Summons go *POOF* This actually applies to other character classes as well, but is especially annoying with my Necromancer (Iron Golem). The problem is as follows... My necro is quite the swift feller (Sander's Boots, Stealth Armour + 1 5% FRW charm), and summons can't always keep up with him (specially when they get stuck in a doorway or so, or in the Arcane). Apparently, them gets confuzzled and says "screw this, I'm off to the pub for a pint or two". :drink: They just disappear completely... Now, I find this to be highly annoying when you want to create a Golem out of a semi-decent item (i.e. a Full Res Pali shield)... Anyone know how to avoid this without slowing down to a snail's pace again ?