Tele-vengeance viable? I ran some numbers in a skill calc, and a tele-vengeance-din seems extremely viable. As in: -Totally unsorbable, (and if you try to sorb you're just weakening yourself.) -High damage (haven't looked into the math too much, but it looks something like 1Kphys+4.4K fire+4.4K cold+4K fire at nine frames and -150 enemy res, this is without deadly strike, accurate damage calculations, dream shield/helm, and whatever else.) -Strong against high def chars (unless the -%def of conviction is countered by +%def skills like shout and holy shield). -Charge and tele give high mobility and a variety of ways to approach a target. Hell, with the right mods one could even chain-lock with ease. -Oh, and the resists are stacked like mad, with +10 passive/+20 active max res bonuses (bit less in one of the elements, but add on tgods and you can still get 95 max res with ease). Downsides I see is that it's probably interruptable (how much of a problem is that at 9 frames?) and the auras make it impossible to perform legit chainlocks. Also, if the -%def is countered by +%def high def barbs/pallies will be a pain. So... All in all, asides from a few unanswered questions, this looks like a very solid char. Why have I never seen one in PVP?