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terror

Discussion in 'Necromancer' started by harley98, Jun 25, 2005.

  1. harley98

    harley98 IncGamers Member

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    terror

    when i play my strafe zon i've noticed some strange stuff going on. when a character walks he has full defense but when he runs his defense goes to zero. when a monster gets cursed with terror and runs away from you does his defense also go to zero. it seem like i can do more damage with my zon when i'm shooting at a monster cursed with terror than one thats not. has anyone else tried this.

    also are dol runes in a weapon calculated seperate or together? 25% to flee per rune or a combined total of 100% to flee (if i have 4 runes in a weapon)?

    and if you use a face of horror 50% and a rattlecage 40%, is this combined or calculated seperate?

    thank for your input.
     
  2. Mad Mantis

    Mad Mantis D2/3 Necromancer & Witch Doctor Moderator

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    Percentages are added together. At least it works this way for all other mods so I doubt Monster Flee is different.
     
  3. harley98

    harley98 IncGamers Member

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    thats what i thought, just wanted to make sure. any ideas if their armor class drops to zero while in the terror mode?

    thanks for the info!
     
  4. RTB

    RTB IncGamers Member

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    Besides Blocking and Evade there is nothing that will stop a hit when you're running.
     
  5. harley98

    harley98 IncGamers Member

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    that explains a lot. thx!

    it would be awesome for a zon with a maxed strafe or multishot hooked up with a necro with a maxed terror. they would have a fieldday!
     
  6. RTB

    RTB IncGamers Member

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    Add a fanat paladin merc and the monsters suddenly have a reason to run away real fast.
     

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