS/IAS Table for 10 Frame Dragon Claw attacks:
    Code:
             ¦ Average WSM
    Lvl EIAS ¦ -30   -25   -20   -15   -10    -5    0    5    10
    _________¦____________________________________________________
    0    0   ¦ 125    147  174   208   250   304   377   480   638
    1    21  ¦  60    72    86   102   120   142   168   200   240
    2    27  ¦  48    58    70    83    99   117   138   163   194
    3    31  ¦  40    50    60    72    86   102   120   142   168
    4    34  ¦  35    44    54    65    78    92   109   129   152
    5    37  ¦  30    39    48    58    70    83    99   117   138
    6    39  ¦  27    35    44    54    65    78    92   109   129
    7    41  ¦  24    32    40    50    60    72    86   102   120
    8    42  ¦  23    30    39    48    58    70    83    99   117
    9    44  ¦  20    27    35    44    54    65    78    92   109
    10   45  ¦  19    26    34    42    52    63    75    89   105
    11   46  ¦  18    24    32    40    50    60    72    86   102
    12   47  ¦  16    23    30    39    48    58    70    83    99
    13   48  ¦  15    22    29    37    46    56    68    80    95
    14   49  ¦  14    20    27    35    44    54    65    78    92
    15   50  ¦  13    19    26    34    42    52    63    75    89
    16   51  ¦  11    18    24    32    40    50    60    72    86
    17   51  ¦  11    18    24    32    40    50    60    72    86
    18   51  ¦  11    18    24    32    40    50    60    72    86
    19   52  ¦  10    16    23    30    39    48    58    70    83
    20   52  ¦  10    16    23    30    39    48    58    70    83
    21   53  ¦   9    15    22    29    37    46    56    68    80
    22   53  ¦   9    15    22    29    37    46    56    68    80
    23   54  ¦   8    14    20    27    35    44    54    65    78
    24   54  ¦   8    14    20    27    35    44    54    65    78
    25   54  ¦   8    14    20    27    35    44    54    65    78
    26   55  ¦   7    13    19    26    34    42    52    63    75
    27   55  ¦   7    13    19    26    34    42    52    63    75
    28   55  ¦   7    13    19    26    34    42    52    63    75
    29   55  ¦   7    13    19    26    34    42    52    63    75
    30   55  ¦   7    13    19    26    34    42    52    63    75
    
    - My average WSM is -10.
    - Lets assume I am using a switch with two +3 Shadow Disciplines Claws to pre-buff my BoS to level 7 (one hard point)
    - From the table I need 60 IAS from my gear with a level 7 BoS.
    - I could get this from a Shael in my Primary Claw, 20 IAS Gloves and 15IAS Jewels in the Helm and Armour, with 10 IAS left over.
    - But I decide to use Duress for an Armour, so I get no IAS there. I have 55IAS in my gear.
    - If I put 2 more hard points into BoS, I get to level 9, which only requires 54IAS to hit the fastest speed.


    Switch:
    Call to Arms and Lidless Wall / Spirit Shield is the best choice.
    +3 Shadow Disciplines claws - For pre-buffing Burst of Speed.
    +3 Trap claws - to boost Death Sentry
    +2 Assassin Skill claws - If you don't have CtA, this gives you a compromise between a shadow pre-buff and a trap laying switch.

    Helm:
    Guillaume's Face - With 35% Crushing Blow on it, it is hard to choose any other helm. Add in the fact it has 15% Deadly Strike, 30% FHR and +15 Strength and you need look no further. Socket with whatever you need to fill holes in your equipment. An Ambergris Jewel of Fervour is probably going to be you best choice. If you are using a runeword armour, this is the only place other than your Primary claw that you can get IAS.

    Armour:
    Fortitude - Do I need to give a reason why? The 300% Damage bonus and the resists make this the number one choice. If you have it that is.
    Chains of Honour - Huge resists and damage to demons and undead make this a good choice, but not as good as Fortitude.
    Duress - A great offensive armour, for those of us on a more limited budget.
    Shaftstop - 30% Damage Reduction and a nice life boost. The best choice if you need better defence.
    Lionheart - Cheap, but Duress is better.

    Belt:
    Verdungo's Hearty Coil - Up to 15% damage reduction and a nice life boost makes this the best pick if you don't need the life leech.
    String of Ears - Up to 15% damage reduction and life leech. If you need the leech, this is the best choice.
    Crafted Blood Belt - Gives some nice Open Wounds and possible other mods, but I think the damage reduction from either of the other two belts is preferable.

