THRiLL KiLL
Diabloii.Net Member
Summoner on Steriods
i am about to try another summoner, and i am looking for advice.
My current necro, is a fishymancer (/w full trangs), and sad to say, i
don't use ce as much as i should.
you constantly see Godly builds for other chars (pally/sorcs etc) but i have never seen one for a necro. i have everything i have listed with the exception of Pride. and i want to run it through the community before i make that investment.
here is what i am thinking for skill layout:
20 Skel
20 skel mast
1 skel mag
1 revive
20 golem mast
20 clay golem(the 20k life makes for an interesting tank)
1 summon resist
1 teeth (pre-req)
1 ce
1 amp (increase damage.)
1 dim (pre-req)
1 attract (for starting armys)
** points total. im trying to decide if i should put the rest in ce or
amp
Gear:
Helm:
Harlequin Crest
+2 skills life\mana\mf all yummy mods.
Armor:
Enigma.
+2 skills, life,mf, damage reduction, and most important Teleport
(helps with keeping your minions in check)
weapon1
Pride
16-20lvl of concentration, will give your army a nice damage boost (285% to 345% damage added)
weapon2/shield
CTA/sprit
Battle orders will add 32% to 50% to life for your army. battle command will add +skill
spirit will add additional +2 skills to the cta.
Ammy
Maras
2+ skills, and much needed resists.
belt
Verdungos.
damage reduction, +life
Gloves:
Trangs
Cold resists and +2 to curses
rings: raven / soj
add in a torch, and a anni. and a bunch of resist charms ....
For the merc i was thinking
act 2 merc (defiance)
Andariel's Visage
+2 skills, life leech
Infinty polearm (probly eth thresher)
Bramble (for the thorns)
my goal is to put my army on steroids. infinity/amp will remove physical resists. Bo will give more life and a higher lvl army, rift will add damage. the merc can go for defiance (for improved defense). i know higher def will cut down on the thorns ability. i can also go the route of blessed aim (better hit rates for the army)
the golem will be one of the key parts, 20k life before bo, and 68% slow enemy.
The army will be 12 skele 5 skele magi, 11 revives.
any improvements on gear or skill distribution? lmk.
i am about to try another summoner, and i am looking for advice.
My current necro, is a fishymancer (/w full trangs), and sad to say, i
don't use ce as much as i should.
you constantly see Godly builds for other chars (pally/sorcs etc) but i have never seen one for a necro. i have everything i have listed with the exception of Pride. and i want to run it through the community before i make that investment.
here is what i am thinking for skill layout:
20 Skel
20 skel mast
1 skel mag
1 revive
20 golem mast
20 clay golem(the 20k life makes for an interesting tank)
1 summon resist
1 teeth (pre-req)
1 ce
1 amp (increase damage.)
1 dim (pre-req)
1 attract (for starting armys)
** points total. im trying to decide if i should put the rest in ce or
amp
Gear:
Helm:
Harlequin Crest
+2 skills life\mana\mf all yummy mods.
Armor:
Enigma.
+2 skills, life,mf, damage reduction, and most important Teleport
(helps with keeping your minions in check)
weapon1
Pride
16-20lvl of concentration, will give your army a nice damage boost (285% to 345% damage added)
weapon2/shield
CTA/sprit
Battle orders will add 32% to 50% to life for your army. battle command will add +skill
spirit will add additional +2 skills to the cta.
Ammy
Maras
2+ skills, and much needed resists.
belt
Verdungos.
damage reduction, +life
Gloves:
Trangs
Cold resists and +2 to curses
rings: raven / soj
add in a torch, and a anni. and a bunch of resist charms ....
For the merc i was thinking
act 2 merc (defiance)
Andariel's Visage
+2 skills, life leech
Infinty polearm (probly eth thresher)
Bramble (for the thorns)
my goal is to put my army on steroids. infinity/amp will remove physical resists. Bo will give more life and a higher lvl army, rift will add damage. the merc can go for defiance (for improved defense). i know higher def will cut down on the thorns ability. i can also go the route of blessed aim (better hit rates for the army)
the golem will be one of the key parts, 20k life before bo, and 68% slow enemy.
The army will be 12 skele 5 skele magi, 11 revives.
any improvements on gear or skill distribution? lmk.