Templar Guide v1.0 by WvX_leader --- Rough Draft - Comments needed

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Templar Guide v1.0 by WvX_leader --- Rough Draft - Comments needed

Templar [Fist of Heavens pally] PvP guide v1.0


I. Introduction
II. Skill Choices
III. Stat Choices
IV. Equipment Choices
V. Strategies
VII. Conclusion and Closing Notes

Abbrevations Dictionary:

AR = attack Rating
Avenger = a paladin whose main attack is vengeance
bm = bad mannered
CB = crushing blow
Crusader = a paladin whose main attack is charge
def = defense
dex = dexterity
dmg = damage
dr = damage reduction
ds = deadly strike
ed = enhanced damage
ene = energy
fbr = faster block rate
fhr = faster hit recovery
fcr = faster cast rate
FOH = fists of the heavens
fps = frames per second
frw = faster run/walk
ias = increased attack speed
icb = increased chance of blocking
itd = ignores target defense
liberator = a paladin whose attacks are blessed hammers, FoH, and charge
ll = life leech
ml = mana leech
ow = open wounds
PvM = player vs. monster
PvP = player vs. player
ranger = a paladin who uses a bow
str = strength
v/t = Vindicator/Templar [smite/foh]
vita = vitality
Zealot = a paladin whose main attack is Zeal
Templar = FOH paladin
clvl = character level


You may have seen my templar's name with _______ was slained my Primat_WvX popping up on your window every few seconds if your on USWest. I have been seing a lot of questions about a templar and a few requests on a good guide. Thats what I am going to try to do for you today. 'Why Fist of Heavens?' you might ask... FOH combined with the conviction aura is one of the [or THE] deadliest public duel skills in the game. This build is pretty similar to a V/T build, but is Very different as well. This guide if for the rich, poor, stupid, and the smart. So if its too elementary for you - put up with it because I made it reader friendly. Lets go to the skills choices...


-Fist of Heavens: This will be your main attack, and maxing it is a must. 20 points go here.
-Holy Shock: The only Synergy that effects the damage of FOH - and helps the damage greatly [a synergy is passive - you do NOT need to have this aura active to recieve the bonus]. 20 points go here
-Conviction: This will be your main and always active aura. At level 25, this will reduce your enimies resistances by -150%. Without this aura FOH is next to nothing. DO NOT MAX THIS SKILL. ONLY put enough to get it to 25 with your end game items - since this skill is capped at lvl 25 [the -%resist]
-Holy Shield: This will help your blocking and defense greatly. Maxing this is not a MUST but it is HIGLY reccomended for almost all PvP builds, since your defense will reduce the enemies chance to hit you. I highly reccomend 20 points here.


At this time - with your necesities where the points need to go - you have used ABOUT 73 skill points. [It can change a bit depending on how much you need to get to 25 on conviction]. I will make this guide thinking you will get to level 80. Now at level 80 and with all your +skill quests done - you have about 91 skills to distrubute - so this leaves you with about 18 left.


Now the reccomended ONE POINT wonders:

-Holy freeze [a nice tool to have when you need it]
-Vigor [a lil +frw when you need it]
-Salvation [if you have low resists - or if you need help to nullify an enimies conviction this can help]

Now with some points to spare - what do i do?!?!?

I would highly reccomend dumping the 'rest' into smite. Since in 1 vs 1 duels - a good opponent will stack their resists MAJORLY to nullify your conviction - hence making your FOH pointless. With smite, you can do some good damage to them and the shield you will want to get for FOH - deals nice smite damage as well. Try to dump your extra points here.

If you are anti-smite , you can dump them into defiance. Defiance is a synergy to holy shield and will passively give you more defense.


Strength: Just enough to use the item with the most strength required. Make sure to factor all the +str you get from the items before it - so you can get maximum vitality.
Dexterity: Just enough for maximum blocking. That depends on the shield you use etc - just ask someone about that.
Energy: NONE - nothing here



Harlequin Crest Shako [98-144 defense]

+2 all skills
+1.5 life per clvl
+1.5 mana per clvl
+50% Magic Find
Physical Damage reduced by 10%
+2 all atributes

The above would be your BEST choice for this build. With the 2 skills, nice life and mana, and descent damage reduced - this is the best choice for your build. Lets see the cheaper alternatives.

Peasant Crown War Hat [92-108 defense]

+1 all skills
+20 energy
+20 vitality
+15% frw
+6-12 replenish life
100% enhanced defense

The above would be a descent and very cheap alternative with the 1 skills, 20 ene and vit, and the frw.

