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TeleSmiter Guide

Discussion in 'PvP' started by blobswannabe, Oct 27, 2006.

  1. blobswannabe

    blobswannabe IncGamers Member

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    TeleSmiter Guide

    Telesmiter guide.

    To be honest I haven't made a real telesmiter myself, I just telesmite on my hammerdin and foher with base level smite.

    A real telesmiter should be much more efficient and can tank just about anything. Here's what I'd do if i were to make one.

    Gear:
    Helm:BerBer Coa for vs all and physical damage dealers, kiras for res stack, shako vs hammerdins,necs.
    Armor: "Telesmite" duh
    weapon:grief phase (zerker if you wanna use highlords)
    shield: Pally Spirit with res, preferably 35 fcr sacred targe with as res as possible.
    Boots:classic rares
    Belt:spider belt.(Verdungo,tgods for certain situations.)
    Rings: 1 raven frost, 1 fcr ring with good stats/res or nature's peace for oak and minion stack.
    ammy:mara's,fcr ammy,(highlords if you wanna use grief zerker or if you want to use charge)
    Switch:cta and pally spirit
    gloves:trangs (blood fist,drac's for certain situations)

    Summary:with pally spirit,trangs,and spider belt you should have 75 fcr. coa,spirit and boots should give you more than enough fhr. and you res should be ok.....

    Charms: Pally combat gcs with life, life res scs.(I can't afford them myself but without them you won't have enough res in hell so good luck with that)

    Stats:
    Enough str to use coa with the + str from other items. Depends on what rings and ammy you use you can even go with base str.
    Enough dex for max block
    rest in vita

    Skills:
    smite:20
    fanatacism:20
    HS:20
    Prerequisites and the skills all pallies should have.
    Duh
    You can be creative with the rest of the skill points. vigor is a must. You can either focus the rest of your skill points on charge or foh,etc for back up.

    How to telesmite? 90% of the people who think they know how to telesmite don't know how to do it right here's how you do it.

    For experts: It's just telezerk with an extra hot key switch. Switch to fana as soon as you land on top of your target. Which is easy as pie with a little practice.

    For Begginers:
    Put smite on left click, tele and fana on right click and hot key them.
    Name lock them with left click using smite and have tele on right click.As soon as you have him name locked, move the cursor right above your character's feet (Center of the screen).Now tap right click and you'll tele right on top of them and your cursor will also be right on top of them so you can name lock again right away.(as soon as you tap tele, use hot key to switch to fana) Now you'll be hitting him with smite and fana auro on. if he gets away just repeat the same process while holding the name lock.

    Tricks to get a lock( For people who can't name lock well):
    Trick 1:
    Shift smite in a corner or somewhere safe until you can name lock them with smite, now you can start doing the whole telesmite sequence. Most people won't expect you do start jumping on them from screens away when your smiting at air.

    Trick 2:
    Name lock someone with an auro(right click duh), then move ur cursor to the center of the screen. switch to tele and you'll tele on them. Now you can lock them with smite using left click.

    Dueling tips:
    Against sins:
    against trappers you are better off using charge, but you can always be cheap and put on massive res/sorb and never die.
    If you lose to meleesins just go slit.

    Sorcs:
    Same with trappers, if they have low block you can just use charge. It's mostly about whether or not you can afford to make a pally with good res stack.

    Necro: Use nature's peace for minion stack against bone necros.
    Summoners are even easier.
    antidote prebuff>> poison nova nec.

    Zons:
    CS zons:
    Bow zons: It's hard to hit a good bowzon with telesmite so you'll have to use charge a lot. Just vigor charge around and desynch like mad ,approach them by spiraling inward then charge/smite them.

    Pallies:
    Hammerdin: (Hard duel against a really good one)use nature's peace for minion stack, play defensive and use the tricks i mentioned to surprise them. It's best when you can get them stuck next to a wall,puddle,pole,river,etc so you can insta kill them. Or you can be lame and sit in a house next to a wall then shift smite then nl him when he shows up on ur screen. If he tries to come into the house just let go of shift and you'll smite his face in.

    Melee pallies:
    Fohers: If you have stack you can't lose.

    Druids:
    Melee druids:
    Elemental druids: use the tricks i mentioned to get easy name locks through the minion stack.
    Also it's easier to nl tele on top then nl with smite than it is to try and nl him with smite first. Minion stack makes it hard to nl him wihtout teleing on him first.

    Barbs:
    If you have ebug exile you should be able to kill just about any barb with telesmite.

    Other tips:
    1.Always try to get someone stuck next to something and your smite will instant kill him.
    2.Don't let me catch you using aa/gmod or other cheats if you know what's good for you. I already explained how to do it legimately.
     
  2. Romper Stomper

    Romper Stomper Banned

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    Worst guide ever.
     
  3. blobswannabe

    blobswannabe IncGamers Member

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    For some reason i knew you'd be the first to stop by to make a dumbass comment to attack my guide. Oh yeah you always use gmod on ur smiter eventhough i taught you how to do it legitmately. Also I wrote this in 20 mins.Don't even try to deny that you gmod almost everytime u use your smiter and charger. 95% of non noobs on west know you gmod on those chars. It's hard not to notice when you actually sent gmod to your entire f/l including me LOL.



