Summoners and Magic Find

Meliorist

Diabloii.Net Member
Summoners and Magic Find

When magic finding with a summoner, does the summoner have to get the killing blow or does the magic find percentage that he is wearing transfer over to his minions?

Thanks in advance for any replies

M
 

Planet_Smasher

Diabloii.Net Member
The Mf % transfers over to the summons and is stacked with the merc:

Merc has 125% mf
Necro has 300% mf

Necromf + Mercmf = 425% for merc if he gets final blow(not common with a large amoutn of summons. BTW, my army is up to 46 summons! WOOT! :winner: )Sorry, I had to brag a little. Its often a good idea to dwindle a boss like meph down to a sliver, then go to town and unsummon everything except your merc and let him have the kill(unless he has no MF on his gear, lol)
 

Kyo

Diabloii.Net Member
I wouldn't actually bother by the time u unsummon everything and come back from town you would have probably be half way through another run by now.
 

Glenn Cain

Diabloii.Net Member
Hi, alittle non-necro specific, but if i have 200%, my girlfriend's soc has 400%, what is the resultant? Does the effective MF the result of only one of us eg the one who takes last kill, or affected by both?
 

Kyo

Diabloii.Net Member
Good question i am not 100% certain but when i group in baal runs we normally let the one with the highest MF get the final kill so i suppose it isn't like your minions where the total MF is added together for the whole group.

I could be wrong but my guess is that it would better for your gf's sorc to get the final hit.
 

GenXCub

Diabloii.Net Member
Which is why summoner necros can benefit from a MF weapon switch. As long as you're not using items that grant + to a particular skill, your skellies will stay alive for a few seconds, in time for the killing blow, then switch back.
 

darzog

Diabloii.Net Member
First, the MF only counts the person making the killing blow. Someone could be standing next to you with 0 MF or 10,000 MF and it wouldn't matter. Only the person making the killing blow. If the killing blow is from a merc then the merc's MF is added to the owner's MF. If a minion makes the killing blow, the owner's MF is used.

And for MF weapons on switch, I wouldn't worry about losing a couple of your minions. If you're about to kill the boss, you will probably be a couple of minions low anyway cause the boss will have killed a couple. If the boss hasn't killed any, then you don't have to worry about him overpowering your army. If you have a good MF on switch (hopefully a weapon and shield), switch close to the end and just respawn your lost minions after the boss is dead.

_____________________
Darzog
 

Vakarrona

Diabloii.Net Member
GenXCub said:
Which is why summoner necros can benefit from a MF weapon switch. As long as you're not using items that grant + to a particular skill, your skellies will stay alive for a few seconds, in time for the killing blow, then switch back.
I think you only loose the extra minions when you enter a TP or WP. Meanwhile, they are all there untill they eventually get killed by some monsters.

Use the strongest minion to get the killing blow, your merc. Upgraded Hone Sundan + Orphan helm = everything merc hits dies 90% faster.
mine uses Upgraded Hone Sundan (AMN AMN 15IAS Jewel), Orphan helm (15IAS Jewel), Grisworls armor (3x15IAS Jewel). Extra fast merc, hiting very hard.
 
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