Team PvP, Pub, and 1v1 Char
Hey all, been trying to build a char that is effective at all types of PK, team, pub, and 1v1. So far, since I have acquired a decent amount of wealth, I have built a bvc and trapper. I've played almost all builds, but bvc and trapper were my strongest. However, the problem I faced with bvc was that
it was more of a 1v1 char, and didn't do well in team duels because if they target me first I can't escape the attacks of 3 or 2 other chars not to mention they require ungodly amount of wealth for their charms. Trapper was lovely, had great vs. all aspects but so easily absorbed. Whenever I pub pk I will fight the eventually sorber and even after locking/dodging opponents for over 20 seconds they've still only lost half life.
So, my goal is to make a char that has the following:
a) long range
b) decent durability (no glass cannon)
c) if played well doesn't not need godly charms, (i can afford gear parts usually)
d) is hard to absorb
My clan already has two cold sorcs and an auradin/foher a nec, a windy etc, so I'm thinking I need something that would be a good stand alone char as well as powerful in clan duels
What do you think would be most effective?
I'm thinking I might go with the following:
FB Sorc lvl 90
20 FB
20 FM
20 Meteor
16 to TK
Rest to ES and then Firebolt
+2/20fcr str, life, mana circlet with 5/5 fire
Vipermagi with 5/5 Fire
Phoenix Weapon

Phoenix Monarch
Magefists
+2 15fcr str, life, mana ammy
10 fcr 19 str ring
Soj
Unclear on boots
Fire gc's with life and fhr, then sc's with mana and life or fhr
Do you think this build would be effective? I'm guestimating I'll do around +20k FB damage, have 105fcr, and about -66 Fire Res. Would this be able to pierce the hotspur or dwarf or nokozan that people wear or do you think -fire res is hopeless and even -66 won't pierce their stack?