Vampire Gaze Grim Helm [122-252 defense]

+6-8% mana stolen per hit
+6-8% life stolen per hit
15% slower stamina drain
Physical Damage reduced by 15-20%
Magical Damage reduced by 10-15
+100% Enhanced damage
Adds 6-22 cold damage

The above would be a descent alternative if you Really needed the damage reduced. But since it isnt much more dr than a shako - and a shako has WAY better other mods - i would go with shako since they are about the same worth.


Enigma RuneWord [jah+ith+ber]

+2 all skills
+45% frw
+1 Teleport [this is not a charge - it acts as a skill for all classes]
+757 defense
+0.75 strength per clvl
+Increased maximum life by 5%
+Damage reduced by 8%
+14 life after each kill
+15% damage taken goes to mana [ does not effect life ]
+1% magic find per clvl

The above is your 1# armour for this build. The mods tell it all. 2 skills, major frw, the teleport skill [VERY effective in public duels], VERY high defense [can get up to about 1200], max life +5%, 8% dr. Expensive but worth while. If you can afford - get one.

Gaurdian Angel Templar Coat [707-825 defense]

+1 Paladin skills
+4 Light radius
+180%-200% enhanced defense
+30% Faster Blocking
+15% Maximum resists to all
+5 attack rating against demons per clvl
+20% chance to block

The GA [most common abreviation for the gaurdian angel] is mostly used for the +15% max resists - giving you a possibility of 90 resists to all. With its one skill and good + max resists, this is the next best from the enigma.

Chains of Honor RUNEWORD [dol+um+ber+ist]

+2 all skills
+200% damage to demons
+100% damage to undead
+8% life stolen per hit
+70% enhanced defense
+20 strength
Replenish life +7
+65 all resists
Damage reduced by 8%
25% magic find

With two skills this is a nice armour. This is an alternative from the enigma armour, if you really need that 65 resists. Very good mods, and same worth as enigma on most realms. I still reccomend enigma.

Orumus' Robes Dusk Shroud [361-467 defense]

+10-20 defense
+20% faster cast rate
+(10-15)% to Fire skill damage
+(10-15)% to Cold skill damage
+(10-15)% to Lightning skill damage
+3 Random sorc skill

This armour is another alternative since the possibility of +15% more foh damage is available. Some people prefer it - I dont.

Cheaper alternatives:

ANYTHING with plus skills will do if you have a very small budget. Ill give a list of some armours that add skills that are cheap.

-Vipermagi [+1]
-Spirit shroud [+1 - VERY easy to find in mf]
-Skullders [has good mf too]
-Que-Heagans [not a bad armour][+1]
-Silks of the Victor [+1]


Wizard Spike Bone Knife

+2 mana per clvl
+15% mana regeneration
+15% max mana
+75% all resists
+50% faster cast rate

The above is my PERSONAL favorite, but many disagree. YET, if you can achieve enough lightning resists to negate an opponents conviction [explained later] without using the GODLY +75 resists - use the next item listed.

Heart of the Oak RUNEWORD [ko+vex+pul+thul]

+3 all skills
+40% faster cast rate
+75% Damage to demons
+100 attack rating against demons
+3-14 cold damage
+7% mana stolen per hit
+1 blizzard [sorc only]
+10 dexterity
+replenish life +20
+Increased maximum mana +15%
+all resists +30-40% [varies]
Level 4 Oak Sage [25 charges]
Level 14 raven [60 charges]
+50% damage to undead

With the 3 skills, oak sage, and other descent mods - this is your Best choice UNLESS you need the +75 resists from the wiz spike to reach a MAJOR lightning resist. [that number explained later so dont decide until you have finished reading]

NOTE: A wizard spike is Very easy to get so its either that or HOTO - no more options explained.


Herald of Zakarum [362-507 defense]

+2 Paladin Skills
+2 Combat Skills
+150%-200% Enhanced defense
+30% faster blocking
+30% chance to block
+20 strength
+20 vitality
+20% bonus attack rating
+50% resists to all

With the major skills, and the fact that EVERY stat is a nice bonus to all paladins [50 resists is VERY helpful as well], this is a no brainer best for a templar.

Alma Negra [138-164 defense]

+180-210 enhanced defense
+30% faster block rate
+(1-2) paladin skill levels
+20% increased chance of blocking
Magical damage reduce by (5-9)
+(40-75)% bonus attack rating
+(40-75)% enhanced damage

With The skills this is an ok alternative - but too expensive to not get a herald of zakurum instead.

