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summoexploder mini-guide

Discussion in 'Necromancer' started by spartacvs, Mar 31, 2004.

  1. spartacvs

    spartacvs IncGamers Member

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    summoexploder mini-guide

    Hi,

    Here's my summoexploder mini-guide. Remember, it is still in beta but what needs to be improved are mainly the english and the equipment section.

    http://www3.sympatico.ca/guillaumep/necro.txt

    Comments are welcome, flames will be ignored.
     
  2. gvandale

    gvandale IncGamers Member

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    IMPORTANT NOTE: this guide is in beta. While what's important is there, What needs to be improved is the english and the equipment section. Furthermore, I highly recommand that you have a look at otheres peoples guides. See the rpgforums (www.rpgforums.net) or battlenet (www.battle.net/forums.shtml) forums.

    INTRODUCTION
    I have tried many necromancer builts: pure summoner, summopoisoner and summoboner. Summoboner is interesting but I found magic spells te be weak if not synergised. Summopoisoner is very good but you need expensive items to be really effective (death's web wand and bramble runeword
    armor). Right now I play a summoner that rely mainly on skeletons warriors and corpse explosion (CE) as his offensive skills. I like it so much that I decided to write a guide.

    This built is strictly for PvM and based on 1.10 patch.

    PROS
    - Little item dependant;
    - powerfull;
    - fun to play;
    - versatile;
    - good to help others with your curses;
    - safe (I hate dying and, with a necro, it's worse because you have to rebuild your army).

    CONS
    - No real major drawback but see comments below.

    COMMENTS
    - Spells are more spread than some other builds (doesn't really matter because only summoning skills need to be improved);
    - still have to raise an army (not as worse as a pure summoner);
    - not very viable without a mercenary so it's a con and a pro, depending if you like or hate mercenaries;
    - overall not the fastest killer but still very good;
    - not the best for magic finding but still very good for two reasons: works in almost every situation and a little gear dependant so you can use mf items easily.


    ABREVIATIONS
    AD: amplify damage
    CE: corpse explosion
    DV: dim vision
    lvl: level
    merc: mercenary
    pt: point
    skel: skeletons


    SKILLS
    max skel
    max skel mastery
    1 pt up to revive
    1 pt up to summon resist

    max CE

    1 pt up to lower resist
    max DV

    Total: 95 points (lvl 85)

    After, if you reach that lvl, I suggest to add one point in the following skills, at your preference:
    clay golem, summon resist, decrepify and attract (highly recommanded).
    It is important to put only one pt into AD because it increase it's radius and it overide DV.


    STATS
    strength: I put 118 points there in case I want to use marrowalk boots but you can put less (btw, for runewrords, great hauberk armor needs 118 str);
    dexterity: base (right now I put a few pts into it so I can use ali baba);
    vitality: all you can
    energy: base


    MERCENARY
    Early on, I suggest a act2 defensive merc (defiance aura) that will provide more defense for your skels.
    When you reach nightmare, hire a act2 offensive (might) merc and make sure to give him the best defensive equipment (defense, resist, faster hit recovery, life leech, damage reduction, ...) you can afford for him. You only really need him to kill your first monsters for bodies. If he dies, your skel loose the merc might aura and, therefore, a big part of their offensive power so make sure he stay alive.


    GAMEPLAY STRATEGY
    Always have a clay golem raised.
    To get bodies, use decrepify so your merc can make the first kill. You can go to act1 or use act5 anya town portal if it's open and raise the bodies on the ground.
    On normal gameplay, cast AD all over the monsters and, when the first body drop, start to cast CE.
    If you need, cast DV on the edges of the screen, then AD where's the fight and then CE.
    Use mages and revives only in open areas (they can block your skels). Use revives where there is curse casters (iron maiden is not good for you, your merc, and your skeletons) or for a tough fight (like council hell).
    For bosses, use clay golem and decrepify. It slows them a lot so they don't kill your minions (and yourself).


    DEVELOPMENT STRATEGY
    First, max skel and mastery (one point each other giving priority to skel). Make sure you have AD for Blood Raven).
    Get golem, golem mastery and summn resist when available.
    Put points into curses when available to get decrepify asap.
    When skel and mastery are maxed, max CE and DV giving priority to CE.

    For those who are relatively new to the game and want to know what lvl you should do quests, here's a simple guideline: in normal, you should start doing baal runs at lvl 25 or later. Go in nightmare at lvl 35 or later. Baal run in nightmare should be done at lvl 50 or later. Go in hell at level 75-80. To sum it up: take your time.


