tal rasha blues

oordeel

Diabloii.Net Member
tal rasha blues

ughh, well, 1k+ pindle runs and still no tal rasha's guardianship :'(
I got both bulkathos's swords, ton of high level uniques etc, but still not the 1 item i'm looking for...
well, i'm just venting i guess. Anyone else with similar sob stories so I don't have to feel bad by myself :p
 

Soulburner

Diabloii.Net Member
Re: tal rasha blues

Well even if you don't find it, you can use the items you've found to trade for it. Shouldn't be too hard to find.

I would hunt elsewhere though...maybe add Andariel/Meph to your runs?
 

oordeel

Diabloii.Net Member
Re: tal rasha blues

afaik, andariel and meph don't drop the armor (laquered plate).
I've been told pindleskin and baal have the highest chance of dropping it.
 

sirpoopsalot

Diabloii.Net Member
Re: tal rasha blues

yeah, Andy & Meph aren't able to drop Tal's Armour. Pindle & Baal are probably your best chance, with maybe Diablo and any level85 areas thrown into the mix. ATMA can tell you the answers, but I was too lazy to look. :p

FYI, I probably did about 10k Pindle runs before that armour dropped for me. It literally took me years to find it on my own (fortunately I was able to trade for one much earlier on). Of course, I think I found a 2nd armour about 200-300 Pindle runs later.
 

Akse

Banned
Re: tal rasha blues

I saw many laquered plates drop in the PIT :( too bad none of them was green.
 

Chase

Diabloii.Net Member
Re: tal rasha blues

If it makes you feel better I used to run pindle before i quit for wow (i've quit wow and come back) and my crazy mf sorc never once found a decent item off him so I quit pindle runs after around 100.
 

redground

Diabloii.Net Member
Re: tal rasha blues

According to ATMA

Best drop rates of super uniques:

Nihlathak
Frozentein
Pindle
Snapchip Shatter
Thresh Socket
Sharptooth Slayer
Dac Farren
All 5 Throne of desdruction super uniques
The 3 Chaos Sanctuary Super uniques
Bonesaw Breaker
Eldritch the Rectifier
Eyeback the Unleashed
Shenk the Overseer
Hephasto
(no other super unique can drop it)


So your best bet would be running act5 super uniques (only the ones you can kill easilly, i would not go for frozentein, for exemple), Baal Runs or Chaos Runs. I did not put the drop rates because i dont know how much MF you have.
 

oordeel

Diabloii.Net Member
Re: tal rasha blues

I'm running with 452 MF right now. I do about 2 pindle runs per minute, however, going for baal is anywhere from 20 -> 45 minutes.
I guess I'll just have to stick it out and hope I get lucky.

I got a bunch of normal/magic/rare lacquered plates so far, but that's it.
 

redground

Diabloii.Net Member
Re: tal rasha blues

I'm running with 452 MF right now. I do about 2 pindle runs per minute, however, going for baal is anywhere from 20 -> 45 minutes.
I guess I'll just have to stick it out and hope I get lucky.

I got a bunch of normal/magic/rare lacquered plates so far, but that's it.
you can add shenk and eldrich to your runs, they will take arround 20 secounds each...

Your best bet is to get some good itens and trade then for tals plate.


 

Nullvoid

Diabloii.Net Member
Re: tal rasha blues

Rather than Pindle I find a good superunique run is to tele from Dac Farren -> Shenk -> Eldritch -> Sharptooth -> Thresh Socket. The entire run only takes a couple of minutes max and the bold monsters are capable of dropping from TC87, although not to the same extent as Pindle due to their lower mlvls.

Perhaps the only downside is you really need to have dual elements on your sorc and a tough merc to take them all down consistently.
 
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DH Amazon

Diabloii.Net Member
Re: tal rasha blues

Rather than Pindle I find a good superunique run is to tele from Dac Farren -> Shenk -> Eldritch -> Sharptooth -> Thresh Socket. The bold ones can all drop up to tc87 like pindle and the whole run rarely takes more than a couple of minutes.

Perhaps the only downside is you really need to have dual elements on your sorc and a tough merc to take them all down consistently.
Thanks for the tip. Just tested 10x times that run, was nice and aggressive mfing. About 2min per run, sorc+merc survive all runs. Lightning+Enchant sorc with Rogue merc here, so its was perfect for this sorc. One 7mf sc + some others dropped, no tals.

I must say that running baal is easier than this one. Lost of archers, javelin throwers, immunes, cursing etc... but it was fun.



