[D]Rui[D] said:
summon resist is a 1 pt wonder.
as rickcarson said, if you have that much +skill to boost your skill, its useless to max out that skill in the 1st place.
the 19 extra skill pts have much better use in other skills.
First up, I didn't say that. I answered his question, which was 'what are the numbers involved?'
What I said was that he'd go from 68% to 72%.
Technically, thats not useless.
I did then offer the opinion that I did not feel that it was an effective return on investment, but thats just an opinion.
Its like the people running around saying 'only put 1 point into Clay Golem!' - well, thats their opinion. Unlike Summon Resist, Clay Golem does not have diminishing returns (well, the slow% diminishes, but my opinion is that the whole point of a Golem is to tank, and the salient point being the hit points involved).
A somewhat contrived example of where you might choose to put more points into Summon Resists in this situation would be to hit a particular number, eg 70%. Maybe you have a bunch of 30% fire/cold resist items, and want to be able to churn out quad immune Iron Golems???
Maybe with +skills your Clay Golem has 3k hit points, but you decide (for whatever reason) that you really want him to have 10k hit points? Well, you'd put extra points into it, but everyone around here would jump up and down and pitch hissy fits about how you were just wasting your points.
The slightest deviation from 'the group think' and you get jumped on. I'm like 'hello people! Its called freedom of personal choice! Deal with it!'. :rant:
Now to us it may or may not be useless, but if its Time Burglars *choice* to put points in, then fine. We don't really know anything else about the proposed build. Maybe he has a cunning plan?