    EQUIPMENT
    Top mods:
    + all skills, + summoning spells, + skel or skel mastery spells;
    Recommanded:
    + mana, mana regeneration, + life or mana after each kill, + life, resist (at least, you should not be in the negative), faster run-walk;
    OptionnalS:
    + p&b spells, magic find, + life regeneration, + light*, faster cast rate, faster hit recovery, teleport, damage reduction;
    * when you walk, you lead your army, therefore, fast monsters can be over you before you see them and retreat leveing your "bodyguards" dealing with them.

    It can be a good idea to use 3 trang set items (more if you wish). Therefore you can use firewall combined with lower resist for monsters with a very high physical immunity or if your army cannot reach them.

    You or your merc should not use items that have:
    - Cold skills, because you can't do nothing from chunks of melting ice cubes;
    - curses (eg delirium runeword helm) because it can override your own.
    - slain monster rest in peace, poison explosion, ... You need those bodies.


    Q & A
    Q: Why maxing DV?
    A: Many throwers (casters) are dangerous and can shoot at you from more than a screen away. So you don't necessarily see the monsters that attack you. More points in DV increase it's radius. So the tactic with DV is to cast it on the edge of the screen to affect monsters beyond your line of sight. You move forward, recast DV and so on. Furthermore, DV duration is cut by 1/2 in nightmare and 3/4 in hell and more points in DV also increases it's duration.

    Q: Why not max mages?
    A: Many says mages are not good but, personally, I don't agree with that. Almost all the different builds have one point into revives. With skel mastery already maxed, the 19 points into mages are worth it. Unfortunately, mages, without lower resist are like skel without AD: not as effective. This build really relies on the combination of skel + CE using AD as your offensive curse. AD doesn't help mages at all.

    Q: Why maxing CE?
    A: The only offensive skill of this build are skel (with a few revives and mages) and CE. Therefore, it is important to to have both skills at high levels to make sure you have a good killing speed. Furthermore, you are not really tight in terms of skills with this build. Many suggest to put points into bone spells instead but I found bone spells to be weak or mana demanding (or both) if not synergized.


    Some call this built the blinder (DV). I don't because I only use DV when necessary (many throwers, many strong monsters, revivers or spawners, ghouls, etc.). This is why I called it the summoexploder.

    character name on us-east: dux-ducis

    spartacvs
    [email protected]

    *grammar edited by gvandale*
     
  3. gvandale

    gvandale IncGamers Member

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    Ok, now to help. (read, HELP)

    1. I posted the text in the thread because some cannot read certain sites from their computers (me at work for example).

    2. Trang's 3 piece and a biscuit. Recommended pieces are helm / gloves / shield. With good +ALL skills on the other items, this will further boost your fire skills.

    3. I need clarification on mages. Your skill section says 1 point, yet your q/a part says to max them. Which do you prefer. Max mages or non-max mages? There'd be enough points if you hit clvl99 (damn near impossible anyway)

    This is the third time I read this guide. All in all, it's coming together. I'd add more of your preference of items to use.

    If you suggest using marrowalks, would the 1 point in bone armor be worth it for the bug?

    If you have a TON of +skills (say 15or so) would base lvl 1 DV be good enough for this build? That would free up points for mages or maxing another skill (bone wall maybe)

    Oh well. I was trying to help by editing the english. It wasn't that bad, and I'm not sure I got it all.

    Either way, good job. Good guide, hopefully with more help from others, this can be further refined.

    GG

    fluffy g
    :yep:
     
  4. Christopher Sin

    Christopher Sin IncGamers Member

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    My build is somewhat of a summonexploder too, although more built for Hardcore.

    100 Str
    25 Dex
    310 Vit
    75 Eng

    20 Skeleton
    20 Skele mastery
    20 Bone Armor
    10 Golem Mastery
    10 CE

    Rest of points go into filling out the entire summon and curse tree, exept Dim, Confuse, and Attract(although I plan on putting points into them in the future). Also one point in teeth as a pre-req and my build finishes off at lv. 84.
     
  5. Mad Mantis

    Mad Mantis D2/3 Necromancer & Witch Doctor Moderator

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    You missed some bits. I'll change them when I get the chance.




    Why the ten points?
     
