Summoner build with left over points.. I have a level 75 summon necromancer my skills, stats and equipments are as followed... 20 Skeleton Warrior 20 Skeleton Mastery 6 Revive 1 Golem Mastery 1 Summon Resist 1 Amplify 1 into all skills leading into Decrepify 1 Corpse Explosion 1 Bone Armor 118 Strength base dex 105 Vitality base energy Head: +3 Summons, 30% faster r/w Coronet Amulet: resistance - still looking for a +3 Summon one or a teleport one Weapon: Arm of King Leoric Armor: Trang armor (for the +2 summon) Shield: resistance - looking for Homunculous Gloves: Frostburns Belt: Nightsmoke - Arachnid Mesh when/if I find one Boots: Marrowalk Rings: nothing really here to mention So I'm still missing out some gears to maximize this guy's summon skills, but aside from that, I have about 20 skill points left over and I don't know where to put it. I could either split it between Amplify and Corpse Explosion or I could throw it into Skeletal Mages. My Revives right now have enough, I usually can't summon all 13 (after plus skills) of them. I was leaning toward the side of Skeletal Mages because I already maxed out Skeleton Mastery, but on the other hand, I'm not using Lower Resist to assist them. What do you guys think?