    Gloves:
    There are some great choices here, all have good points to recommend them:
    Laying of Hands - A big boost to damage thanks to the 350% Damage to Demons and Fire Resistance will help cover the gaps in the set.
    Trang Oul's Claws - 25% more poison damage that gets applied twice, once when you cast venom and once when you hit. 30% Cold Resistance doesn't hurt either.
    Dracul's Grasp - Open Wounds and the CtC Life Tap. No IAS is the drawback here.
    Crafted Blood Gloves - If you have a 10% Crushing Blow pair with some nice resists and 20IAS, this is a great choice.

    Boots:
    Gore Rider - 15% CB, 15% DS and 10% OW. There really isn't any other pair of boots to be recommended.
    Goblin Toe - With 25% Crushing Blow, these could be OK if you can't get gores. BoS will compensate for the lack of FRW. Try and get the Gores though.

    Amulet:
    Highlord's Wrath - Lots of Deadly Strike, +1 skills, IAS and lightning resistance make this the best choice for an offensive amulet.
    Atma's Scarab - CtC Amplify Damage is what is useful here. It will help your attacks and the corpse explosion from DS. Just don't use this and Dracul's Grasp together, the curses will keep over-riding each other.
    Mara's Kaleidoscope - An OK choice, but not the best. The resists will help fill the hole there, but the +2 skills aren't that important for this build.
    Rare - Look for leech, stats & resists. Highlords will be a better bet though.

    Rings:
    Ravenfrost - You must have this in one of the ring slots. You will need the base AR and the Cannot be Frozen. It is also a possible candidate for the second ring slot.
    Rare - Look for AR, resists, stats & life. If you have one, a dual Leech rare is probably the best choice for the second ring slot.
    Wisp Projector - For the Lightning Absorb.
    Dwarf Star - Nice life boost and Fire Absorb.

    Inventory:
    Resist / Balance charms - To plug any gaps not covered in your gear.
    Steel / Sharp / Fine charms - For some base AR and the damage.



    6. Equipment - Natalya's Set Version
    This is where the build originated, but it isn't as strong as using bespoke equipment. Your big problem is going to be finding enough juicy attack modifiers to make this worthwhile. It will be doable, but I think a Phoenix Striker is a much stronger build for the set.

    Nat's Set gives us:
    30% Damage Reduction
    +3 to All Skills
    +2 to Shadow Disciplines
    14% Life & Mana Leech
    Dexterity, Strength & Life Bonuses
    Up to +70% Resist all
    Up to +25% Lightning & Cold Resist. 25% Poison resist.

    It doesn't give us:
    Fire Resist
    Faster Hit Recovery
    Deadly Strike / Crushing Blow / Open Wounds


    Weapon 1: Natalya's Mark. If you can afford it, put in an Um for Open Wounds. If not, a nice Jewel of Fervour or a Shael for the IAS.

    Weapon 2: A few options here:
    Shadow Killer - The high damage makes this a good choice.
    Bartuc's Cut Throat - great bonuses, including a big chunk of FHR.
    Strength Runic Talons - Your only chance to get crushing blow other than gloves.
    Malice Runic Talons - 100% Open Wounds, but nothing else to recommend really.
    Natalya's Mark - If you have a second one, this is also a good option. It has a pretty good base damage, and the +200% damage to Undead and Demons helps compensate for our poor off weapon damage from skills.
    Fury - A 'BNet only' option only because of the cost, but it would be a nice choice.
    Chaos - If you have one, why not? Triggering the CTC effects and the added Magic Damage are what makes this a good choice. It is not compulsory to only use WW as an attack if you have it equipped.

    Switch:
    Call to Arms and Lidless Wall / Spirit Shield is obviously the best choice (if you have it).
    If you have another one Nat's Mark & Strength would give some crushing blow for boss fights.
    Pre-buff with shadow claws isn't really worth it as you will drop 3 skills from switching out the last part of the set.

    Helm: Natalya's Totem
    Armour: Natalya's Shadow, preferably 3os.
    Boots: Natalya's Soul
    Socket the Armour and Helm with whatever you need - Elemental / physical damage jewels, Shaels for FHR, Runes / Jewels for resists, Jewels of Fervour for IAS etc.

    Belt:
    Verdungo's Hearty Coil - Up to 15% damage reduction and a nice life boost is probably the best option. It will bring your total to damage reduction 45% with the set bonus
    String of Ears - Up to 15% damage reduction and more life leech.
    Crafted Blood Belt - Another way to bring some Open Wounds into the build, but I think the damage reduction is more important.

