Support items? Synergy rising items?

wwyvern

Diabloii.Net Member
Support items? Synergy rising items?

Hello guys,

I'm making a list of support items a necro (summoner) or his merc can use. By 'support' items I mean items that give auras, spirits, warcries, everything that can help you and especially your army.

I got so far:

Doom runeword - expensive
Beast runeword - expensive
Nature ring
Wisp ring (especially for HoW)
Call to arms - expensive
HotO - expensive
Bramble - expensive
TO set - nice fire spells

Am I missing any?

Also, for the synergy bonuses:
- Marrowwalks
- Some rings with charges for fire bolt if you use TO set (?)

Teleport itms:
- Enigma - expensive
- Naj puzzler
- Spellbeard
- Rare/magic amulet
- wand/orb with teleport charges (?)

So, let me know if I'm missing some:)

Thx,
WW
 

Myrakh-2

Diabloii.Net Member
You are missing the great merc items:

- Ariocs needle --- +skills for merc means better aura. +4 means +40% ed.
- Arkaine's Valor --- same here: +2 -> another +20% ed
- Shako --- same here, +2 -> another +20% ed

Essentially, a Skelemancer will want put as many +skills on the merc as possible; I'm just not sure atm (since I don't have a shako) whether the above setup, with an AMNed needle (I haven't socketed mine yet) provides sufficient life leech to compensate for not having a crown of thieves. So you can get +60% ed or even +80% ed.

Don't have an Arkaine's either, but his current armor doesn't provide lifeleech, so it's no difference.

A Steel Pillar might (don't have one yet... it's on the shopping list) be a good weapon to use vs. diablo clone, because of the crushing blow. Skeleton damage doesn't matter here.

EDIT: Marrowwalks are not just for the synergy bug --- I use them for the +2 skeleton mastery.
 

wwyvern

Diabloii.Net Member
Ah, I see what you mean. Just thinking that for merc andys visage would be better because of the huge strength, life leech, ias and of course +2 skills...

Anyways, I see I have to trad'e for some merc gear:)
 

Kyo

Diabloii.Net Member
I could be wrong as my memory a little hazy IIRC - I had this query before and i was under the impression given by someone that +skills wouldn't benefit on mercs ie boosting their personal aura's from act 2 mercs and particularly if your looking to boost auras given from runewords?
 

wwyvern

Diabloii.Net Member
I think +skills work on their auras (like might for the offensive NM act2 merc) but not on the runewords aura.
 

Kyo

Diabloii.Net Member
Like i said i was under the same impression but i was sure MM or someone corrected me on this.

Would be useful if someone can verify if plus skills work on mercs or not?
 

Mad Mantis

D2/3 Necromancer & Witch Doctor Moderator
Kyo said:
Would be useful if someone can verify if plus skills work on mercs or not?
The +skills do work on Mercs. Your post was about raising the level of Fanaticism from Beast.

You can boost skills like the +1 Zeal from Passion, because it reads +1 Zeal. Generic +skills work on it. Things like +1 to combat skills do not work on this skill.

With Beast you have "Level 9 Fanaticism Aura When Equipped". The level in this case is fixed and can't be raised in any way.
 

Kyo

Diabloii.Net Member
Mad Mantis said:
The +skills do work on Mercs. Your post was about raising the level of Fanaticism from Beast.

You can boost skills like the +1 Zeal from Passion, because it reads +1 Zeal. Generic +skills work on it. Things like +1 to combat skills do not work on this skill.

With Beast you have "Level 9 Fanaticism Aura When Equipped". The level in this case is fixed and can't be raised in any way.
On the side i note i was aware of this already thx as it wac cleared up in that particular thread. This query was relating to a thread way back when someone was commenting on boosting act 2 merc personal auras. hehe my recollection is fading these days :)
 

Uzziah

Diabloii.Net Member
If your using a golem other than and iron golem don't forget metal grid the amulet with slvl 2x charges of iron golem.
 

wwyvern

Diabloii.Net Member
Uzziah said:
If your using a golem other than and iron golem don't forget metal grid the amulet with slvl 2x charges of iron golem.
Hm, I doubt you can use 2 golems in the same time...
 

Kyo

Diabloii.Net Member
Don't think that what he meant. Metal grid can give you IG if really wanted to use him without having to waste SP on him. Thus can be useful to your supporting item list that could help strengthen your other golums attributes via syngery.
 

EuroJamie

Diabloii.Net Member
Not sure if this fits your remit, but what about Demon Limb for AR support? It would be very handy on switch for a meleemancer. You can also enchant your summons with it, but, meh, who's got that kinda time...
 

Uzziah

Diabloii.Net Member
I was speaking of using the charges as a marrowwalk bonus but that will keep you from getting fire golem synergy or as a skill. you could place 1 point in iron golem load the other golems and cast from the charged item since the iron golem stays with you so well a slvl 2x iron golem could be fully loaded with 20 in each of the synergies if you really wanted. It's too bad no items have fire golem charges.

Most necros (summoners) use a clay golem to get the first kill for making thier army using the clay golem all the time is an option and with the bloodmoon and metal grid that can be a healthy clay golem with skill point everywhere else for the skeleton army.
 

Kyo

Diabloii.Net Member
Uzziah said:
Most necros (summoners) use a clay golem to get the first kill for making .
Clay can get the first kill? I mean in normal maybe but in hell you can forget it. They normally dish out practically no significant damage nevermind killing anything. Even with the added synergy bonues.

I don''t think the syngery bug will work at all if you put a single point in as i was under the impression that it only applies if no points were allocated into skill

ie if u pump 1 point into IG then the "bug" won't count or hang on a sec have i misread your post :D ?
 

Mad Mantis

D2/3 Necromancer & Witch Doctor Moderator
Kyo said:
I don''t think the syngery bug will work at all if you put a single point in as i was under the impression that it only applies if no points were allocated into skill

ie if u pump 1 point into IG then the "bug" won't count or hang on a sec have i misread your post :D ?
He doesn't want to pump IG, he wants to put 1 point in Clay and then let Metalgrid and Bloodmoon synergize the Clay.
 

Uzziah

Diabloii.Net Member
Mad Mantis said:
He doesn't want to pump IG, he wants to put 1 point in Clay and then let Metalgrid and Bloodmoon synergize the Clay.
Bingo!!

Or 20 clay 20 blood 20 fire and use the charges to cast IG, a nice golem mancer set up.

But placing 1-whatever in clay and having bloodmoon and metalgrid on will give you a verywell synergized clay golem.

Oh by the way a clay golem at 20 golem mastery, 20 clay golem, 22 iron golem, 15 blood golem

would get these for stats
Attack: 940
Defense: 870

Current Skill Level: 20
Life: 4398
Life: 7697 (N)
Life: 12096 (H)
Damage: 15-38
Damage: 15-45 (N)
Damage: 22-53 (H)
Attack Bonus: +400
Slows Enemies: 63 percent
Mana Cost: 72

Not a bad tank for 40 points expended.
At slvl 1 clay golems are jack squat even with all the synergy bonus'es.
 

Mad Mantis

D2/3 Necromancer & Witch Doctor Moderator
Uzziah said:
Not a bad tank for 40 points expended.
But 40 points is damn expensive for a tank. With those 40 I could build a Revive army with 20 members and they would be able to kill almost anything in the game.
 

Uzziah

Diabloii.Net Member
Mad Mantis said:
But 40 points is damn expensive for a tank. With those 40 I could build a Revive army with 20 members and they would be able to kill almost anything in the game.
With +skills that 40 number drops significately. it may be a 2 point tank with nearly those stats.
 
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