 

Nullvoid

Diabloii.Net Member
Re: tal rasha blues

Thanks for the tip. Just tested 10x times that run, was nice and aggressive mfing. About 2min per run, sorc+merc survive all runs. Lightning+Enchant sorc with Rogue merc here, so its was perfect for this sorc. One 7mf sc + some others dropped, no tals.

I must say that running baal is easier than this one. Lost of archers, javelin throwers, immunes, cursing etc... but it was fun.
Nothing shakes off repetitive mf run boredom better than an almost constant risk of dying. :wink:

One other run I've started doing is going into the Ancient's way and doing a fast tele up to the summit then into WSK level 1, where I then proceed to clear out each level completely all the way down to baal. It's certainly not super-quick but the sheer range of different monster combinations you encounter keeps it fun.


 

DH Amazon

Diabloii.Net Member
Re: tal rasha blues

Nothing shakes off repetitive mf run boredom better than an almost constant risk of dying. :wink:
That's true. I like full (more monsters and hard to clear safe spot) game travi temples. Little space, no room to escape. Random immunes. Both charging snakes and archers. But drops are very good.
My only Tyreal Might is from there. Couple WFs, facets, etc... too.

That wsk1 is one of hardest places in game. But drops are good there too. Hard to make build for that area. There are nice combination of very fast moving monsters, healers, mages etc... pure fun.



 

sirpoopsalot

Diabloii.Net Member
Re: tal rasha blues

Rather than Pindle I find a good superunique run is to tele from Dac Farren -> Shenk -> Eldritch -> Sharptooth -> Thresh Socket. The bold ones can all drop up to tc87 like pindle and the whole run rarely takes more than a couple of minutes.

Perhaps the only downside is you really need to have dual elements on your sorc and a tough merc to take them all down consistently.
I'm pretty sure they cannot drop all of the same TC87 items as Pindle, so that's another downside.

For example, I think Thresh Socket is monster level84 (mlvl), while Pindle is mlvl 86. So, any of the set/unique TC87 items that have a quality level (qlvl) of 85 or higher can't be dropped by Thresh. This is the same reason that Pindleskin cannot drop Arachnid's Mesh (qlvl 87, but Spiderweb Sash is only a TC63 item).

If I'm correct (and I think I am), have a look at the bottom of this page and you'll see that a few TC87 items (Crown of Ages, Mangs, Grandfather, etc.) have too high of a qlvl for Thresh. Likewise, I believe all of the other monsters you mentioned have mlvls below Pindle too. Some of them might be even lower mlvl than Thresh, and risk omitting some of the "good" TC87's altogether (read: Griffon's Eye is qlvl84... and wouldn't it suck to be running Doc Farren to have her drop a triple-durability rare diadem or corona?).


Edit: I was curious, so I did a run, picked up their drops and had a look in ATMA. Here's your monster levels:

Doc: 83
Shenk: 83
Eldritch: 84
Sharptooth: 84
Thresh: 84



 

Nullvoid

Diabloii.Net Member
Re: tal rasha blues

I'm pretty sure they cannot drop all of the same TC87 items as Pindle - so that's another downside. For example, I think Thresh Socket is monster level84 (mlvl), while Pindle is mlvl 86. So, any of the set/unique TC87 items that have a quality level (qlvl) of 85 or higher can't be dropped by Thresh.

If I'm correct (and I think I am), have a look at the bottom of this page and you'll see that a few TC87 items (Crown of Ages, Mangs, Grandfather, etc.) have too high of a qlvl for Thresh. This is the same reason that Pindleskin cannot drop Arachnid's Mesh (qlvl 87, but Spiderweb Sash is only a TC63 item).

Likewise, I believe all of the other monsters you mentioned have mlvls below Pindle too. Some of them might be even lower mlvl than Thresh, and risk omitting some of the "good" TC87's altogether (read: Griffon's Eye is qlvl84).
Bah I hate giving out wrong information, thanks for clearing that up! I had read a list of the superuniques and what TC they could drop from and just ran with it...not thinking of the implications of mlvl and qlvl and such. Doh.


 

oordeel

Diabloii.Net Member
Re: tal rasha blues

I'm pretty sure they cannot drop all of the same TC87 items as Pindle, so that's another downside.

For example, I think Thresh Socket is monster level84 (mlvl), while Pindle is mlvl 86. So, any of the set/unique TC87 items that have a quality level (qlvl) of 85 or higher can't be dropped by Thresh. This is the same reason that Pindleskin cannot drop Arachnid's Mesh (qlvl 87, but Spiderweb Sash is only a TC63 item).

