System to avoid dupes & bots For the lazy reader: I've marked the key points of my ideas with (###), so you can catch most of the keypoints without reading all of it Dupes & Bots are my biggest concerns for Diablo 3. I'm pretty faithful that Blizzard will create a masterful game, but it can all be ruined pretty much by dupes & bots as it did for D2 (at least for me and many others). It concerns me if I can end up playing with/against(pvp) a gamer that bought 40 Highrunes for $7. I want to play in a legit version of D3 if possible. (###)So the big question is: Is it possible to make up a system/method for Diablo III, that would greatly limit the amount of dupes and bot'ed items? Do You have any ideas for it? I have an idea for it, it might be way off, but I'm writting it down anyways Lets me do these assumptions: 1) There wont likely be dupes in Diablo III, if/since it will use the same kind of serversystem like WoW, which vastly diminish the amount of dupes. (I'm unsure about this claim, feel free to discuss this if you got something to add) 2) Sadly there'll most probably be people outhere running multiple bot programs 24/7, in order to collect huge piles of items/gold, and sell it via various websites. Looking also at many MMO's today, this lucrative botting business seem unstoppable. The catch is to find a way to limit/restrict these botters without too much impact on the normal gamer. Try look at it this way, its basically how the situation is: You, a normal gamer, have a limited time to play each day, lets say 8hours max. On the other hand, the itemseller have access to bots on multiple accounts that could in teory run 24/7. Lets say he has 10 Accounts running all day, giving him 240 hours/day vs your 8 hours/day. A "flood" situation like this is what we have to avoid somehow. (###)Solution idea: What if we could restrict any person to have max 1 player online at any given time on any given account? And on top of that, have a max gaming period (like 12hours/day) per person? Let me shortlist the follow-up rules I've thought of, and then explain it further afterwards: (This section gets very detailed sorry) (###) A)It is entirely optional for any player wether or not he wants to join this restricted part of D3 (refered as "Restricted D3" now) which I'm describing. He could in fact, just join a normal realm/ladder like in D2 with no restrictions on accounts or gaming time (refered as "Free D3" now). With all the belonging item flood problems in "Free D3" of course. (###) B)"Restricted D3": Idealy max 1 account per person/billing id. If multiple accounts for one person must be allowed, it should be done so all these accounts(with a belonging billing id) points to this same person. This way, we're trying to disqualify 1 person from entering the same world(Think: D2 ladder) via multiple accounts(possible if there were no billing id requirement) and thus appear with multiple characters. Even if there's a way to get around this restriction too easy, then there's still some good options left in my method/system. (###) C)"Restricted D3": There will be a global max playing time on (say) 12 hours/day for any given person who have joined "Restricted D3". You are of course allowed to create as many characters on your account(s) as you want, although the total playing time for all characters belonging to 1 person cannot exceed 12hours/day. (###) D)"Restricted D3": On character create, you select the world(Think: D2 ladder) you want to start your character(lvl1) in. This character can only play (and thus trade) with others from same world. It cannot be moved to other worlds or in any way interact with characters from other worlds. The worlds you can choose between is determined by the max allowed hours of gaming hours per day "locally"*** in that world (Think: What fits best your average gaming time spend per day? Max 4hours or 8hours per day pherhaps?). Let's for example take USEast Softcore section, these 3 worlds are made available by Blizzard for you to choose among: Max4Hours/Day, Max8Hours/Day and Max12Hours/Day. Picture yourself all those gamers with limited playing time, who can finally play Diablo with other relatively equally set/minded gamers in the Max4Hours World, without getting beated up by a 13yo kid that can play 15hours/day - or a group of persons who used account sharing to play the character for many many hours/day. By "locally"*** I mean: If you've joined the Max4Hours/Day world, and played all the 4 hours locally allowed in that world, you still have 8hours of global playing time to spend like you want, maybe in a USEast Hardcore Max8Hours/Day world. E)"Restricted D3": Furthermore, on character create, you are also given the option to join(by invitation only) or create a Guild world. Characters in this guild will have the same limitations as described so far: they can only play with members from the same guild. So you could go into D3 with a group of friends, maybe even a guild from another game like WoW, and create a safe world where you're pretty much assured that no massively botted items will occur. This system would benefit everybody? If you dont want to part of "Restricted D3", you can ignore it, and play together with many similar gamers who doesnt have big concerns about botted items and unequal gaming time spend. If you care, you will get to choose from worlds/ladders which would have much less botted items. Of course, everything will be balanced by Blizzard, and lesser modifications will be made. For instance you could imagine a factor 1,5 on gaming time for weekend play (friday-sunday) for Max4Hours and Max8Hours worlds, making them 6 and 12 hours limited during weekends. EDIT: I think there's still an important reducing factor in this MaxHours restricted system, even if the multiple accounts restriction of max 12hours/day didnt exist or is tricked somehow. These numbers are completely random, they're just used to show the mechanics: For every 100050 players, so we have 50 Botters vs 100000 NormalGamers. Lets say the 50Botters uses 10 accounts each in their botting network. The world is a Max4Hours/day setting. Then we would have: Restricted 4hours: 50bottersx10accountsx4hours/day=2000GameHours vs 100000gamersx4hours/day=400000GameHours Lets picture the situation if there were no restriction, and the botters could run 24/7. Mind, that the gamerbase will still be playing roughly 4hours/day, because that's actually what they are actually roughly playing, they didnt lie when they choose a Max4Hours/day world. These people actually play around 4hours/day. No limit: 50x10x24=12000 vs 100000x4=400000 So the outcome is: For a Max4Hours/day setting, the restriction will factor down the total amount of botted items by roughly 6 (2000 vs 12000). 6 times less botted items, even with botters having multiple accounts. Or am I wrong? (###)Conclusion: It would really be a big step if this 1Person=1BillingID=ThisPersonsAccounts=Max12hours/day limitation could be possible. Otherwise there's still 2 good things left: 1) The gaming hours per day are limited, which will slow the botted item flood speed. 2) You can always just react and join/form a guild. In the end I just hope the players will be given more opportunities and chances to react on botters/dupers in D3. D2 really suffered from that.