hmm ya, basically that means no defence matters at all. it is indeed the best for damage, but to make it survivable, i think you will need quite some equipment including many + skill stuff to increase the shout and iron skin. also is + skill stuff needed to get extra AR from mastery and high frenzy. With + 10 to all skills and a very high defence armor, i agree this is the perfect build.lokigodzz said:there also another way
this is my build so far it working real well, but gear dependent
20 frenzy( you get like 45% more ar then max mastery)
4 mastery ( the gain in dam and ar are better other places, also cs has diminshing returns)
1 natural resist
1 iron skin
20 battle orders
1 battle command
20 taunt ( alot more dam then mastery will give)
20 double swing ( alot more dam then mastery)
At this point with skill quest and total skills you will be 85 or 86, so you still have like 14 to 15 skill points to place around to go where ya want.
This gives you base with out skills like 300% ar + and 505% damage. With arreats, nice ammy,2 nice weapons, and nice resist ammy with charms. you should have max resist and +4 to +8 skills that plenty to raise mastery and natural resist up. with bo weaps and other skill items shout will be at decent lvl so def will be ok.
I think the reason people are having such a hard time with barbs is lack of damage. this build is high damage, decent def, max or close resist, and good ar.
well thats my frenzy baba hope it helps ya
p.s. By the way i play hard core, so resist are a must and also forgot add extra ar from + skills to mastery to the top
Warcries are a frenziers best source of crowd control. War cry (stuns enemies) is very effective once you get the duration up to a decent length. Alternatively, you could go the high def route and max shout, perhaps throwing in a holy freeze merc as well (slow swings vs high def = few hits). Another poster recommended using howl to break up packs - grim ward can provide a similar effect.striderhiryu3 said:I found frenzy to be way too hard to manage for crowds, so invested points into WW.
I can see why you like this setup, especially since you're running down the monsters you scatter with howl. Too bad howl can't be mapped to the left button...Dantteer said:but now I use it always on the right button, just because if you right click on the ground without pointing any monster, the baba automatically hits every foe within range, and with the awesome speed of the frenziers this is a lot more easy.
Danteer,Dantteer said:my baba:
max axe mastery, frenzy and... HOWL, (yes, this is the best crowd control skill, note the monsters run (not hitting you), and you chase them with your insane speed)
I don't know, how can you do without BO? Especially when you are focusing on life? IMO, there's no real point in maxing all the synergies of frenzy. I have maxed double swing, and regret I have maxed Taunt instead, for it has more use than double swing(which I never use).Taz said:20 - Frenzy
20 - Taunt
20 - Double swing
20 - Axe mastery
20 - Berserk
Weapons : - doom zerker axe
- beast zerker axe
Stats: - focused on vitality
Well BO could be a 1 point wonder with echoing weapons on switch and some +skills it could easily get lvl 10, also 1 point in passive skills would do great.halohalo said:I don't know, how can you do without BO? Especially when you are focusing on life? IMO, there's no real point in maxing all the synergies of frenzy. I have maxed double swing, and regret I have maxed Taunt instead, for it has more use than double swing(which I never use).
For my weapons doing 150~195 max dmg, maxing one synergy added about 400 to the total dmg. Maxing mastery added about 250 to the total dmg, and about 1700 to total AR. For me, these number seem not astisfactory. I'd rather go with tactical skills such as BCry or WCry.