Summoning help

Jippesaw

Diabloii.Net Member
Summoning help

Hi all, need some help here.

I was planning to use dire wolves as my primary summons. I will be using HoW(maxed), and hiring a might merc later. Can anyone tell me how many pts I need to invest in dire and grizzly so that the wolves can hit hard enough in hell. I dont want to max them both though bcoz i want to invest in another skill tree.

So let say i am onli willing to spend 20 pts between wolves and grizzly, how shld i disribute?
Or if it is 30? how shld it be?



Thanks in advance and
Merry Xmas
 

Absolutian

Diabloii.Net Member
Beowulf said:
20 bear and 10 wolf since it is the points in bear that will help your damage.
Agreed.

Less Life in the wolves, only means you'll cast them a little more often. But hey, what else have you got to do with your time and mana? The rule I use: If I typically hafta recast more than one dwolf at a time, they need more life. More Life than that is wasted skill point.
 

jgreg7

Diabloii.Net Member
No question about maxing the bear first, but does HoW really gain you all that much? It only affects base damage, which increases faster with points into the wolves themselves. I'm also currently playing a summon druid (with fire support), and my plan is to max grizzly first, then dire wolf, with HoW as a sink for unused points later on.

For example: By my calculations 20 points into wolves and 10 into HoW (with maxed grizzly) results in 274-294 wolf damage, whereas 10 points into wolves and 20 into HoW only gets you 126-149 damage. What's the advantage to maxing HoW? Am I missing something?
 

Beowulf

Diabloii.Net Member
jgreg7 said:
No question about maxing the bear first, but does HoW really gain you all that much? It only affects base damage, which increases faster with points into the wolves themselves. I'm also currently playing a summon druid (with fire support), and my plan is to max grizzly first, then dire wolf, with HoW as a sink for unused points later on.

For example: By my calculations 20 points into wolves and 10 into HoW (with maxed grizzly) results in 274-294 wolf damage, whereas 10 points into wolves and 20 into HoW only gets you 126-149 damage. What's the advantage to maxing HoW? Am I missing something?
All i know is I have a huntermentalist with a lvl 38 bear and a lvl 38 HoW and he hits hard...went into pubbies a couple of times and sat at the edge of town and cast bear on top of people and he one hit killed some casters and zons and 2-3 hit killed some melee characters. It was kind of funny. PVM HoW with a might merc on a bear makes for an amazing bear.
 

jgreg7

Diabloii.Net Member
Beowulf said:
All i know is I have a huntermentalist with a lvl 38 bear and a lvl 38 HoW and he hits hard...went into pubbies a couple of times and sat at the edge of town and cast bear on top of people and he one hit killed some casters and zons and 2-3 hit killed some melee characters. It was kind of funny. PVM HoW with a might merc on a bear makes for an amazing bear.
Agreed - that bear must be doing over 7000 damage. I wouldn't want to be on the receiving end of that! However Jippesaw asked about maximizing wolf damage. Consider these scenarios:
  • 10 DW + 20 Gz = 85-100 dmg from DW
  • 20 DW + 10 Gz = 148-159 dmg
  • 20 DW + 10 HoW = 126-135 dmg
For wolf damage it appears most efficient to maximize the wolves first, followed by bear, and HoW last.
 

Beowulf

Diabloii.Net Member
jgreg7 said:
Agreed - that bear must be doing over 7000 damage. I wouldn't want to be on the receiving end of that! However Jippesaw asked about maximizing wolf damage. Consider these scenarios:
  • 10 DW + 20 Gz = 85-100 dmg from DW
  • 20 DW + 10 Gz = 148-159 dmg
  • 20 DW + 10 HoW = 126-135 dmg
For wolf damage it appears most efficient to maximize the wolves first, followed by bear, and HoW last.
So true my bad I rarely use the wolves always have the bear on my mind when summon questions are asked since it is what most pople use.
 

Beowulf

Diabloii.Net Member
Been getting questions about hunters and huntermentalists

Been getting some PMed questions and since Shards pm box is full figured I'd pull a Garbad and leave the answer here.

Shard- said:
Hey,

I think your build is cool. And since I'm going to play diablo again (after a few months), i would like to make a build like yours.

Could you tell me how you placed your skills, and which weapons you use?

Thanks,
-Shard
Hey, it is a fun build to play. Maybe we don't kill as fast as one of the cookie-cutter builds but some people are suprised at just how well they do kill especiallt now with the new firesynergies.