Storm Shield [94-144 defense]

+3.75 defense per clvl
Physical damage reduced by 35%
+30 strength
+35% faster blocking
+25% lightning resist
+25% chance to block
+60% cold resist
Attacker takes 10 lightning damage

This is an ok shield if you stress the damage reduced part.


Arachnid Mesh [106-138 defense]

+(90-120)% enhanced defense
+20% faster cast rate
Level 13 venom (11 charges)
+1 all skills
Slows target by 10%
+5% maximum mana

This belt is one of two reccomended belts for this build. The reason why it is so good is it's the only belt that has +1 skills. I reccomend having this one and the next one listed to switch for different opponents.

Thundergod's Vigor [109-159 defense]

5% chance of casting a lvl 7 FOH on struck
+1-50 lightning damage [melee only]
+10% maximum lightning resist
Absorbs +20 lightning damage
+160-200% enhanced defense
+20 vitality
+20 strength
+3 Lightning strike [amazon only]
+3 Lightning fury [amazon only]

This built is my PERSONAL preference and I even sold my old arachnids mesh and use this baby 24/7. There are some VERY helpful mods on here and I think that they override the +1 skills on an arachnids. The 10% max light reists, absorbs lightning [not at %], strength, and the vitality are all great mods.

Verdungo's Hearty Cord [108-153 defense]

+(90-140)% enhanced defense
+(30-40) vitality
+(100-120) maximum stamina
10% faster hit recovery
Damage reduced by (10-15)%
Replenish life +(10-13)

This belt I have in stash for whirlwinding barbs. I do not have maximum damage reduction [which is now capped at 50% in 1.10] with my items on, and the 10 to 15% dr you get from this can help you with those barbs if they can take hits of your FOH. The vita is also very nice. Test them out first. If their life goes down on an foh - you can always run from them.


The gloves on a templar are next to nothing on the to-do list. There arent any legit godly gloves for this build. [there are the hacked wiz gloves but PLEASE DO NOT go out and support non-perm hacks]. I am not going to post the stats on the gloves here but here are a few possibilities.

-Frostburns [if you need the mana]
-Crafted gloves with resists/stats/ias [good for smite, and who doesnt want those resists]

I use crafted gloves with ias, str, resists, and some other mods.


My favorite for a templar are good rares with frw, fhr, stats, and good resists. Mine use the USWest dupes known as the Wraith Brands. With about 50% to all the elemental resists, +19 str and more - these are VERY helpful. Most expensive and useful option: get good rares. Here are the next best and unique options.

Waterwalk [94-123 defense]

+100 defense to missles
+20% faster run/walk
+15 dexterity
+180-210% enhanced defense
+45-65 life
+40 stamina
+5% maximum fire resist
+50% stamina regeneration

Some people prefer these boots but I dont. The life and good defense and the 5% max fire resist are the good mods here. I still prefer rares with good stats.

Silkweave [94-115 defense]

+150-190% enhanced defense
+5 mana after each kill
+200 defense vs. missles
+10% maximum mana
+30% faster run/walk

These boots are very cheap and help if you need mana [for some odd reason].


Wisp Protector

Lightning absorb +(10-20)%
10% chance to cast a lvl 16 lightning on striking
(10-20)% magic find
Lvl 2 Oak sage (15 charges)
Lvl 5 Heart of Wolverine (13 charges)
Lvl 7 spirit of barbs (11 charges)

This is my favorite ring because the 10-20% lightning absorb and the oak sage. That lightning absorb makes you awesome vs all lightning attacks and most importantly, FOH. NOTE: These are very expensive...

Bul Kathos Wedding Band

+0.5 life per clvl
+1 all skills
+3-5% life stolen per hit
+50 stamina

This is another favorite of mine. I usually have a wisp and a bul kathos on at all times. The 40 life at character lvl 80, and the +1 skills is very sexy.

The Stone of Jordan

+20 mana
+25% maximum mana
+1-12 lightning damage
+1 all skills

This is an effective cheaper alternative. Yet if you can get a hold of a soj, then you could probably get ahold of a bul kathos. You will NOT need to worry about all that mana add, so the life on a bul kathos will do more for you in the long run.


A rare amulet with +2 skills, stats, resists, and other mods is your best option. If you are on west - a duped Viper Torc would be your best option. Now onto those non-rares options...

Mara's Kaleidoscope

+2 all skills
+20-30% resists all
+5 all attributes

This is your next best option from a really good rare amy. With the 2 skills, 20-30 resists, and the 5 attributes - its a great amulet and not hard to get.