    Gloves:
    There are some great choices here, all have good points to recommend them:
    Laying of Hands - A big boost to damage thanks to the 350% Damage to Demons and Fire Resistance will help cover the gaps in the set.
    Dracul's Grasp - Open Wounds and the CtC Life Tap.
    Trang Oul's Claws - 25% more poison damage that gets applied twice, once when you cast venom and once when you hit. 30% Cold Resistance doesn't hurt either.
    Crafted Blood Gloves - The only possible slot in your gear to get Crushing Blow, other than a secondary claw. If you have a 10% pair with some nice resists, this is a great choice.

    Amulet:
    Highlord's Wrath - Lots of Deadly Strike, +1 skills, IAS and lightning resistance make this the best choice for an offensive amulet.
    Atma's Scarab - CtC Amplify Damage is what is useful here. It will help your attacks and the corpse explosion from DS. Just don't use this and Dracul's Grasp together, the curses will keep over-riding each other.
    Mara's Kaleidoscope - +2 Skills and the resists will help nicely.
    Rare - Look for +skills, stats & resists. Highlords or Mara's will be a better bet though.

    Rings:
    Ravenfrost - You must have this in one of the ring slots. You will need the base AR and the Cannot be Frozen. It is also a good candidate for the second ring slot.
    Rare - Look for AR, resists, stats & life.
    Wisp Projector - For the Lightning Absorb.
    Dwarf Star - Nice life boost and Fire Absorb.

    Inventory:
    Resist / Balance charms - To plug any gaps not covered in your gear.
    Mentalist Skillers - To boost your venom, weapon block and claw mastery.
    Steel / Sharp / Fine charms - For some base AR and the damage.


    Attack Speed
    Dragon Claw has a fastest speed of 10FPA (5 FPA Each Claw)
    The set gives +5 to Shadow Skills, +1 hard point gives a lvl 6 Burst of Speed minimum.
    Nat's Mark WSM = 0, 40 IAS
    Bartuc's WSM = -30
    Jade Talon WSM = -10

    So the average WSM is:
    -15 if using Bartuc's, Runic or Greater Talons
    -5 if using Jade Talon.
    0 if using a second Nat's Mark

    From the IAS tables:
    Code:
    BoS      IAS Needed for 10FPA
    Level   [-15 WSM]  [-5 WSM]  [0 WSM]
    6          54      78      92
    7          50      72      86
    8          48      70      83
    9          44      65      78
    10         42      63      75
    11         40      60      72
    12         39      58      70
    13         37      56      68
    14         35      54      65
    15         34      52      63
    16         32      50      60
    17         32      50      60
    
    IAS Targets:
    Nat's Mark has 40IAS, so:
    - If you are using Greater/Runic Talons, you will only need an additional 15 IAS to hit the fastest speed.
    - If you are using Jade Talon you will need an additional 35IAS additional (Jade Talon has +1-2 Shadow skills = lvl 7 BoS minimum).
    - If you are using a second Nat's Mark, you will probably need a few more points in BoS and/or some off weapon IAS to hit the fastest speed. Remember the IAS on the secondary claw (above the boots) doesn't count.
    - Check the table above before socketing as it will depend on your final BoS level.

    7. Gameplay
    Basic gameplay:
    1. Cast CoS
    2. Lay a few DS
    3. Wade into the fray with DC on the right mouse button
    4. Watch DS level the area.
    5. Rinse and repeat.
    I'll develop this section further when I have played the build through the entire game.


    8. List of Abbreviations

    AR - Attack Rating
    BoS- Burst of Speed
    C/C - Claw Claw, ie using a claw on each hand
    CB - Crushing Blow
    CM - Claw Mastery
    CoS- Cloak of Shadows
    ctc - Chance to Cast
    DC - Dragon Claw
    DF - Dragon Flight
    %DR – % Physical Damage Reduction
    DS - Death Sentry
    FHR - Fast Hit Recovery
    FCR- Faster Cast Rate
    FRW - Faster Run / Walk
    IAS - Increased Attack Speed
    LCS - Lying Character Screen. The screen that shows your stats, damage etc., with varying accuracy.
    LS - Lightning Sentry
    MA - Martial Arts
    MB - Mind Blast
    MP - Multi Player - Either on BNet or over TCPIP
    OW - Open Wounds
    Res - Resistance
    SM - Shadow Master
    WB – Weapon Block
    WSM - Weapon Speed Modifier
    WW - Whirlwind
    3os - 3 Open Sockets


    9. Thanks
    Thanks to everyone who contributed in either this thread or this thread
    Thanks especially to stephan and Nightfish for lots of help and suggestions.
     
