Summ necro-some questions
Hi, i have decided to make a summoning necro partially based on the fishermancer(without the mf), for fun and to run ubers(if a summ necro can, thats question one(can a summ necro with decent but not great gear clear uber trist?)
However my skill allocation would look like something like this:
20 sum skel
20 skel mastery
1 revive
1 clay golem
~10 golem mastery
1 summon res
20 CE
~10 amplify damage
~1 decreptify
and all requirements, is this a good skill build?
Should amplify damage or golem mastery be prioritised?
Should points be placed in revive and clay golem(or should one just let +skills do the job?)
Are skeleton mages worth investing in?
Is 20 CE neccessary(considering the +skills)?
Finally should bone armor be taken?
What is this marrowwalk bug people talk about, does it still exist?
For dream equipment I envisage something like this:
shako
arach
mara/3 summ amu
soj
ravenfrost
enigma
Beast
Homo with p dia
Trangouls claws
Is this a good item build(seems a bit low on res, will that be a problem?)
Is tran gouls claws
And for Merc(might)
Guilliams face
and then I'm very uncertain which good armours are there for a might merc(thinking about the polearm that grants concentration(feels very expensive though, is there anything cheaper thats good?), and either duress(for cb) or bramble but I am really uncertain)
If you managed to read through all this Thanks :smiley:
Edit: forgot one question, is max block worth trying to get, or should one just avoid being hit(and max vit)?
Hi, i have decided to make a summoning necro partially based on the fishermancer(without the mf), for fun and to run ubers(if a summ necro can, thats question one(can a summ necro with decent but not great gear clear uber trist?)
However my skill allocation would look like something like this:
20 sum skel
20 skel mastery
1 revive
1 clay golem
~10 golem mastery
1 summon res
20 CE
~10 amplify damage
~1 decreptify
and all requirements, is this a good skill build?
Should amplify damage or golem mastery be prioritised?
Should points be placed in revive and clay golem(or should one just let +skills do the job?)
Are skeleton mages worth investing in?
Is 20 CE neccessary(considering the +skills)?
Finally should bone armor be taken?
What is this marrowwalk bug people talk about, does it still exist?
For dream equipment I envisage something like this:
shako
arach
mara/3 summ amu
soj
ravenfrost
enigma
Beast
Homo with p dia
Trangouls claws
Is this a good item build(seems a bit low on res, will that be a problem?)
Is tran gouls claws
And for Merc(might)
Guilliams face
and then I'm very uncertain which good armours are there for a might merc(thinking about the polearm that grants concentration(feels very expensive though, is there anything cheaper thats good?), and either duress(for cb) or bramble but I am really uncertain)
If you managed to read through all this Thanks :smiley:
Edit: forgot one question, is max block worth trying to get, or should one just avoid being hit(and max vit)?