Summoner Merc Armor

clsi

Banned
Summoner Merc Armor

If you had a fairly deep wallet, what would be your ideal Merc armor and helm?
There is a lot of questions inbedded within each setup so keep your eyes open.

He is welding an infinity Eth CV.

Armor:
My first instinct is to go with
1. Fortitude.

The chilling armor will make him very tough to hit, and he gets that juicy 300% ED. Chilling armor says the user gets a 115% def bonus, is that bonus multiplied on the base of the armor or the def after ED is calculated? better yet does it calculate it based upon total def? 25-30% Res is solid, max LR and life is just a bonus making this an awesome armor.

2 Duress has the 15 CB, but I already have 40 CB from infinity. Does it make sense or is it more effective to have 90 CB [add on Guilumme's]. Note that I will be playing most of the time, solo in 8 player games. So my SW might not be as much as a wrecking force so maybe CB is the way to go?

3. CoH
Res is awesome, but merc would have maxed res under option 1 and be close with option 2. As far as I know, correct me if i'm wrong, plus skills don't add to the aura or his jab skill? If that is the case then the plus skills would be useless. Not too many positives aside from the damage reduction and LL.

4. Bramble

I don't have much experience with the use of thorns, so anybody want to share their experiences? I use a iron golem and haven't really noticed a benefit from his thorns aura. Aside from that most of the mods aside fmo the FHR and resistance attributes make this a second tier armor as well. Again correct me for those who do use this setup with their summon army.

5. Stone
Very nice mix of stats, Big Ed boost but not as nice as fort after chilling armor? (see question under Fort) Decent res at 15 all and has very nice stat points.

6. Prudence
On the look of things to me this is a nerfed stone and not worth the price.

7. Treachery
I'm just going to throw it out there because of the Ias and fade. However based upon my experience using this armor on mercs is that the increased attack speed isn't worth the survival costs of the merc.

8. Guardian Angel
I currently have my merc using this. Main reason is for raising the max res levels.

9. Dragon
This armor I am especially curious about simply because the conviction off the infinity. Any summoner especially with a merc using a 300+ed weapon like infinity would probably say that there are no issues with getting physical damage. Therefore to further maximize use of the infinity and to supplement damage from mages I like the fact that holy fire adds damage to attack. Venom is also nice in adding mix of elemental and stopping monste heals. The biggest kicker for me atm is the chance to cast to hydra. It procs more often then you might think at least based upon my experience with a merc using rift [tornados]. Anyway i'm going to ignore poison and just focus on fire damage. I believe holy fire adds like 80ish which isn't much but convictions helps boost that. The hydras add 93-113 per head [three adds] and I'd guestimate that they would proc once every 3 seconds? To me that would be like adding a couple of skeletal mages? Has anybody tried this?

So if you have input on your own experience please rank them?

Just guessing I would rank it as:

1.Fort
1a. Duress
2. Stone
3. Coh
4. Guardian Angel
5. treachery
5a. Prudence

not going to place bramble or dragon as again I have no idea how they would work in reality.
 

canudig

Diabloii.Net Member
I'd go with efort.....mine has absolutely no problems anywhere in the game except IM by Oblivion knights
 

Latex Glove

Diabloii.Net Member
If you create an ethreal-bugged Fortitude, your mercenary seemingly transcends the game's code and becomes invincible.

^_^
 

Painman

Diabloii.Net Member
+ to All Skills does raise a merc's native aura (Might, etc). With CoH and Andy's, you'd receive an extra +40% ED for all your melee minions using a Might merc. %ED to Demons/Undead counts as offweapon %ED when your merc is poking at those sorts of monsters. Fort is still probably the first choice for general PvM, though CoH will help your merc's survival if you ever go Ubering.
 

naskali

Diabloii.Net Member
Re: Summoner Merc Armor

I use Bramble on my necro and I think it's way more better than Forty. Gives nice thorns to summons and thorns really are powerful. In my experience Ubers actually killed themselves attacking my summons(im psn/summon)Im not sure about this but, when a boss attacks a merc the dmg that the boss does is 10x. For instance if Lilith attacks a merc or summon, her dmg(~500)would actually be 5000, right? So when having thorns the dmg is returned by 1000%. So the dmg that would be inflicted to Lilith would be 50000 BEFORE the rez/reductions, right? But if you have amped or decrepified Lilith they dmg would be even more insane. According to battle.net mercs dmg to bosses is reducted to 25% in hell, so would this happen to the crazy thorns dmg?

These are just my crazy calculations and might be piece of a crap but anyone knows is it true?
 

canudig

Diabloii.Net Member
Re: Summoner Merc Armor

I think there's probably a flaw in there somewhere or there'd be a build that would own all melees (in PvM) with DR, damage returned, thorns aura, etc......
 

