terror

harley98

Diabloii.Net Member
terror

when i play my strafe zon i've noticed some strange stuff going on. when a character walks he has full defense but when he runs his defense goes to zero. when a monster gets cursed with terror and runs away from you does his defense also go to zero. it seem like i can do more damage with my zon when i'm shooting at a monster cursed with terror than one thats not. has anyone else tried this.

also are dol runes in a weapon calculated seperate or together? 25% to flee per rune or a combined total of 100% to flee (if i have 4 runes in a weapon)?

and if you use a face of horror 50% and a rattlecage 40%, is this combined or calculated seperate?

thank for your input.
 

Mad Mantis

D2/3 Necromancer & Witch Doctor Moderator
harley98 said:
also are dol runes in a weapon calculated seperate or together? 25% to flee per rune or a combined total of 100% to flee (if i have 4 runes in a weapon)?

and if you use a face of horror 50% and a rattlecage 40%, is this combined or calculated seperate?
Percentages are added together. At least it works this way for all other mods so I doubt Monster Flee is different.
 

harley98

Diabloii.Net Member
thats what i thought, just wanted to make sure. any ideas if their armor class drops to zero while in the terror mode?

thanks for the info!
 

RTB

Diabloii.Net Member
harley98 said:
when i play my strafe zon i've noticed some strange stuff going on. when a character walks he has full defense but when he runs his defense goes to zero. when a monster gets cursed with terror and runs away from you does his defense also go to zero. it seem like i can do more damage with my zon when i'm shooting at a monster cursed with terror than one thats not. has anyone else tried this.
Besides Blocking and Evade there is nothing that will stop a hit when you're running.
 

harley98

Diabloii.Net Member
RTB said:
Besides Blocking and Evade there is nothing that will stop a hit when you're running.
that explains a lot. thx!

it would be awesome for a zon with a maxed strafe or multishot hooked up with a necro with a maxed terror. they would have a fieldday!
 

RTB

Diabloii.Net Member
Add a fanat paladin merc and the monsters suddenly have a reason to run away real fast.
 
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