  6. JoJeck

    JoJeck IncGamers Member

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    gvandale: in my opinion the best 3 items to use from the Trangs set to get the most useful partial bonusses are gloves, belt and wing and not the helm. A Necro can use better items as his helm and the Trang belt has dome nice mods including CBF.

    I'll comment further later but must go now...
     
  7. spartacvs

    spartacvs IncGamers Member

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    He he, ok, I'll take it as HELP :)
    Didn't know for the links. Peoples can still copy-paste but good initiative.

    That is a matter of prerference (and availability). As a example, trang gloves only real benefits are resist and the tiny +30 def. Better curses and cast rate doesn't bring much to the built.

    In the Q&A section, I don't say to max mages (in fact the Q is why NOT maxing mages). I simply say that because, despite being a good skill (IMO), mages doesn't fit to this built. Reason I say mages are good it's because many peoples say mages sux and, while not being the necro best skills, I just don't agree.

    My goal is to make sure everything is fine before making a 1.0 release. Then, the next step is to improve the equipment section. It will contain some alternatives for the poor peoples (hey, I'm a socialist :)).

    I don't know. If I understand correctly, you need points in all bone prison prerequ and none in prison and then you have prison and synergies at lvl 33. That is 3 points investment (spear, wall and armor). While the result is interesting the only usefull skill I can see is armor (maybe prison). For defense, you have dim vision. When monsters attack you, you quickly retreat and then your bodyguards jump on them so no real needs for bone wall. Only time I dies are from fast attack extra strong monsters. A lvl 1, bone armor even with + skills won't change much but al lvl 33 will definately help. Anyway, we are pretty much sure that Blizz will fix the bug...someday... So: I don't know.

    [/QUOTE]
    If you have a TON of +skills (say 15or so) would base lvl 1 DV be good enough for this build? That would free up points for mages or maxing another skill (bone wall maybe)
     
  8. Christopher Sin

    Christopher Sin IncGamers Member

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    My rule of thumb in skill point distribution has always been "You either put in 1 point, 10 points, max it, or don't bother."

    In HC, there are places in hell where my army of skellies can get wiped out in seconds (IM in CS for example). It's nice to have a re-castable tank that will hold ground and keep monsters from swarming me, especially through lag spikes and etc.

    I maxed Golem Mastery in my last build. Combined with +skill modifiers, it gave all my Golems more life than they really needed IMO. So I decided to put just 10 points into Golem Mastery, and max out Bone Armor. My Golems still have over 4k life, and with Marrowalks I also get about 750 damage absorb from Bone Armor. :D
     
  9. spartacvs

    spartacvs IncGamers Member

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    You should have maxed bone wall. It gives more to bone armor as a synergy than bone armor itself.
     
  10. gvandale

    gvandale IncGamers Member

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    For the marrow bug to work, you need 1 point into armor and that's all (afaik) then slap on the boots. So for 1 point investment, that could turn out to be a real lifes aveer if you have them at your disposal. Not to mention, say +6 all skills, would then give you a base level 7 armor + 33 synergy.

    fluffy g
    :yep:
     
  11. Mad Mantis

    Mad Mantis D2/3 Necromancer & Witch Doctor Moderator

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    I found that 1 point is sufficient, seeing as how Clay is cheap and pretty sturdy. Good to see that you at least thought about it.
     
  12. spartacvs

    spartacvs IncGamers Member

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    The guide had been uptaded, no major changes.
     
  13. Christopher Sin

    Christopher Sin IncGamers Member

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    I thought this bug was fixed when they released 1.10?
     
  14. gvandale

    gvandale IncGamers Member

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    please die tonight.
     
  15. Mad Mantis

    Mad Mantis D2/3 Necromancer & Witch Doctor Moderator

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    I see that Mr. T. G is back.
     
  16. gvandale

    gvandale IncGamers Member

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    sorry, it was late and april fool's day.

    fluffy g
     
  17. Mad Mantis

    Mad Mantis D2/3 Necromancer & Witch Doctor Moderator

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    Over here it was april 2.
     
  18. gvandale

    gvandale IncGamers Member

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    doh!

    Pluizige g
    :yep: i'm danish now
     
  19. Mad Mantis

    Mad Mantis D2/3 Necromancer & Witch Doctor Moderator

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    Your Dutch as in from the Netherlands.
     
  20. spartacvs

    spartacvs IncGamers Member

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    Guide has been updated. Only minors changes.
     

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