SUTC3: "The Deuces Wild Twournament"

skunkbelly

Diabloii.Net Member
SUTC3: "The Deuces Wild Twournament"

SUTC3: “The Deuces Wild Twournamentâ€

This tournament, the latest installment of my “Pass It On†Tournament Series, is sponsored by the number two.


BASIC RULES

-- HC only.

-- Version 1.10, 1.11 and 1.11b are permitted. RWM/RRM are permitted. If you play RWM, you may not use any RWM-only runewords.

-- No Multi-Player permitted (but see EQUIPMENT rules below).

-- You may play on players setting 2, 4, 6 or 8. Not players 1, 3, 5 or 7.

-- Re-running areas is NOT allowed, except for Act Bosses, Shenk, Eldritch, Pindle, and the Countess, who may each be run TWICE (if you wish to risk it).

-- You will be expected to play one act per week. If you cannot play through an act in a week, please do not sign-up.

PARTNERS

You will be assigned a partner at the beginning of the tournament. This person will be your partner until one of you dies. At that time, you are both disqualified, and your characters are removed from play. The last partnership standing wins the tournament.

You MAY NOT speak to your partner about the builds of your characters. It is up to your partner to figure out how to best spend their skill points and stat points.

CHARACTERS

You and your partner will each be given a character to begin play. Any class and build is permitted, but you may not choose your starting character: it will be chosen for you. Don’t worry if you don’t like your starting character… you’ll get to play several throughout the tournament!

You and your partner will swap characters every TWO WAYPOINTS. The town waypoint does not count, so technically, you will swap when you have found WPs # 3, 5, 7 and 9, as represented on the WP menu in the game. WPs MUST be found in the order they appear on the in-game screen (i.e., you cannot find Cats 2 before finding the Inner Cloister). When you swap characters with your partner, you must send all items. Please do *not* send your map files. The new player will be on their own to explore. Send only the .d2s file.

To make things really easy, here are the switch points:
ACT 1:
Stony Field
Black Marsh
Jail 1
Cats 2

ACT 2:
Dry Hills
Far Oasis
Palace Cellar 1
Canyon of the Magi

ACT 3:
Great Marsh
Lower Kurast
Upper Kurast
Durance 2

Act 4:
River of Flame

Act 5:
Arreat Plateau
Glacial Trail
Ancient's Way
Worldstone Keep 2

After both of your partnership's characters have completed an act, you will send them to me. I will send them along to the next randomly selected players. You will then receive two new characters to play... or, maybe you'll get your own character back. That's the nice thing about random numbers :flip:

You may visit previous acts for shopping purposes only.

QUESTS

You may or may not solve quests, as you see fit. If giving up rewards improves your chance of survival, so be it.

SKILL AND STAT POINTS

Skill and Stat points must be assigned in multiples of two. For example, you could NOT place a mere 1 point into Warmth; you could, however, place TWO points into Warmth. If you do not have enough stat or skill points to assign two to a particular stat or skill, then you must hold that point until you earn more.

EQUIPMENT

All play is to be untwinked. ATMA use is permitted, however, for one special purpose.

During the act you and your partner are playing, your character must keep their current gear through each swap points: you may not mule items off your character into an ATMA stash, save items that you find that your character cannot carry, or trade them to your partner. This changes, though, when you complete the act.

When both of your characters have defeated the act boss, you should strip the characters of ALL of their equipment and gold, with the exception of the Soulstone after act 3. These items should be pooled into one ATMA stash. Then, you and your partner may combine gems, cube runes, pool gold, etc…. and, when you get your new characters, you may decide how best to equip them to ensure survival. After equipping your new characters, all unequipped items (gems, runes, spare items, etc.) should either be carried in your inventory, placed in your in-game stash, or sold. You may NOT keep any items in the ATMA stash once you have begun the new act, with one exception (see below). HINT: it will be smart to make sure you keep some decent items for all classes in your game stash... you never know what sort of character you will have next! HINT #2: if you wish, it might be easiest to swap items with your partner in a multiplayer game. This is the only time MP is allowed.

Other equipment rules:

All items equipped must include the number 2 somewhere in their item description. Examples:

- a weapon with 4-12 damage
- an armor with +2 to defense
- +2 Traps amulet
- etc.

This rule does not apply to charms. Be careful when creating runewords… if the new item does not include the number 2, you cannot use it, and your runes will be wasted.