MasterMynd

Diabloii.Net Member
Re: Summoner Merc Armor

And for us "poor" people, there's Smoke. Better resists hath no armor. 20%FHR and +280def.v.Missile are nothing to sneeze at either. And while +75%Def is nowhere near the godly stats of some other runewords (e.g. Fortitude), combining that +75% with the eth glitch bug still provides defense levels that are definitely adequate for pretty much anything.

But as I said, that's the cheap alternative.
 

clsi

Banned
Re: Summoner Merc Armor

I use Bramble on my necro and I think it's way more better than Forty. Gives nice thorns to summons and thorns really are powerful. In my experience Ubers actually killed themselves attacking my summons(im psn/summon)Im not sure about this but, when a boss attacks a merc the dmg that the boss does is 10x. For instance if Lilith attacks a merc or summon, her dmg(~500)would actually be 5000, right? So when having thorns the dmg is returned by 1000%. So the dmg that would be inflicted to Lilith would be 50000 BEFORE the rez/reductions, right? But if you have amped or decrepified Lilith they dmg would be even more insane. According to battle.net mercs dmg to bosses is reducted to 25% in hell, so would this happen to the crazy thorns dmg?

These are just my crazy calculations and might be piece of a crap but anyone knows is it true?
I'm pretty curious to learn how thorns works in pvm.

Anyway the 10x damage to mercs works on "end act bosses only." So another question would be even though Lilith is obviously built on a similar code to Andy she doesn't technically count as an end act boss so would she get that 10x bonus?


 

maiku

Diabloii.Net Member
Re: Summoner Merc Armor

Would take "Fortitude" or "Chains of Honor." "Fort" would make my Merc a beast and "CoH" boosts skellies by boosting Merc's Might aura. I tested a friend's "Fort" on my Fishymancer's Merc, and it made him do 6K damage without his aura on. o_O With aura, he does over 6K with his "Treachery." Wowzers. Unfortunately, neither "Fort" or "CoH" have IAS... I usually like IAS on Mercs so they poke fast and trigger special effects for me.
 

naskali

Diabloii.Net Member
Re: Summoner Merc Armor

Anyway the 10x damage to mercs works on "end act bosses only." So another question would be even though Lilith is obviously built on a similar code to Andy she doesn't technically count as an end act boss so would she get that 10x bonus?
Im pretty sure that Lilith actually DOES 10x dmg to my merc since 1 hit wil be enough to kill him(merc). And when i teled into blizz that was made by Über Meph my merc lost 3/4 of his health in one blizzard hit(conviction wasn't on)
 

flamingchen

Diabloii.Net Member
Re: Summoner Merc Armor

I'm having a difficult choice with gear for my merc.

For armors, I can choose between
shafstop
duress
duriel's shell

for helm
tal mask or vamp gaze or guillames (maybe andys)

for weapon: insight, arioc's needle (amn), bonehew (amn+something), tomb reaver(amn+something).

I'm having some difficult decisions in combination. I would like to use guillames for the crushing blow against bosses, but that would mean getting rid of insight which I love because I can spam CE without pots (yea, pots are ok, but I have an OCD with keeping my belt full) or just make my army without pots either. I would probably use shaftstop for the DR, but duriel's shell has CBF, life, and resists, while duress has resists and crushing blow. I was thinking insight duress vamp gaze but was wondering if that was enough CB. Argh, tough decisions.
 

mephiztophelez

Diabloii.Net Member
Re: Summoner Merc Armor

just gonna throw Gladiators Bane into the mix. it has CBF and enough iDR/mDR to make a merc nigh on invincible. fyi, my merc uses the following: Crown of Thieves, G-Bane, e-Insight colly voulge.

as for Duress, while it's a lovely armor, i tend to avoid cold damage at all costs on my summoner. cold damage = shattered corpses = can't summon from 'em or blow em up.
 

bogie

Diabloii.Net Member
Re: Summoner Merc Armor

Imo...the best summoner merc setup for regular play is ebugged fort, eth infinity ca, and ral'd andys. This gives maxed resists, 40%cb for bosses, and insane damage.

For ubers however, your going to want um'd kiras (mephy) with guillaimes for baal/diablo, coh, and eth infinity, which gives you insane stacked resists, 40-75% cb, and still have ridiculous dmg.
 

maiku

Diabloii.Net Member
Re: Summoner Merc Armor

A little bit of cold damage from on your Merc won't kill a Summoner. Once you get your army going, most of the corpses are going to be fodder for CE. My Merc uses an "Obedience," so it has a little cold damage, and I never find myself lacking corpses for detonations. So I wouldn't hold anything against "Duress" for having that cold damage. It can be quite useful for slowing down bosses or tough monsters, even if for a second or two, or stacked with other items like Vampire Gaze (cold damage). The other mods on "Duress" are sweet.
 
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