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Summoner.. where to spend last Points?

Discussion in 'Necromancer' started by Papermate, Sep 1, 2006.

  1. Papermate

    Papermate IncGamers Member

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    Summoner.. where to spend last Points?

    So i have already maxed out the summoners skills and im at lvl 84... what should i do with spare points?
     
  2. NorrYtt

    NorrYtt IncGamers Member

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    1 point in every Curse...
    Max Corpse Explosion is never bad/wrong/illspent
     
  3. valkor

    valkor IncGamers Member

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    IMO a point in each is fun, but did you max your golems too?
     
  4. garion

    garion IncGamers Member

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    what skills have you maxed?
     
  5. Papermate

    Papermate IncGamers Member

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    i should have been more specific... i haev 1 pt into curses, maxed RS, SM, RSM, CE, and pts into golem. (i followed foo softs guide) but idk where to put remaining points
     
  6. Eilo Rytyj

    Eilo Rytyj IncGamers Member

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    you seem to be on the right track, the last few points are up to you where you want to spend them, they wont break the build. A few suggestions are:

    Dim Vision is the most useful curse in the game, you may feel like you want a larger radius/duration, for areas where there are gloams or ranged monsters.

    Golem Mastery, ONLY if you wish to make an Iron Golem out of a specific item and keep it alive as long as possible. Keep in mind at this point you wont be able to max it with the remaining points (not necessarily a bad thing).

    Revives. If you're lacking +skill items, you might want to consider a couple more here, but with an inventory full of skillers and a torch, it's not needed.

    Amplify Damage. I don't understand why people max this, as if overrides Dim Vision when you don't want it to. It's just as easy to cast Amp 2 or 3 times to get the whole screen. But, if you must, it's an option.

    I can't think of anything else useful for now with limited points. Poison/Bone require heavy investment, 1 point summon resist and revives is usually fine. Bone armor/synergies require heavy investment too.

    My vote's for Dim Vision, it's a necessity in the WSK (worldstone keep) and places full of ranged fellers (occasionally bloody foothills, frigid highlands etc.).

    my $0.02.
     
  7. garion

    garion IncGamers Member

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    eh...looks like you got all the important skills

    1 pt summon res
    1 pt golem mastery
    1 pt clay golem
    1 pt revives

    i guess you could put a pt into bone armor...i like that since it absorbs like 200 more dmg...or more with gear..and is a nice indicator if me taking on a bit of missle dmg...before it gets in on my health bar....eh..really a non-issue...

    i guess put it whereever you think you might need it the most...confuse and dim vision can be useful for pesky ranged attackers too...
     

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