EQUIPMENT EXCEPTION: your partnership may keep all items personalized through the act 5 quest may be kept in a separate ATMA stash, for use as needed. But please note: if you do not have enough room in your character’s inventory to mule in the personalized item, you will have to sell or delete items to make room. Personalized items need not have the number 2 in their item description.

MERCENARIES

When sending your character forward, please send your mercenary with ALL of the gear they were wearing at the end of the act. You are on your honor not to strip your merc of good gear in order to disadvantage other players... and if I receive a merc in act 2 hell wielding a cracked spear, you are very likely to see that character again, despite the "random" distribution of characters. The tourny has a small degree of built-in instant karma. Got it? Good.

TOURNAMENT ADMISSION/REGISTRATION

Registration is open now. The tournament is limited to 22 players. First come, first served. The tournament will start sometime during the week of July 23.

To register, list your forum name and email address in the table below.

Code:
NAME			EMAIL
Skunkbelly              memmers4 AT peoplepc DOT com
 

Wolron

Diabloii.Net Member
This sounds wild. Of course I will enter. Can I enter twice???:rolleyes:

Code:
NAME			EMAIL
Skunkbelly              memmers4 AT peoplepc DOT com
Wolron                   wolron AT att DOT net
 

TouchOfInsanity

Diabloii.Net Member
It's rather tempting to enter but I'd almost feel sorry for anyone that gets partnered with me. I think, for the time being, I'll wait and decide whether or not I truly wish to enter.
 

Quietus

Diabloii.Net Member
If only I had two working mouse buttons.... unfortunately, 1 just won't cut it for this.
 

SourImplant

Diabloii.Net Member
Since I'm out of town a lot, I usually only have one or two (sometimes three, but that's rare) days a week to play. And my D2 computer doesn't have the interwebs. Two big obstacles. Can they be overcome?
 

Sir Lister of Smeg

Diabloii.Net Member
Code:
NAME			EMAIL
Skunkbelly              memmers4 AT peoplepc DOT com
Wolron                   wolron AT att DOT net
Sir Lister Of Smeg lister{dot}smeg{at}gmail{dot}com
I'm not sure the rules are entirely clear to me yet, but I liked the previous one so have no choice than to participate.

I assume Horadric Cube needs to be kept on the characters as well.
Can we freely mule off items? (items not to be used in the tournament anymore)
2 in the item descriptions, real 2 and not multiple of 2, right? What about an item saying two-handed damage in the description?
Finding the time to play in a week in general is not much trouble, however, with the partnership a situation like player A can only play on monday in a certain week (would be enough to get through the act without switching), and player B only on friday gives problems. How do you suggest to deal with it?
 

Online

Diabloii.Net Member
Would love to play, great tourney idea (like always). Sadly, i wouldn't be able to play one act per week :sad2:. Good luck to those who join!
 

skunkbelly

Diabloii.Net Member
I assume Horadric Cube needs to be kept on the characters as well.
Yes.
Can we freely mule off items? (items not to be used in the tournament anymore)
Yes, as long as they don't come back in the tournament.
2 in the item descriptions, real 2 and not multiple of 2, right? What about an item saying two-handed damage in the description?
Yes, the word "two" is also allowed.
Finding the time to play in a week in general is not much trouble, however, with the partnership a situation like player A can only play on monday in a certain week (would be enough to get through the act without switching), and player B only on friday gives problems. How do you suggest to deal with it?
We'll figure that out, if need be. Since it's summertime, and lots of people are traveling, it may be that longer than a week per act will be required. We'll see.



 

Hoop76

Diabloii.Net Member
Code:
NAME			EMAIL
Skunkbelly              memmers4 AT peoplepc DOT com
Wolron                   wolron AT att DOT net
Sir Lister Of Smeg lister{dot}smeg{at}gmail{dot}com
Hoop76                   bhoop23  at   Yahoo   dot com

Im in. I hope this gets a big turn out.
 

skoolbus

Diabloii.Net Member
Im in. I hope this gets a big turn out.
Based on the other tournaments skunkbelly has hosted like this, I imagine it will.
Joining to add an extra handicap to one unfortunate soul :grin:.

