Superior armors: myths and facts...

zerth

Diabloii.Net Member
Superior armors: myths and facts...

1. Superior armors can have 10-15% enhanced defense and/or 10-15% enhanced durability

2. Only enhanced durability increases the repair costs of runewords

3. Enhanced defense means that the base defense of the item is set to the highest possible defense for the base item +1.

4. Only the base defense +1 is enhanced by %edef found on runewords. So, if a superior 15%edef 4os Archon plate (non eth) is socketed with Fortitude runeword the following calculation applies for the final defense rating:
Code:
(524 +1)*(1+200%+15%) = 525*3.15 = [B]1653.75[/B] defense
5. The mechanics described in 1-4 for armors apply for weapons if you substitute edef for edmg (I am pretty sure this is not entirely correct).

Can you please post true/false on these 5 and maybe ellaborate a bit for the ones I have got wrong? :thumbup:
 

Alash

Diabloii.Net Member
Re: Superior armors: myths and facts...

Not elaborating on the statements, but a solution for point number 2 (that is, very high repair costs on some runewords) is to repair using the cube. Simply put a Ral rune with any non-ethereal armor, and an Ort rune with a weapon, and it gets fully repaired.

Nice recap on the topic Zerth.
 

krischan

Europe Trade Moderator
Re: Superior armors: myths and facts...

1. It's 5-15% for each.

2. Wrong. %ed increases repair costs as well.

3. Correct.

4. Correct.

5. Correct, but there is no equivalent to "base defense+1", as weapon damage doesn't vary (not counting cracked weapons) and doesn't get that +1 bonus. Also, if %ed on a superior weapon won't lead to a damage increase because the base damage is so low, the weapon will get a +1 maxdmg bonus instead.
 

zerth

Diabloii.Net Member
Re: Superior armors: myths and facts...

Thanks for the feedback guys. It is pretty straightforward now after Krischan's corrections :thumbsup:
 

NeedDIIFix

Diabloii.Net Member
Re: Superior armors: myths and facts...

Correction: Bad memory, dusk shroud was 7% enhanced defense, not 10. The math works fine.:)
Number 3 is correct by my limited knowledge.
 
Last edited:

omgwtfbbqpwned

Diabloii.Net Member
Re: Superior armors: myths and facts...

2. The game has a item_value generated for items, which is then multiplied/divided by the points of missing durability to decide cost of repair along with some other constants. item_value, is decided by the mods of the item, along with any superior status. Generally, the mods that spawn on the runeword will alone increase the price - things like Enigma's +2 To All Skills will raise item_value. In addition, you see a huge increase in repair costs when you have superior, because %ED multiples item_value quite a bit.

3. Correct, only if the item has spawned with the %ED, or has not been upgraded in the case of uniques/rares.

@NeedDIIFix: I need a screenshot.
 
Last edited:

zerth

Diabloii.Net Member
Re: Superior armors: myths and facts...

OK, I just made a Fortitude in a 1.07 15%ed superior Archon Plate. Full readout is here

Code:
Fortitude
Superior Archon Plate
'ElSolDolLo'
Defense: 1668
Durability: 60 of 60
Required Strength: 103
Required Level: 63
Item Version: Expansion
Item Level: 87
Fingerprint: 0x4d526fa7
...
How did the defense end up to be 1668? Defense of the unsocketed armor is 603 (which is normal, because 525*1.15=603.75).

Scratch that. I just noticed the +15 defense (probably from some of the minor runes)! :hides:
 

gakky

Diabloii.Net Member
Re: Superior armors: myths and facts...

Dragging up an old thread, as there doesn't seem to be any faq on this. Questions below aimed mainly with regards to Enigma :
1. Archon Plate has 3 times the durability of Dusk Shroud. Does this mean a full repair would cost 3 times as much ? This is relevant as it would make using cube repair would be much cheaper with Archon Plate.
2. Does anybody have any statistics on how much more superior defense/durability adds to repair cost ? Is it 10 times ? 3 times ? Is it more with higher +% ed ?
3. How much durability does armor lose when hit ? Does it depend on how much damage is done ?

BTW my Dusk Enigma costs me about 880k for a full repair. It's something like 11ed 11edur.
 

solo eye

Diabloii.Net Member
Re: Superior armors: myths and facts...

I just ran a test on the first part of your question with non-superior armor and here is what I found:

DS Enigma (+772 def) repair 1 durability - 1825 gp
AP Enigma (+754 def) repair 1 durability - 871 gp

DS repair = 1825 X 20 = 36500 gp
AP repair = 871 X 60 = 52260 gp

The AP is a little over 43% more expensive, but it has 3x durability.

I have to admit that I was a little surprised that the DS cost significantly more per durability point. I guess that is why I included the +def rolls. Perhaps the stats of the rolls also have an impact on the item_value that omg mentioned above.

I am not wealthy enough to also have a superior DS and AP Enigma to answer the rest of the question.
 

NoisemakerArrow

Diabloii.Net Member
Re: Superior armors: myths and facts...

I use a sup ED, sup durability AP Enigma on my BvA and it costs about 11k gold per point. I have a 7% ED Dusk Shroud COH on my lightning sorc and it costs 44k per durability point. Superior Dusk Shrouds suck!

I just checked and the AP is 15ED/10dura.
 

gakky

Diabloii.Net Member
Re: Superior armors: myths and facts...

thanks that's very useful info. Let me summarise for Enigma gold per point to repair :

AP 871
supAP 11000
DS 1825
sup DS 38000

I'm running a sorceress with sup DS Enigma and spirit monarch. No block means you get hit a lot more. Let me tell you it only takes about an hour of play to have a 220k repair build :( Well worth spending a Ral to save 880k in repair. I think I'll trade up for non-sup versions.
I wonder how much edur increases repair costs.
 
Top