Survival Bonus and Achievements First, does anyone know if any kind of Survival Bonus, a la Sacred II, might be considered for D3? For those who haven't played that game (which was fun for about a week before I missed D2... which reflects poorly on me and my D2 obsession rather than the developers of Sacred II, it's decent actually), survival bonus is a percentage based stat that increases the level of the monsters you fight in relation to the amount of time since your last death. It also factors in, some how, time spent while in combat. So basically, the longer you survive the better the drop potential. While this is fun and all, it makes the monsters tougher which means if you are an elitist type player who doesn't die very often you will be facing monsters up to 10 (or 20, I forget) levels above you regularly. I personally liked the greater challenge and the improved drops but what would have really sold me on this idea is if instead of increasing the monster levels, it acted as a type of /players 8 change to the monster difficulty. Instead of higher level drops, I would rather just have more drops. But that's my preference. Just wondering if anything similar to that had been mentioned by Blizzard. The other thing I was wondering about is if they will have a way to keep track of achievements, or even just player stats. i.e. how many monsters I have killed, longest killing streak, boss kills, rares/sets/uniques found etc. I like sports as much as the next guy and these kinds of things, while not necessary, are fun. Does anyone think a good idea would be to have bonuses tied to particularly hard achievements? Slayer of the Fallen : Player has killed 50,000 Fallen. +10% Damage to Fallen (permanent). +1% Magic Find when you kill a Fallen (lasts 5 minutes). Or something like that. Maybe in order to make it a little more special, instead of just a general achievement that all players can get, you attach the reward bonus to a specific item. If you ever get rid of that item then the reward is attached to it, like a socketed gem or rune and you have to earn the achievement again to place it on a new item. This would make items a little more personalized. Would giving MF bonus % based on achievements be a viable option instead of having to equip MF items and possibly sacrifice character killing potential?