Code:
[U]NAME                     EMAIL                   [/U]
Skunkbelly               memmers4 AT peoplepc DOT com
Wolron                   wolron AT att DOT net
Sir Lister Of Smeg       lister{dot}smeg{at}gmail{dot}com
Hoop76                   bhoop23  at   Yahoo   dot com
skoolbus                 thinkbig67 at      yahoo   dot com


 

purplelocust

Diabloii.Net Member
Code:
NAME			  EMAIL
Skunkbelly               memmers4 AT peoplepc DOT com
Wolron                   wolron AT att DOT net
Sir Lister Of Smeg       lister{dot}smeg{at}gmail{dot}com
Hoop76                   bhoop23  at   Yahoo   dot com
skoolbus                 thinkbig67 at      yahoo   dot com
purplelocust             purple_locust {at} yahoo {dot} com
This sounds interesting, and I'd like to join. I will be travelling during the beginning but I hope to be able to manage OK.

I hope that the spirit of play is co-operative. I don't like the idea of intentionally sabotaging characters so I hope I am teamed up with someone who has similar intentions, and that most if not all players are cooperative. I would love to see a Skunkbelly tourney where we end up with 22 Guardians!

I haven't thought too hard about the rules yet, but one clarification- it sounds like you want to require the digit 2 or the word "two" to appear in the description, not literally the number 2. That is, an armor with a defense of 21 would be OK. Or an item with a level requirement of 24. Am I understanding that correctly?
 
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Butzull

Diabloii.Net Member
Very tempted, as your tournaments are always fun, but I think I'm going to give this a miss.

Switching characters 4 times a week, as well as all the mailing required to merge stashes at changeover, resolve re-equipping options and all that sort of stuff is a bit too intense for me...particularly from the Aussie time zone, where each e-mail could result in a day's turn-around.

Enjoy guys, for those who can manage it, this one sounds like a whole lot of fun too...and is a nice way to get more intra-forum interaction happening. :)

Butz. :dunce:
 

skoolbus

Diabloii.Net Member
Given the points Butz made, should we also post timezones and pair people up based on those? While it isn't as random (still fairly random) it would pretty much solve the problems he mentioned. If we do end up doing it this way, I'm in EST (GMT -5).
 

Sir Lister of Smeg

Diabloii.Net Member
Given the points Butz made, should we also post timezones and pair people up based on those? While it isn't as random (still fairly random) it would pretty much solve the problems he mentioned. If we do end up doing it this way, I'm in EST (GMT -5).
I'd have guessed the moon timezone would change relative to earth.

The merging at the end of the week shouldn't be much of a problem, the main one being having to switch several times during the week. In act IV it's just once, but in other acts it's a massive four times. I don't think timezone is the main issue here, though it will add a delay, I think the main problem is that this practically means that you have to spread your playing out over the week and have to play nearly every day. In the previous one I often did it all in one go or two, something that will not be doable here.

Nevertheless, my timezone is IST (GMT+3) (without the daylight saving time it will be GMT+2 again in a few months, at least if my memory that GMT does not use daylight saving time is correct, so current timezone in Greenwich would be GMT+1)



 

Nazdakka

Diabloii.Net Member
I'd have guessed the moon timezone would change relative to earth.

The merging at the end of the week shouldn't be much of a problem, the main one being having to switch several times during the week. In act IV it's just once, but in other acts it's a massive four times. I don't think timezone is the main issue here, though it will add a delay, I think the main problem is that this practically means that you have to spread your playing out over the week and have to play nearly every day. In the previous one I often did it all in one go or two, something that will not be doable here.
Pretty much the same problem here. The large amount of swapping makes it so the tournament has a LOT of deadlines. Sounds fun though :)



 

EmperorMoo

Diabloii.Net Member
This tourney sounds like the kind of madness I've come to know and love in the SPF!

Unfortunately for me, I'm stuck in the middle of buying a house at the minute - for those of you who've never done this, and live in the UK, it IS as bad as everyone says. I found my first grey hair a couple of days ago, I'm sure this has caused it! This stops me from joining :cry: (the house move, not the grey hair)

However, best of luck to everyone who does join, it sounds like a blast. I've never come across people playing D2 to deadlines before - I'll watch this tournament with interest.:thumbsup:
 

skunkbelly

Diabloii.Net Member
I am definitely open to the idea of pairing people up who are in reasonably close time zones.

And if it makes things less stressful, we could say two weeks for each act... especially since there are lots of other tournies in progress right now.
 

purplelocust

Diabloii.Net Member
I am definitely open to the idea of pairing people up who are in reasonably close time zones.
Actually, it might work better with pairs who are in antipodal time zones, as it's not likely that people would send a character and then wait around for it to come back the same day.



 
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