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Team Tactics and Party Size

So, I'm sure most of us have talked party size to death; from what I understand the party size will be somewhat smaller then in Diablo2.

The purpose of this thread however, is not to debate party size.

Considering that the parties are smaller now; is there a place for more team based tactics in Diablo 3?

Personally I think the team-mates your playing with should influence how you approach a battle; a doctor + wizard should approach a situation differently then if they approached it solo, or with different respective partners.

For example, a witchdoctor would use "skill set A" when fighting solo, but due to the presence of the wizard, the doc's fireskulls get a boost and thus use "skillset B", or when fighting with a barb the doc's minions would get a boost (skillset C). Single talent tree's could make it really interesting because you could branch into a "seperate" tree and take a skill that may not normally be hella powerful when solo'ing or with a specific class, yet when combo'd with the right class / skill it would be pretty awesome, and you didn't have to invest hella points to get it.


I dunno I'd like to see some synergies between classes, and team composition have more of an impact on skill choices and methodologies then Diablo 2 had. Similar to the types of bonus' a sorc would see from running with a necro that used LR; but more pronounced.

Balance would be tough, but common Blizz has been messing up balancing trees for years. It's not like they'll get D3 right in the first shot anyway.
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