Clockwise works great for me usually. However sometimes I think I am the champ at finding Durance 1 when 2 is not directly left of the TP.Shadows_Revenge said:What I have learned during my runs is that Durance LvL 3 is located clockwise from the Durance LvL 2 WP. Or at least that is how it always works for me.
Aehm, lil correction. When the wp faces down, meaning lvl walls are on the downside of the wp, run clockwise to the left. when the tp is facing up, meaning lvlwalls on the topside of the run right. clockwise in general.Stiertje said:The entrance of the Durance level 3 is always in a righthanded direction. This means if you follow the wall at your right hand. It however DOES NOT mean the entrance is always to the right of the WP. I even found the Durance level 3 in the middle of the map once.
Clockwise to the left: You're at the 6 o'clock position (imagine a clock face), so you go left to go clockwise.asdfghjkl said:clockwise to the left = I'm guessing you meant to say run counterclockwise
clockwise to the right = I'm guessing you mean clockwise (regular clock rotation)
Just wanted to make sure.
Easier, just think of the direction your char is going. Just go to HER left and you wn't have to worry about clockwise left, right blahblah. Just go to the left (of your char)cthrag said:Clockwise to the left: You're at the 6 o'clock position (imagine a clock face), so you go left to go clockwise.
Clockwise to the right: you're at 12 o'clock, so you head right.
Of course this is only approximate since the durance isn't really circular...you get the idea, though.
These posts are amusingly confusing. I think using North, East, South, West would be more helpful instead of "clockwise left" and so forth. I got the impression some of you are using directions with respect to the character you are playing and which way it is facing, and others are referencing the quadrants of the display.Stiertje said:Easier, just think of the direction your char is going. Just go to HER left and you wn't have to worry about clockwise left, right blahblah. Just go to the left (of your char)
With 8-frames fcr (63% FCR upwards) you can escape attacks, if you should land in a mob, if not walk or run out of the mob and let your merc take the hits or better start teleporting immediatly again.justy303 said:Tnx for the replies. I know about the "left is right"-thing. But I'd like some input regarding tele-technique too. Like;
Do you tele constantly till you find the entrance? If so, doesn't this drain your mana like mad?. Or do you walk in between?. Can the monsters hit you if you got 70% FCR? I mean, when tele-ing like a maniac, there is no way you can tell if the next tele will take you to a group of fana dolls (or something as scary). If they can't hit you, good. If they can hit you, say goodbye to HC-sorc.
Finally someone else with base mana. I've been playing with base mana from the beginning, and all my char's are with no point invested in Energy.melianor said:With 8-frames fcr (63% FCR upwards) Mana-drain is no problem (only have base energy and like 600 mana with items) if need be i drink a supermana potion.