Cheap amys:

If you cant get one of the amulets listed - get a rare amulet with combat skills on it. Thats a cheap and effective alternative.


To be very effective in PvP - you will NEED 10 combat gcs. They are not hard to get. When I made my templar I traded for a gc one at a time just cleaning off old mules... If you are very rich you can get them with life. For the small charms I reccomend life / resists charms. Also life / lightning resists [solo resists - max mod is 11] are good to help you nulify an opponents conviction. If you cant afford life / resists mayby just look around for some solo lightning resists scs. I have found them in normal, nightmare, and hell and they are easy to trade for if your budget does not allow. Also try to get an annihilus [if you have one]. All the mods on that will help you be better.

V. Strategies


Bowazons: Bowazons are very easy in 99/100 duels. Just stand there and FOH the hell out of them. Notice zons have dodge [passive skill that gets annoying] so it may take a few to actually HIT them. But once you do most zons dont bother to stack all that lightning resists to nulify your conviction. Most bowazons are a one hit kill.

Javazons: Same as bowazons but a little riskier. This is one of the reasons why i reccomend dumping points into smite. If they are too fast and you cant hit them with FOH in time for them to come up and hit you - smite and holy freeze takes any javazon out. But for pure FOH - run [teleport if enigma] and FOH.


Trappers: You will need some time to get good with them. Their mind blast skill [if they get it on you] will make it so you cant FOH. You will definately need teleport to get them with pure FOH. Just run around and FOH. If you have a smite option [reccomended to dump all extra points there] then put on holy freeze and run up to them and smite them. If your lightning resists are high enough the smite will do the trick - since you can eventually get to them while running throught their mind blasts.

All Melee Assassins: Just dont let them get too close to you. Stay a few yards out and just keep FOHing. If they use whirlind [granted from the chaos claw runeword], be careful. A good whirlwinding assassin can put some good damage on you.


Whirlwind: Unless they have HELLA lightning resists - they are a JOKE to you. It is VERY easy to dodge those whirwinds - and just keep FOHing them. If they have hella resists - throw on your low damage smite option and see if it hurts them [use holy freeze with smite]

Conc, Frenzy, Bezerk, etc barbs: Just run and FOH. simple with them. If you want to have a fun fair duel - smite them for the hell of it. Just DONT get hit by those bezerk barbs. Those hits Hurt.


Melee druids: Just sad for them... Just keep on FOHing them... They dont stand a chance.

Elemental druids: These are your WORST enemy. Their absorb armour skill completely makes your FOH WORTHLESS. I reccomend just staying away from elemental druids. But if you want to at least try, run up to them and smite them for the hell of it.


Bonemancers: Very easy with the correct skill. Practice dodging those bone spears - and FOH them when there is a whole. Its not that hard as long as you dont stay in one place to long. Just keep moving and after a couple hits they are gone.

Bone Spirit etc: Not much different from bonemancers. JUST KEEP MOVING. If they have like 15 bone spirits following you - do NOT make that mistake of stopping to let them all hit you. It could very well take you out [i have this bad luck of having that last one kill me]. Just keep moving and you will do fine.


Other Templars: These are fun duels. VERY fun as long as you have good lightning resists... With my set up, other FOHers heal me with my resists and absorb. Its very simalar to a zealot vs zealot duel. Just stand and go. Its also very fun to throw some smites in there to just piss them off.

Melee paladins: Vs. all non-smiters, just run and FOH. Usually an easy duel unless a charger with VERY hella AR can hit you enough times. Vs. Smiters you should run and FOH for sure. You do not have near their smite damage so just run and FOH.

Hammerdins: This duel is a 'HAHA GG' kinda duel. Very very easy for you as long as you keep on your feet. They have to get TO you to hit you - so FOHing them will be very easy.


Fire: Most fire sorcs are fireball / meteor. This duel is unbeleivably easy. Just dodge the fire balls. NOTE: Do NOT teleport if you have that option. When you run and dodge those fireballs - you can dodge them a lot easier. If you teleport - you can make a mistake and get slayed.

Lightning: A joke if I may say. Your build should have a lot of lightning resists so they do Nothing to you. No skill required for them.

Cold: A fairly hard duel if they are a good blizard sorc. All other forms of cold shouldnt touch you if you have 75 cold resists... But as far as blizzard - think what he would be thinking. Try to guess where your opponent would drop their blizzard, and dodge them accordingly. This is a very hard duel to win if you dont have teleport since those blizzard sorcs tend to teleport a LOT more than all other sorcs. Just dodge and hit.


Q: Isnt this build very similar to a V/T?