    Ventrell likes this.
  2. Thyiad

    Thyiad Moderator Single Player, D2 Assassin, Barbarian

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    Re: The Aggressin - DC/DS Assassin (Draft)

    Another amazingly detailed guide from you, max.

    :thumbsup:

    Outstanding, truly outstanding. Thank you. :flowers:
     
  3. kanonfutter

    kanonfutter IncGamers Member

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    Re: The Aggressin - DC/DS Assassin (Draft)

    Ok, bought. Will try out ASAP. I have been looking for a C/C guide, but the ones available where all Chaos dependant. The question is whether this can be made on a budget, but DS ought to help out.
     
  4. Nightfish

    Nightfish IncGamers Member

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    Re: The Aggressin - DC/DS Assassin (Draft)

    Looks good. At the sample builds you might add the advantages / disadvantages in case not everyone sees that at first glance. Like, in HC I would definetly go with what you call "Stronger DS" because that lets you kill OKs with LS so that you don't get owned by IM (I <3 abbrevs). Personally I cannot think of a situation where I'd want the max fade... Maybe if you'd have to play naked, dunno... For safety, the LS route is better. The stronger DC does have it's merit for SC, I'd say, where you can just shrug off the odd death to IM.

    Good notion calling the secondary the "claw above the boots". I've always wondered which one the "left" claw is... Left from my point of view or from my character's point of view? :badteeth:

    Uh, wait, so does that mean it's my fault? Ok, seriously, though, this build is definetly HC capable. I've done something similar before and with CoS it's a piece of cake.



     
  5. stephan

    stephan IncGamers Member

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    Re: The Aggressin - DC/DS Assassin (Draft)

    Looks good indeed.

    I'm just thinking: perhaps a small merc section can be added? I know the standard Might/Reaper's merc is very obvious here, but it can't hurt to be mentioned. A point in DF might be worth it too then, since you'll constantly outrun your merc and it gives you a chance of getting the decrep where you want it (not on some pack in the corner of the screen).

    BTW - CM is mentioned twice in the 'stronger DS'-build.
     
  6. maxgerin

    maxgerin IncGamers Member

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    Re: The Aggressin - DC/DS Assassin (Draft)

    Nice guide, maxicek! :thumbsup:
    Informative and concise.
    I'll be saving it for future reference.
    Will be a nice addition to the Sticky Guide Thread, if it hasn't been added yet. :wink3:

    Still undecided on what build to make for my Set-Sept Sin, might end up doing something like this.


    --maxgerin
     
  7. purplelocust

    purplelocust IncGamers Member

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    Re: The Aggressin - DC/DS Assassin (Draft)

    Nice guide- I'm not an expert on martial arts but did you consider possibly Treachery as a cheap armor?

    Treachery:

    Pluses:
    • +45% IAS
    • Venom will trigger a lot, so you could skip the 20 points in Venom. Yes, it's a lower level (15 vs 20) and won't get boosted by +assassin skills, but saving the 20 point investment is a big plus. Since Venom is applied every attack, having a lower level Venom is a serious drawback, though.
    • +2 assassin skills
    • +20% FHR

    Minues:
    • The Fade will trigger, which will overwrite BoS. It's a decent level Fade (15) so against high-damage elemental attackers it may be worth letting the Fade persist. In general, though, you would need to recast BoS from time to time.
    • No ED or good offensive mods (A Might merc makes +ED on the armor not a huge loss, though.)
    I don't it would make sense as a primary armor, but it may be worth considering even for that, if there is a better application of the 20 points in Venom (for example, more of a hybrid with 20 in LS).

    Rather, I would vote for it as a situational armor. For example, visiting the CS or WSK with OKs, if you are switching to Blade Fury, you may as well switch over to Treachery for the Fade instead of BoS. The cursing will last much shorter, the DR is plus, and you don't need BoS for BF.

    Just an idea that may be worth experimenting with! Thanks for the guide writeup!
     
  8. haruharu

    haruharu IncGamers Member

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    Re: The Aggressin - DC/DS Assassin (Draft)

    so...did this turn out okay?

    i have 1/2 the items and i am willing to re-spec if it owns hell
     
  9. maxicek

    maxicek Moderator Single Player

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    Re: The Aggressin - DC/DS Assassin (Draft)

    It's still in draft because I haven't actually played the build through the game yet. :embarassed:
    I'm hoping to resolve that problem, publish a Mat thread and an updated guide to go with it in the next couple of month's.

    Based on experience of other Assassins, I can confidently say she won't "own hell" as much as other builds. She won't kill bosses as fast as a kicker and will have a harder time finding resists. She won't lay waste to vast areas like a pure trapper.

    Will she be fun? Almost certainly.
     