I have a maxed bear and HoW on the summon side. On the elemental side I have maxed volcano and fissure. This gives me a volcano that does 689-700 damage and a fissure that does 1342-1402

Mycurrent huntermentalist is lvl 85
stats after gear are
ste 144
dex 334
vit 238
eng 71

this gives me base;
life 1057
damage 411-1363
ar 2432

with the how my stats become
damage 566-1967
ar 7763

with my might merc
my damage goes to 686-2443 which is not bad imo for a character that is not "meant to use a bow".
In certain situation I use a demon limb which brings my damage to 773-2554 and my ar to 12,182 more then enough to hit things easy in hell.

All my res are maxed even in hell this is in large part thanks to my bow.

gear is (remember I do not play ladder so none of those fancy new runewords.)

Jalals
mara for ammy
kathos and raven as rings
lionheart armor (great stats, damage and resistance
war travs
verdungo as belt
and for my bow I went with silence due to the skill decent damage and massive res with some other nice mods. I have tried some other weapons and use to use kuko which upped might be nice. on the switchI use an etheral lacerator which helps my pets and merc when it casts amp and I do a max of about 3k damage with it.

I even tried a buriza for fun and do 1339-4657 damage and over 13k ar but where is the fun in using that :xmad:

Hope this helped you and if you are on east none-ladder let me know.
 

danc133

Diabloii.Net Member
jgreg7 said:
No question about maxing the bear first, but does HoW really gain you all that much? It only affects base damage, which increases faster with points into the wolves themselves. I'm also currently playing a summon druid (with fire support), and my plan is to max grizzly first, then dire wolf, with HoW as a sink for unused points later on.

For example: By my calculations 20 points into wolves and 10 into HoW (with maxed grizzly) results in 274-294 wolf damage, whereas 10 points into wolves and 20 into HoW only gets you 126-149 damage. What's the advantage to maxing HoW? Am I missing something?
Advantage being grizz + wolf points only help summons HoW points help your damage too. I'm kinda guessing you plan on helping out. If any melee/ranged support is thrown in the mix You'll want the AR and damage help from HoW. Even if your a hunter hybrid you'll want the AR.

Just my $2 (.02 after inflation) :drink: :buddies:
 

Absolutian

Diabloii.Net Member
jgreg7 said:
Agreed - that bear must be doing over 7000 damage. I wouldn't want to be on the receiving end of that! However Jippesaw asked about maximizing wolf damage. Consider these scenarios:
  • 10 DW + 20 Gz = 85-100 dmg from DW
  • 20 DW + 10 Gz = 148-159 dmg
  • 20 DW + 10 HoW = 126-135 dmg
For wolf damage it appears most efficient to maximize the wolves first, followed by bear, and HoW last.
:clap:
Good job, jgreg7 I had always accepted the conventional wisdom....Anyway, I built a matrix in a spreadsheet. Looks like the maximum damage path is to put a single point into Griz, as soon as you can, but no more until you have put 20 into Dwolves. I'll post the matrix later.

Anyone know the best way to post the results from an excel spreadsheet?
 

Shard-

Diabloii.Net Member
Thanks Beowulf,

How much skill points did you spend at the dire/spirit wolves?
In which order did you max the skills?

Happy newyear all!!!
 

Absolutian

Diabloii.Net Member
Absolutian said:
:clap:
Good job, jgreg7 I had always accepted the conventional wisdom....Anyway, I built a matrix in a spreadsheet. Looks like the maximum damage path is to put a single point into Griz, as soon as you can, but no more until you have put 20 into Dwolves. I'll post the matrix later.

Anyone know the best way to post the results from an excel spreadsheet?
OK, forget the full matrix. Simply put, the first point into Grizzly gives 25% damage boost. All subsequent points in Griz give a 5% damage boost. Here's a small table showing the Dwolf skill level, along with the % increase in damage, with each increment of Dwolf level. Note that in all cases, the % increase is greater than the Grizz 5%, with the only close jump being the 7% going from skill level 13 to 14. (Sorry I couldn't get the columns to line up.)

Dwolf Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
% increase 18 23 13 17 10 9 12 11 13 11 8 10 7 8 8 12 11 10 9
 

Beowulf

Diabloii.Net Member
Shard- said:
Thanks Beowulf,

How much skill points did you spend at the dire/spirit wolves?
In which order did you max the skills?

Happy newyear all!!!
At this point I have no extra points in those other then my +skill. The extra life and ar are not needed, at least for me, since I use how and the bear hits more often then not and he rarely dies and I recast him often anyways so he is were I want him. I rather use the extra points on my elemental skills.
 
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