     
  4. jsyou

    jsyou Banned

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    you got any strats vs hdins who uses physical immune revives?
     
  5. blobswannabe

    blobswannabe IncGamers Member

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    They are no different from regular hammerdins, in fact they are easier to kill since they are 75 fcr and they use tele instead of charge makes them easy pray for telesmite and you don't have to risk getting hit by desynch hammers.

    All you do is nl smite them, it's just a little harder to nl through the minions which can be made easier with the tricks i mentioned. single target melee attacks like smite shoudl always go through minion stacks. The only time a revive hammerdin might be a problem is when they use mana burn minions, which still shouldn't be that bad since smite costs very little mana. Or at least you can just sit in town till his minions are gone. In a BM duel, smiter with rejuvs can kill anything with ease.



    A safe way to beat them is to lure them into a corner,house or puddle and when they tele on top or near you smite them against the obstacle and they'll die for sure unless they save and exit.



     
  6. jsyou

    jsyou Banned

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    why cant they desync? they just use revives for tankage it just pop in my head when i saw one of your hdin strats that was hiding in house, bm hdin vs bm smite i think hdin comes up a bit close on top though because of magic dmg you can take 2 hammer at most
     
  7. blobswannabe

    blobswannabe IncGamers Member

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    if they desynch then their minions will come off which ruins the whole point of minion stacking and you can just treat him like any other hammerdin.

    In hammer vs smite, hammer has the obvious advantage out in the open. However in small spaces smiter pwns hammer. In places like houses, corners,maggot lair,and other narrow dungeons smiter>>> hammer.

    Also you can be like smash. put on 160/60,120/45 and widow then run n spam all day.



     
  8. jsyou

    jsyou Banned

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    he can just desync tele hammer you, but if your stuck in a house corner i guess smiter wins or maybe loses if hdin can pull off a hammer or 2. i find doom and eternity can pretty screw almost all pub smiters rarely you see any good ones in pub
     
  9. HappyAssassin

    HappyAssassin IncGamers Member

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    Nice guide. I kinda wonder why you would write a guide to a char you haven't played.
     
  10. Romper Stomper

    Romper Stomper Banned

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    Chris why so angry? You need professional help for your compulsive lying. We're here for you buddy.
     
  11. Barnical

    Barnical IncGamers Member

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    Not really @ Romper stomper but
    @blobswannabe - I'd love to know what a gmod is, because I just got back from a long leave of Diablo, I was here when Gmercs were around, kinda forced me off the Diablo 2 stage.

    @blobswannabe yet again - Wouldn't a pally spirit lower your Defense quite a bit? And in certain situations when you don't use Arach/Trangs you'd tele painfully slow allowing the "victim" to simply run or tele away.

    I think you'd just be better off with charge/smite. I wouldn't know cause I use only one class.

    -MCS



     
  12. blobswannabe

    blobswannabe IncGamers Member

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    ? You need professional help if you feel the need to lie about your cheating ways. 90% of the non noobs that know you know you gmod. Don't even try n deny it everyone knows. You just made yourself lose all your credibility by denying that you use gmod. How the **** do you expect people to believe you when you are actually the one who sent them gmod.

    I didn't say you gmoded on your barb in fact i'm pretty sure you never have. after all why would someone who doen's telezerk/frenzy ever use gmod on a bvc? But it's pretty much common knowledge that you gmod almost every time you use your smiter and charger.



     
  13. blobswannabe

    blobswannabe IncGamers Member

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    I've never had the funds to make a good pure telesmiter. I like to have a lot of chars and experiment with different builds. However I have been using telesmite on my v/t and hammerdin for quite sometime. It's just they do 1/3 the damage of pure smiters.



     
  14. moonlike

    moonlike Banned

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    hehe just like me i would like to have 100k fg like some guys on jsp , where did they get this .....



     
  15. d00m2k

    d00m2k IncGamers Member

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    Great guide. Short, concise and exactly what I needed to know. Thanks.
     
  16. Romper Stomper

    Romper Stomper Banned

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  17. Jerion

    Jerion IncGamers Member

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    Geez, you two bicker so much. How many threads have you guys argued over this gmod thing.

    Anyways, back on topic.
    You didn't mention hf flashing at all, without which, WW barbs will destroy you.
     
  18. Romper Stomper

    Romper Stomper Banned

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    Actually Chris correctly recognises that barbs will destroy this build anyway, making the discussion re: fighting barbs entirely moot.

    :)
     
  19. blobswannabe

    blobswannabe IncGamers Member

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    Not sure how hf flashing would help you agaisnt a barb, slowed barb = 31098120948120421 hits per ww and you don't want that unless you have him life tapped. I think this build has the potential to beat even the best barbs. If you can get the best anti barb items available. (ebug exile,etc) Since telesmite is pretty unstoppable w hen you have someone life tapped. You can try and tele in front of the barb's ww path and smite him when he tires to ww away. The reason why smiters lose badly to barbs it's because are basically no good smiters at all. All they do is shift smite which gets owned by clip ww. The even worse ones will try to follow a barb that's wwing away lol.



     
  20. Romper Stomper

    Romper Stomper Banned

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    A barb with sufficient AR (20k+) and holy freeze puts an end to that every time.
     

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