Synergy Q

Feetstench

Diabloii.Net Member
Synergy Q

Do synergies from charges stack if you have multiple charge items.

Ex; Metalgrind Uni Ammy has level 22 Iron Golem charges. Death runeword weapon has alevl 17 IG charges, Do they stack?

How about this, do you get synergy bonus if the skill used is not on your tree but from charges. Say your barb has said Metal grind ammy and also has Stone runeword armor which has clay charges. If he casts out a IG does it get the Stone's Clay synergy bonus?

Yet another q. with Beast and Metalgrind can you have out both a Bear and a IG?
 

RTB

Diabloii.Net Member
Feetstench said:
Do synergies from charges stack if you have multiple charge items.

Ex; Metalgrind Uni Ammy has level 22 Iron Golem charges. Death runeword weapon has alevl 17 IG charges, Do they stack?
Nope.

How about this, do you get synergy bonus if the skill used is not on your tree but from charges. Say your barb has said Metal grind ammy and also has Stone runeword armor which has clay charges. If he casts out a IG does it get the Stone's Clay synergy bonus?
Yep, but this only works as long as you have no skill points into the real skill (only matters for the class that natively has that skill).

Yet another q. with Beast and Metalgrind can you have out both a Bear and a IG?
Yes.
 

LorveN

D3 Off Topic Moderator
Feetstench said:
Yet another q. with Beast and Metalgrind can you have out both a Bear and a IG?
Its like this. You can even have a shadow master, oak sage, revieves etc up at the same time. The only thing limiting you is that some 'summons' can not coexist with others at the same time. (such as bears/wolves, or the druids various vines and spirits)
 

Uzziah

Diabloii.Net Member
RTB said:
What RTB might not know is that the charge bug will take the higher of the charges on the items used no matter the order in which the items were placed on your character.

Yep, but this only works as long as you have no skill points into the real skill (only matters for the class that natively has that skill).
Skill points include staffmods and Oskills by the way, so watch not to get them on other items. (staffmods only effect the character that can use them.)

The ()'s are slightly wrong, oskills count as staffmods and will cause the bug to go byebye as well, doesn't effect the stone runeword, but it will effect the Oskills from trangs set, adding that 4th piece will get rid of the moonfall's meteor bonus to fireball (tested and tried).

Yet another q. with Beast and Metalgrind can you have out both a Bear and a IG?
yep this allows the summoner barb to exist. Yeah, *continues to hoop and hollar until he looks at the rlvl for wolfhowl and the setup for a summoner*
 

Superhal

Diabloii.Net Member
one thing not mentioned: using the charges bug won't give you the skill. it will remain greyed out in the skills tree, and it will only show up on the skills tab as a charge.
 

Feetstench

Diabloii.Net Member
Superhal said:
one thing not mentioned: using the charges bug won't give you the skill. it will remain greyed out in the skills tree, and it will only show up on the skills tab as a charge.
Sorry I wasant clearer but I meant that question in context of having a charcter that the mentioned skills were not native too. So I wolnt have to worry about Hard points .:)
 
Top