If I'm correct (and I think I am), have a look at the bottom of this page and you'll see that a few TC87 items (Crown of Ages, Mangs, Grandfather, etc.) have too high of a qlvl for Thresh. Likewise, I believe all of the other monsters you mentioned have mlvls below Pindle too. Some of them might be even lower mlvl than Thresh, and risk omitting some of the "good" TC87's altogether (read: Griffon's Eye is qlvl84... and wouldn't it suck to be running Doc Farren to have her drop a triple-durability rare diadem or corona?).


Edit: I was curious, so I did a run, picked up their drops and had a look in ATMA. Here's your monster levels:

Doc: 83
Shenk: 83
Eldritch: 84
Sharptooth: 84
Thresh: 84
Thanks for the info!
I started alternating between Baal and pindle (+/- 30 pindle runs and then 1 Baal run).
Just out of curiosity, how fast do you guys do Baal runs ? I was reading about people doing 5 minute runs! Holy smokes, that's fast imho. I'm about 15 - 20 minutes per Baal run atm. I tele to the ToD, then do his minions in 1 player settings. Before I go in for Baal, i set it to 5 player game (i heard for act bosses you only need 5P max, not 8). So Baal isn't that hard, he just takes forever to die (as in about 5 minutes).



 

sirpoopsalot

Diabloii.Net Member
Re: tal rasha blues

Thanks for the info!
I started alternating between Baal and pindle (+/- 30 pindle runs and then 1 Baal run).
Just out of curiosity, how fast do you guys do Baal runs ? I was reading about people doing 5 minute runs! Holy smokes, that's fast imho. I'm about 15 - 20 minutes per Baal run atm. I tele to the ToD, then do his minions in 1 player settings. Before I go in for Baal, i set it to 5 player game (i heard for act bosses you only need 5P max, not 8). So Baal isn't that hard, he just takes forever to die (as in about 5 minutes).
Actually, for Baal, you only need /players3 to maximize his drops (Diablo & Meph are basically the same - 3 player game will maximize drops... well Meph will be so close to max that there's basically no difference between "3" and higher - something like 99.7% "maximized" at /players3.).

I don't run Duriel or Andy, but I think Duriel is /players5, and Andy is /players7 - if I remember correctly. However...

Baal has very high life, and generally drops quite poorly. So, it's often better to stick to the lowest player setting and cut down your run time as low as you can. In other words, the added time for killing him when he has more life (i.e. on a higher setting) outweighs the increased drop "odds" of whatever higher setting. Staying "solo" will actually increase your odds/benefits over time.

also fyi, Baal's experience gain is maximized at /players3... so if you were crazy enough to try for a level99 character built on Baal runs, going higher than that setting would reduce your character's experience-efficiency compared to the time you spend.


In regards to run times, if I run only the throne room and the minion waves, I can get ~5 minutes per run in games with my new FrozenOrb/Nova sorc (<-- that provides a little more background than the original thread, but the link therein has the details). If I run the entire WSK2, WSK3, and throne room, my time is still 10-13 minutes - so far (it should improve with levels & practice & gaining familiarity with my map)... this is entirely solo.

One under-rated benefit of single-player though, would be "static" maps. Random boss monsters in WSK2 and WSK3 have very good drop-odds relative to every other monster - perhaps ~75% of the "great" items you find will come specifically from these monsters. In single-player, it's very possible to learn your "map-tendencies" to figure out where bosses most often appear, and then run those areas hardest and "skip the rest"... with proper use of this technique, I expect to cut another 4-5 minutes off of my times (about 40% at this point), and still be getting 75% of the "great" drops I would have had... Neat, eh?

However, referring back to that link, except for my lack of Infinity, my equipment is pretty close to top-end. If top-end isn't an option for you, then the info near the bottom of the 'details' will hopefully help you design an efficient runner.



PS. In regards to my previous post, I don't want to discourage anyone on BNet from trying the "run" that Nullvoid listed. Those monsters still (statistically) have very good benefits. But in single-player where sustained ~20 second Pindleskin runs are attainable, overall I think Pindle is a far better option. On BNet, with the limit on number of games-per-hour you can spawn/join, ~20 second Pindle runs will quickly get your CD-key banned, which isn't efficient at all. :p



 

BaQ

Diabloii.Net Member
Re: tal rasha blues

Could you tell me who exactly are : dac farren, sharptooth slayer and tresh socket and where they are? I have another language version of game so I don't know who they are :/ Thanks
 
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