Telekinesis/ES or Shiver Armor? (Melee sorc question) Alright, so I've made a melee sorc. She is pretty darn good, but I'm not 100% sure what to do with the rest of my skill points. To give a basic run-down, I focused on DR by using a Shaft and String and then put a point into ES. I'm going to be getting +7 skills from items when all is said and done, so I'm looking at 55% absorb from ES. Currently my mana holds up. I have about 420 mana, maxed Warmth and a 15 Med aura from my merc. However, there are still those enemies that just tear into my mana, and in turn my health. This brings me to my question. Should I put extra points into either ES, Telekinesis, or Shiver Armor? Or, should I mix them? I am going to have enough to bring any one skill to a base level of 18. I'm thinking I should just stick the points into Shiver. Basically just avoid getting hit to begin with instead of focusing on how much damage I can actually absorb. However, I'm not sure exactly how much I'd benifit from the extra defense in regards to an enemy's chance to hit me. Also, I've read a lot about how maxing either ES or Telekinesis on their own doesn't do much, and they have to be leveled together. If this is the case, I simply do not have the skill points to invest and might as well go with Shiver. The only thing that has me second guessing shiver is, if I'm able to actually gain a substantal bit of damage absorbtion from adding points into Telekinesis or ES, will it be enough to nagate Shiver causing me to get hit less? I guess what I'm asking is, what's better, trying and make it so you can absorb more hits, or reduce the total number of times you get smaked to begin with? I feel like I'm rambling, so I'm just going to click submit and see what everyone says. If it helps, my base defense is pretty much 1800 before Shiver. Thanks in advance to any advice!