Summon Druid vs Summon Necro I don't know if anyone here plays Necro too or reads the Necro forum, but over there they have a thread on Druid Summoner vs Necro Summoner. Round these parts them be fighting words, and so i've (perhaps unwisely) taken the gloves off and laid down the challenge to put theory into practice. The duel will hopefully be a 'friendly' with minion vs minion only and will consist of several tests ranging from 1-on-1 to a full all out battle. There are several rules on curses/other summons/equipment and so on to try make it as fair as possible. Now - having defended the Wolf (I'm actually normally a Necro Summoner who has dabbled with Druid summons) and having laid down the challenge i don't want to suffer a crushing defeat and so am asking for help on constructing a pure Druid vs Necro build (Summons only). Its pretty much the Hunter build - which i will be using for PvM normally, but want some feedback on suitability for a minion fight. My plan is: Dire Wolf : 20 Bear : 20 Spirit Wolf : 20 (synergies) Creeper : 20 (for vs large numbers of minions) HoW : 20 Ravens : Rest (blinding the skellies can't hurt) What order should i do them in? My plan is to Max Dire Wolf, Bear and Creeper first - leveling them evenly (With the odd point in HoW), then HoW, then Spirit wolf then Ravens. What sort of stat distribution/end stats should i aim for - planning on High Dex (for Bow), with most of the remaining between life and mana. Do i need that much mana? Do synergies from +skills carry over or will i only get the synergies from hard skillpoints? Some final quick questions... 1. Is Hunter build hell-viable? 2. Is the Spirit Wolf synergy worth it? 3. Skill points otherwise ok? 4. Do i have a chance?