Sword Assassin- thoughts? Partially as a challenge, and partially because she's just so cool looking when she runs around with most (1H) swords, I've decided to make an assassin who uses mainly swords as weapons as my reintroduction to the game after a hiatus of a few months. Right now, I've got her into Act2 (just got the full staff), up to level 24, using Hellplague, Iceblink, Angelic rings/ammy, and Death's gloves/sash (for the CBF, decent LL, and crazy attack speed). Up to this point, she hasn't needed to use a healing potion in any fight, though I have at times used them after fights to speed things along. Now, I know from playing previous characters I'll be able to get through normal with ease, and Nightmare without too mich trouble, but I'm not so sure about Hell. Obviously, by sacrificing claws, I give up Claw Mastery, Weapon Block, and all the MA skills that are claws-only. I plan to compensate for this with a wider selection of weaponry, particularly the 'Passion' runeword in a sword, and later on, possibly Frostwind or Djinn Slayer (plus Venom, of course) to cope with immunes. Also, by saving skill points otherwise spent on claw-related skills, I'll have more for support skills. Has anyone tried this, and do they have any thoughts? Right now, I'm wondering about BoS vs Fade; although I know I likely won't need Fade until early Hell or late Nightmare, I don't want to be caught without it at a decent level. I also don't want to overspend in BoS, though I doubt I'll exceed the 5 points I've got there now. Should I consider getting PSW to help with immunes? My reasoning here is that when single-wielding (my past assassins have all been claw/claw), it will be easier to build the charge level I want. It's kind of hard to get the Meteor charge when you've hit twice before you know it. Another question, regarding Tiger Strike. I know how it's semi-bugged in that if you build charges, and then use DTalon, it only loses the charges when you hit with the first kick (thus letting you sometimes do massive damage on several kicks, if the first misses). How would this work with skills like Zeal (from Passion), that aren't a part of the assassin's regular skill set? Does each Zeal swing get the bonus? Or does it see Zeal as a skill that's not a 'finishing move', and thus deny charge-ups entirely? Anyways, that's about it for now. I'm going to go stomp Duriel, and maybe Meph, before I head to bed.