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synergies on 1.07

Discussion in 'Single Player Forum' started by stefan, Nov 3, 2010.

  1. stefan

    stefan Diabloii.Net Member

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    synergies on 1.07

    ok, so i have just started my sorceress and i see that there are no synergies
    are they just hidden or are there really no synergies?
    how does ES work? does it still need telekinessis to lower the dmg rate or how does this work now?

    is there a full guide on this anywhere, because everything i have seen was basically about the items and not about the character classes

    thx
     
  2. omgwtfbbqpwned

    omgwtfbbqpwned Diabloii.Net Member

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    Re: synergies on 1.07

    Synergies were introduced in 1.10, so there are no synergies.
     
  3. Kimppi

    Kimppi Diabloii.Net Member

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  4. mattinm

    mattinm Diabloii.Net Member

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    Re: synergies on 1.07

    No synergies. ES works just as listed (always 2 to 1 mana-to-life) with the percent absorbed shown. However, it works *after* resistances, including DR% (iirc), which is a *huge* difference to how it's calculated now. Having maxed resistances helps significantly more than it does now (where MDR and PDR reign supreme).

    Here is the only 1.07 guide I know. Also see the discussion thread.

    Also, there is no /p8 command (as you may have noticed). You'll have to run multiple instances if you want that functionality.

    Look at the sorceress part of the guide above. Cold Mastery *breaks* immunities and static has no cap. Basically the only sorceress playing in 1.07 is a static + frozen orb sorceress with points in tele (can't buy mana potions) and maybe ES and warmth. Also, pierce from items enhance CM (e.g. the demon machines 66% pierce gets added to cold mastery), and CM also has diminishing returns (iirc), not the 5% per level now.

    Someone with a little more 1.07 knowledge should be able to chime in though.
     
  5. Kimppi

    Kimppi Diabloii.Net Member

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    Re: synergies on 1.07

    All the exceptional/elite items with pierce only have 1%.
     
  6. mattinm

    mattinm Diabloii.Net Member

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    Re: synergies on 1.07

    If that's true (and the 1.08 patch notes seem to indicate a piercing modification), disregard that tidbit of info :p.


     
  7. stefan

    stefan Diabloii.Net Member

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    Re: synergies on 1.07

    hmmm, then i think ill just make a orber and max orb, CM, warmth(no RW's so no insight) and then maybe static field and do pints in LM affect SF?
     
  8. mattinm

    mattinm Diabloii.Net Member

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    Re: synergies on 1.07

    The wedding dresses strike again!

    I'm not sure about LM altering static, but I highly doubt it would be worth it. You're going to have enough fun just leveling in 1.07 rather than worrying about that many skill points.
     
  9. Kimppi

    Kimppi Diabloii.Net Member

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    Re: synergies on 1.07

    You should max static as soon as possible, it's going to be your main spell against anything but light immunes.
     
  10. stefan

    stefan Diabloii.Net Member

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    Re: synergies on 1.07

    k, does LM affect the ammount of damage 1 static field does?
    so does LM help killing faster with static field?


     
  11. Kimppi

    Kimppi Diabloii.Net Member

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    Re: synergies on 1.07

    No it doesn't.
     
  12. Arkardo

    Arkardo Diabloii.Net Member

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    Re: synergies on 1.07

    IIRC, Static Field doesn't have the 25% health cap in Nightmare and the 50% one in Hell like later versions have. That means, you can keep on casting SF and monster's health will continue to decrease.

    To sum up, your build should look something like:
    20 Frozen Orb
    20 Cold Mastery
    20 Static Field
    1 Energy Shield <-- rest should go either here...
    1 Warmth <-- or here.
    10 prerequisites

    Personally, I would max Warmth first, and then put any additional points in Energy Shield.
     
  13. Kimppi

    Kimppi Diabloii.Net Member

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    Re: synergies on 1.07

    Personally I maxed Teleport so I can tele around all I want without any change in the mana ball. I just don't see why you would need ES at all. If you're doing any of the regular things people do in 1.07, racks, cows, bosses, you're going to benefit a lot more from the fact that you don't need to empty your whole belt of potions on one run.
     
  14. baqarah

    baqarah Diabloii.Net Member

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    Re: synergies on 1.07

    So the Razortail for added cold res "piercing" is useless?

    Somebody should update some of the stuff from the 1.07 guide...
     
  15. Fabian

    Fabian Diabloii.Net Member

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    Re: synergies on 1.07

    Another Teleport vote. Warmth is ok too I guess, ES seems pretty much completely worthless.
     
  16. Arkardo

    Arkardo Diabloii.Net Member

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    Re: synergies on 1.07

    Maxing Warmth does pretty much the same thing: of course you can't teleport as much in a row, but remember you'll spend time in town as well. Also, you can use FO almost as much as you want as well.

    ES is optional, but I like to have it for cows.
     
  17. baqarah

    baqarah Diabloii.Net Member

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    Re: synergies on 1.07

    +1 Teleport

    My typical LK run goes like this:
    1. Start at Act4
    2. telekinesis on wp -> LK
    3. Do the typical LK stuff
    4. TP -> Kurast Docks
    5. Telekinesis on the wp -> Act4
    6. S/E

    It is faster for me (only 40 frw from sanders) and makes warmth not very effective (almost no time spent in towns).
     
  18. thefranklin

    thefranklin Diabloii.Net Member

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    Re: synergies on 1.07

    As far as I know, cold mastery is a percentage reduction rather than straight subtraction.

    Example: 75% reduction (number displayed in your skill tree) on a 150% CR monster yields a final resistance of 37.5%.

    Knowing that, I did not max cold mastery and my sorc is fine, with maxed orb, tele, static, 5 CM and lots left over. I am thinking of trying firewall if I level into the mid 80's.

    My second sorc is going nova / blizzard (and abusing mpk rings). Nova kills much, much faster than orb (non-resistant monsters do not benefit from cold mastery at all!) but is mana intensive, so requires a bit better gear. I am also using energy shield, and because I have pumped energy and I am wearing Razorswitch / Frostburns (850 mana), it is paying off. I only put 1 point into energy shield so far and have an orb on switch for a 40% or so absorption when casting. You do lose 2 mana / 1 hp and that is not adjustable.

    As stated before, the order of calculations are different in 1.07. MDR comes after resistances. I have not tested it with PDR but I think it is the same. My 2nd sorc has not really tested the helpfulness of energy shield vs the MDR / resistances combo yet, but when my other characters had 50+ LR and ~25 MDR they were immune to LE's.

    Have fun grinding before you can get any of that gear:) Stack on as much mf as possible through nm and hope for some lucky drops!
     
  19. helvete

    helvete Diabloii.Net Member

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    Re: synergies on 1.07

    Disregard this drunken post.
     

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