A: No. A V/T focuses on smite and uses FOH as their secondary. This build is the opposite.

Q: Do I need to worry about faster cast rate?

A: No. There is a 1 second delay on Fist of Heavens - so dont worry about fcr.

Q: What are those items I just NEED to get?

A: Things you definately need to shoot for and arent too bad to get are a Herald of Zakurum, 10 combat gcs, and good lightning resists.

Q: Why smite if you cant put hardly any skills into it?

A: If someone spent the time and money to make your conviction do nothing, and resists your FOH completely, you need to be able to use another skill to kill them. My reason for choosing smite is you already have its only synergy maxed [holy shield], and a herald of zakurum already has very good smite damage.

VII. Conclusion and Closing Notes

This is my rough draft and I need your comments. Comments on spelling errors, mistakes on the mods of an item, etc are needed to help my final draft help everyone. Thank you for getting THIS FAR in this guide, because for me it took a while to make. I did not proof-read ALL of it because it took LONG ENOUGH to make. Please post your comments and hate mail. Rag - I will post my final draft after the comments allow me to correct if anything was wrong.


ƒenris said:
Are you on ladder?
Are you interested in a duel?
Looks good btw.
Sorry I am not on ladder.
Sorry if something I said offended you enough to want to try to slay me.

WvX_leader said:
Sorry I am not on ladder.
Sorry if something I said offended you enough to want to try to slay me.

You're intro kind of made me want to bring you down to size :) But no worries, mostly just wanted to duel someone half decent.
ƒenris said:
You're intro kind of made me want to bring you down to size :) But no worries, mostly just wanted to duel someone half decent.
No problem bro. Dueling something descent is something we need to treasure these days. :lol:


Diabloii.Net Member
Your strategies are a bit misleading:


They will most like avoid you and cast a valk so you wont be able to target them off screen. Most don't rely on bow damage anymore and will be packed with psn charms and open wounds items. Without teleport a very hard duel.

If they are smart they will stick out their storm for a 4topaz shield and kill you with either jab or charged strike.


If you have good resist and asorb you can nullify them but they can do the same to you. Smite might be the tie breaker in this fight.

WW Assn:
They should have any problem get resists because the use a high level of fade. They have so-so physical dmg, ow, and good poison damage. Not a really good match up for a templar.


If they dont tele its an easy win but since you advocate teleing several times you have to assume you opponents can tele too. A templar wont beat a teleing barb.


Melee: I havent seen a single one but I suspect an easy duel.

Elemental: Probably your builds perfect counter.


V/T: Almost guarenteed your foh wont effect them. They will smite you to death.

Hammerdins: w/o tele easy; with kinda hard


Fire: If they are good they will be shooting out fireballs like a machine gun from a screen away. If you have good dodging skill you might go 50/50.

Lightning: the skill lightning can do some pretty scary damage. If it hits at its max no asorb is going to save you from 35k lit damage.

Cold: Blizzard just keeps you in check. Even if you tele if they guess where you are going just once they win.

I think fenris wants to duel you because templars aren't very good and wants easy wins.


Diabloii.Net Member

Bonemancers: Very easy with the correct skill. Practice dodging those bone spears - and FOH them when there is a whole. Its not that hard as long as you dont stay in one place to long. Just keep moving and after a couple hits they are gone.

Bone Spirit etc: Not much different from bonemancers. JUST KEEP MOVING. If they have like 15 bone spirits following you - do NOT make that mistake of stopping to let them all hit you. It could very well take you out [i have this bad luck of having that last one kill me]. Just keep moving and you will do fine.
please dont take this the wrong way but i think your dueling strats need a serious overhaul, i would assume this is a public duel? i mean you are easily negated so a decent dueler would in fact kill you extremely easily, especially a necro with the right gear, and there is no split between necros, bone spear and spirit are used in conjunction as well as teeth, but hey if your fine with public duels thats ok with me :), you really should elaborate on gear more and more detailed strats, maybe even rethink them (which i hope you plan to do?)
megaman your post in almost all of the categories agreed with what i said. i would be surprised if you have actually made a templar from those words - and i am going to make my strats a LOT more 'worthy' for people like you.

souless - i did kinda rush the strats considering i just wanted to get it done. in the next version i will clean them up.

This thread is under request of closure and will be up in a day or so with new strategies - so the comments wont be completely strategy flames.


Diabloii.Net Member
You might wanna add Crown of Ages. Much better than gaze for dr, good resists, 1 to skills, and possible 2 sockets. Also does -LR from rainbow jewels stack with conviction? If so, they might be good to add.
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