  10. LozHinge the Unhinged

    LozHinge the Unhinged IncGamers Member

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    Re: The Aggressin - DC/DS Assassin (Draft)

    An interesting read and will probably assist me with my first ever Assassin - when I get around to playing D2 again. :) Thread *bookmarked*

    Thanks for posting :thumbup:

    <checks date of first post>

    Hey, hurry up with follow-up, you! :D
     
  11. Tumbleweed

    Tumbleweed IncGamers Member

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    Re: The Aggressin - DC/DS Assassin (Draft)

    *Bump*

    Some thoughts I've had on this build.

    First off, which merc? A Faith Rogue or a Might+Pride Town Guard? Is the extra IAS from Fanaticism helpful to DC, and is it helpful enough to compensate for lower raw damage compared to Might+Pride?

    Secondly, suppose I intend to play this build on 8 player difficulty, where Death Sentry becomes MUCH weaker. Still somewhat helpful due to the lightning component, of course, but wouldn't a maxed Shadow be an equally good investment? Granted, the Shadow is not as good a killer as a high level Valkyrie, but she's a very sturdy tank, can freeze monsters with Blades of Ice on occasion, casts DS and Mind Blast saving you the trouble, and is quite helpful overall (especially when choosing a Rogue merc, I imagine).

    Another thought: Would Blade Shield be worth it as auxilliary damage source? Dealing a quarter of your weapon damage per X frames (how often does it do hit checks?) just by being next to a monster (or monsters? Can Blade Shield hit multiple enemies at once?) is not a bad deal for a 4 point investment (during which you also get Blade Fury which can be situationally useful in obstacle-rich maps).
     
  12. maxicek

    maxicek Moderator Single Player

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    Re: The Aggressin - DC/DS Assassin (Draft)

    I'll add a section on Mercs in the next update, but I will be using an A2 might merc with The Reaper's Toll. For armour Treachery or Fortitude, helm Andariel's or Tal's Crest. Shael in the helmet if I you use Fortitude. The extra speed form Fanaticism makes no difference if you use BoS. Decrepify is a bigger boost to damage and safety than Pride.

    I can think of no situation where I would put more than one point into Shadow. If you want to freeze enemies, put the points into BoI yourself, then you can rely on when it will trigger. In my experience DS is still good at /P8, but you need more of them. If you want to maximise the DS damage, put Infinity on the Merc.
    If you are playing through at /P8, your claws will be key. You need high base damage here. Rares are the best bet, but good luck getting hold of them.

    I think the four points are better spent elsewhere - FB for more DS shots, LS or synergies etc.



     
  13. Tumbleweed

    Tumbleweed IncGamers Member

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    Re: The Aggressin - DC/DS Assassin (Draft)

    Reaper's... I don't have a Reaper's, so going to go for Might+Pride, I think.



    That'd be a waste of Infinity. Maximizing your physical damage makes much more sense for this build.

    Don't get me wrong, I generally have a love-hate relationship with the Shadow, because of its habit of picking fights at inappropriate times. But DS deals 40%-80% of corpse life in damage, right? Half-and-half F and Ph. At /P8 that's 5%-10% which, let's face it, is not a lot already. If the target is FI or PhI that's 2.5%-5%, which means you need 20-40 corpses for a kill, and that's assuming no resistance to the second damage type. I'm not convinced it's worth 20 points. Granted, it also deals Lightning damage and you're proposing synergizing it... With the gear set you're proposing, how much would DS deal in lightning damage?

    Well, you have 2 shots at a good rare at each difficulty, one from Charsi and one from Anya. Plus gambling can yield surprisingly good stuff. I have in my Atma a 250%ED War Fist with +14 Max Damage, +165 AR, 5% Life Leech and +1 LS, which is pretty damn good. If only it spawned with +20IAS or ctc Amplify Damage on top of that... :crazyeyes:


     
  14. ancalagon the black

    ancalagon the black IncGamers Member

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    Re: The Aggressin - DC/DS Assassin (Draft)

    Your math is wrong. 40-80% /p1 translates to 8.89%-17.78% on /p8. That's 5.6 - 11.25 corpses, not several dozen. It's still quite powerful on /p8, just somewhat less of an instant-win button.

    Don't forget that it hits essentially the entire screen.

    If the shadow master annoys you, you could try the shadow warrior. She's more controllable, and won't dragon flight all over the place. She'll still try to attack anything she sees, but she has to run up to it.


     
  15. Tumbleweed

    Tumbleweed IncGamers Member

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    Re: The Aggressin - DC/DS Assassin (Draft)

    My math is never reliable in the middle of the night.:whistling:


     

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