Hehe, good point :thumbsup:HarbingersOfSkulls said:That's why it is called hell...your suppose to have a hellva time to kill him.
HoS
Hehe, good point :thumbsup:HarbingersOfSkulls said:That's why it is called hell...your suppose to have a hellva time to kill him.
HoS
Leave the skellies for this fight, let the Urdars and your Merc take him down, this is their fight.Seungyoun said:well, revives should be really helpful to you, but is there enough space around baal for all skelies, merc, clay dawg, and revives to surround him? I mean he's fat, but it would be kind of hard to get all your minions to hit him at the same period of time. And amist all this confusion, what will the revives, who have iq's of -100 (at least) do?
of course, the extra minions that don't attack baal can always just substitue the ones who die (since you cant revive or raise skellies with him, and it's annoying to tp out and get new monsters)
Seungyoun said:well, revives should be really helpful to you, but is there enough space around baal for all skelies, merc, clay dawg, and revives to surround him? I mean he's fat, but it would be kind of hard to get all your minions to hit him at the same period of time. And amist all this confusion, what will the revives, who have iq's of -100 (at least) do?
of course, the extra minions that don't attack baal can always just substitue the ones who die (since you cant revive or raise skellies with him, and it's annoying to tp out and get new monsters)
As long as baal is "gumbied", decrepified and chilled, he won't teleport, summon his clone or make tentacles.[D]Rui[D] said:Just don't let Baal called his other half out, very time consuming and troublesome :grrr: