Latest Diablo 3 News
DiabloWiki Updates
Support the site! Become a Diablo: IncGamers PAL - Remove ads and more!

Sub2 - The Twinked Speedrunning Project

Discussion in 'Single Player Forum' started by NanoMist, Jul 3, 2018.

  1. NanoMist

    NanoMist IncGamers Member

    Joined:
    Oct 2, 2010
    Messages:
    671
    Likes Received:
    958
    Trophy Points:
    173
    The idea all started in the Weekend Warrior Tournament where I attempted a pX twinked SC Hell Sorc Run as a quick fun playthrough. The ending time of ~2:46 was easily under 3 hours, and my post-run analysis led me to believe that there is still plenty of time left to be saved. I'd say 2:20 or even 2:10 is feasible, but what about 2 hours? Is it possible to run an under 2 hour hell run in a reasonable time frame?

    This will be a long term project of mine, running this whenever I have time to spare. If there are people that want to try this out, you are very welcome to try and I'll make a leaderboard. For now I will be keeping a record of my own attempts.

    Rules
    • The base rules start with those on speedrun.com, but with modifications to fit the framework of twinked runs and SPF FAM.
    • This is an %Any Hell single segment run- the timer will start upon character creation and end at the death of Hell Baal. Timer will continue to run during all muling.
    • RuneWord Mod enabled.
    • Muling/Twinking allowed but no quest items, including the Horadric Cube.
    • /players command adjustment allowed at any time during the run.

    I'll be using my GoMule stashes for twinking and will be using current patch items only, since I dont play older patches. As far as "consumable" items go, I'll only be muling in gold. I'll leave potions, TP/ID tomes, respec tokens, etc out of the runs for now.

    This challenge is not exclusive to the Sorceress, but it's the class that has the best shot by far, given skills like Static Field and native Teleport at level 18, and also the best FCR breakpoints for advancing through the game.

    I've included the time segments for each difficulty in the following progress table. Any more columns of interest I will definitely add in the future.

    Code:
    Character    Class  Time     Lvl  Normal   NM       Hell
    SubThree     Sorc   2:45:54  62   1:13:07  0:47:18  0:45:29
    
     
    PhineasB, Fruit, Zyr and 6 others like this.
  2. Yng

    Yng IncGamers Member

    Joined:
    Sep 29, 2017
    Messages:
    450
    Likes Received:
    633
    Trophy Points:
    151
    GL!
     
    srrw likes this.
  3. T72on1

    T72on1 IncGamers Member

    Joined:
    Feb 12, 2016
    Messages:
    3,713
    Likes Received:
    2,599
    Trophy Points:
    236
    Cool. Good luck !!
     
  4. Pb_pal

    Pb_pal IncGamers Member

    Joined:
    Mar 7, 2004
    Messages:
    1,937
    Likes Received:
    1,653
    Trophy Points:
    233
    Sounds awesome, good luck!
     
  5. Friiser

    Friiser IncGamers Member

    Joined:
    Jul 1, 2003
    Messages:
    1,015
    Likes Received:
    171
    Trophy Points:
    179
    @NanoMist there is a thread from back in '07 that had a similar type of theme, except it was to get to the hellforge for the rune drops (to eventually cube to a BER rune). It has some info that may help in twinking, speedrunning in your quest to get sub 2-hour times. Good luck!
     
  6. NanoMist

    NanoMist IncGamers Member

    Joined:
    Oct 2, 2010
    Messages:
    671
    Likes Received:
    958
    Trophy Points:
    173
    @Friiser - I've seen that thread before, it was a nice throwback to the earlier days when high runes were a struggle to obtain. Nightfish's Speedy_II run is closer to what I have in mind, completing the game with fastest time as the main goal. Great read btw. I'm putting a modern 1.13+ spin on the run while incorporating some of the latest speedrunning strategies, which is what I'm basing my run on.

    Edit: Thanks for the good wishes! I have a run completed! Now to upload the VoD and comment on the run...
     
  7. NanoMist

    NanoMist IncGamers Member

    Joined:
    Oct 2, 2010
    Messages:
    671
    Likes Received:
    958
    Trophy Points:
    173
    2:23:04, Sub 2:30 on attempt 1!



    Accidently split 10 seconds in, but I corrected it later.

    The 'how' can be seen in the video, so I'll focus on the 'why'.

    Act 1 Normal
    My current route requires one respec, hence Den of Evil at the start. It's the only "optional" quest that I need to complete. My early damage comes from CB and Nova charged staves. The Sorc can equip these items at the same level as her native skills, as oppose to other characters that need to be +6 levels to equip.

    In my SubThree sorc, I ran straight through Act 1 and killed Andariel at level 14. I decided that getting to level 18 before exploring Jail and Catacombs was a good way to bypass the RNGfest of those maps. From my standard speedruns I can attest to how troll-y the Catacombs can get, and being able to teleport through would save minutes. So the question is, where is the best spot to get experience? Is it down in the Tower Cellar where the standard speedruns go? I don't need any runes, so it'd be nice to have an alternative location where I don't need to look for the Black Marsh WP or the Forgotten Tower. I remember the Barracks containing numerous map tiles that come with guaranteed boss groups, plus I've see a Barracks map with up to 7 boss groups, which is on par with a good Tower Cellar. Mediocre Barracks and lack of exp. shrines was disappointing, but that can only mean time saves in future runs!

    Act 2 Normal
    Big time save in this act due to teleporting from the very start. Only a 1 minute time save by Duriel, due to the longer Act 1 strat. I can see a 30 minute Duriel split being possible here.

    Act 3 Normal
    Standard forward-back strats here to get the body parts. Sarina runs to get to level 24, setting up for Ancients and Baal.

    Act 4 Normal
    Strong monsters and poorer experience compared to Act 5... run this at /p1 as fast as possible. Kill Izual if quest log pops up in Plains of Despair. Besides the +2 skills, Izual provides experience almost comparable to Sarina's pack. I'm considering running one less Sarina run and looking for a /p8 Izual kill in future runs.

    Act 5 Normal
    All I can say is /p8 Lister is tough to finish off with low damage spells. A 2nd Baal run was needed to reach the point where I can respec to Frozen Orb and advance to NM in most of my end game gear.

    Why not Blizzard? There are not enough skill points to invest in synergies, meaning the comparison comes down to unsynergized Blizzard vs. unsynergized Frozen Orb. I don't have any in depth analysis, just my own observations of other speedrunners using FO and Blizzard.

    Act 1-5 Nightmare
    Other than teleporting through everything, there is a delicate balance between experience/leveling and advancing through the game. Having /pX makes this much easier, allowing me to be picky with what I stop and clear.

    Act 1-3 Hell
    At this point, FO and CM are maxed out, and I am spec'ing toward Meteor as a CI solution. Teleporting Act 1 without CTA is fine, but getting to level 57 as soon as possible really helps.

    Act 4 Hell
    FI/CI De Seis or Infector is an instant reset. I checked Infector first and had to reset twice before moving on to De Seis.

    Act 5 Hell
    Worse moment of the run here- died twice at Ancients and loss a few minutes, possibly costing me a sub 2:20. Luckily, I came across Frozen Tundra WP earlier. In future runs, I can't bank on having any WP's at all- I just have to play well and clear Ancients first try. I did grab WSK 2 WP, in case I needed to reset a horrible throne room.

    Code:
    Character    Class  Time     Lvl  Normal   NM       Hell
    SubThree     Sorc   2:45:54  62   1:13:07  0:47:18  0:45:29
    subtwo_i     Sorc   2:23:04  62   0:59:41  0:38:16  0:45:07
    
     
    metzninja, Zyr, Zylo and 6 others like this.
  8. ffs

    ffs IncGamers Member

    Joined:
    Feb 7, 2017
    Messages:
    1,031
    Likes Received:
    1,695
    Trophy Points:
    188
    I'm a layman in this area but I was wondering, maybe include Tristram to level for quick Teleport? That's where I usually went when I wanted early XP at least. I generally presumed this to be the quickest way to level in Act 1 at least until ~15 or so. Never tested/compared with other areas though, since I never bothered too much with min-maxing efficiency early on. But could be worth a shot as a possible improvement.

    So questing (aka Teleporting) through the game on P1 and doing P8 runs at the end of Normal and NM is slower than clearing/switching player settings along the way? I assume you have tested this, but was wondering since the latter is my usual route, though merely based on intuition/ease of play instead of proper testing of course.

    Interesting stuff by the way. I don't see myself seriously getting into speedrunning, for the moment at least I prefer to spend the limited D2 time on untwinked 99ers or improving efficiency with end-game builds. But will definitely continue to follow your attempts!
     
    NanoMist and Fruit like this.
  9. DariusTriplet

    DariusTriplet IncGamers Member

    Joined:
    Jun 21, 2003
    Messages:
    208
    Likes Received:
    38
    Trophy Points:
    60
    Cool run! I'm not familiar with the speedrunning rules for items, but it seems like Normal could be sped up by using a -90% req Great Maul until level 15, when you'd switch to 1.09 Ravenclaw. With 1.07 MPK rings, this would give you more or less infinite mana in Normal - you could teleport around, then fire off an arrow to refill your bulb. Bypassing the need for Charged Bolt early would also let you skip the Den, since you'd be using plain ol' normal attack until clvl 30, so no need for a respec.

    If time-traveling items is banned by speedrunning rules, then disregard all this :p
     
  10. NanoMist

    NanoMist IncGamers Member

    Joined:
    Oct 2, 2010
    Messages:
    671
    Likes Received:
    958
    Trophy Points:
    173
    @ffs - Tristram is decent for boss groups, but I think the monster levels are lower in that area? Level 16-18 take the longest, so it really helps if I don't have to deal with the level difference penalty. Barracks can also have 2x+ the boss groups compared to Tristram, and it's an area I have to explore.

    As for leveling up on the way strategy goes, I have to do it in normal due to the change in experience gain formula at level 25. My current route takes me to 25 just in time for Baal runs.
    In nightmare, I just need to make sure I get to level 40 by Ancients. NM Chaos is good exp, but NM Baal is even better. I was level 46 when fighting the Ancients, so it may be better to skip all killing in the earlier parts of NM and get CS and Act 5 exp. I do lose some FO damage by not leveling up on the way, but hopefully the twinked gear makes up for it. This might be the key in lowering the NM segment down to the low 30 minutes range.

    @DariusTriplet - These twinked speedruns are not an official category or anything, some of the rules are my own. I didn't exclude items from previous patches in the OP, but since I don't time travel in any capacity, I won't be using those items.

    I don't like the idea of a slow, single target melee attack, even if it's a 1 hit kill. Chasing down fallen and archers, or even going toe to toe with extra strong goats. Up until I get Nova in the Barracks, I'm underleveled, so my chance to hit isn't great, while monsters are pummeling me quite hard.

    I have thought about a no respec route, but I lose a lot of clearing speed in Act 4 & 5, especially against p8 Lister. Wave 5 provides too much experience to ignore, and any fire damage or melee attack is horrible against them. If I go Blizzard route instead of FO, then no respec could work.

    Thanks for the feedback!
     
  11. ioupainmax

    ioupainmax IncGamers Site Pal

    Joined:
    Jul 12, 2003
    Messages:
    1,757
    Likes Received:
    625
    Trophy Points:
    191
    @NanoMist This is very impressive, I have some questions:
    1. Where did you get the staves (Charged Bolt, Nova and Teleport)?
    2. What charms did you mule on?
    3. What is socketed in your Vipermagi and Circlet (Scintillating Jewels)?
     
  12. NanoMist

    NanoMist IncGamers Member

    Joined:
    Oct 2, 2010
    Messages:
    671
    Likes Received:
    958
    Trophy Points:
    173
    Thanks, oh yes, the items. Here's the dump of the final setup:

    Code:
    Name:       subtwo_i
    Class:      Sorceress
    Experience: 145242079
    Level:      62
    
                Naked/Gear
    Strength:   54/58
    Dexterity:  25/25
    Vitality:   271/293
    Energy:     35/45
    HP:         623/955
    Mana:       157/362
    Stamina:    396/410
    Defense:    6/684
    AR:         75/75
    
    Fire:       183/143/83
    Cold:       150/110/50
    Lightning:  173/133/73
    Poison:     119/79/19
    
    MF:         10       Block:      3
    GF:         31
    FR/W:       20
    FHR:        65
    IAS:        0
    FCR:        105
    
    Fire Bolt: 1/8
    Warmth: 0/0
    Inferno: 1/8
    Blaze: 1/8
    Fire Ball: 1/8
    Fire Wall: 1/8
    Enchant: 0/0
    Meteor: 5/12
    Fire Mastery: 1/8
    Hydra: 0/0
    
    Charged Bolt: 0/0
    Static Field: 6/12
    Telekinesis: 1/7
    Nova: 0/0
    Lightning: 0/0
    Chain Lightning: 0/0
    Teleport: 1/7
    Thunder Storm: 0/0
    Energy Shield: 0/0
    Lightning Mastery: 0/0
    
    Ice Bolt: 1/11
    Frozen Armor: 0/0
    Frost Nova: 1/11
    Ice Blast: 1/11
    Shiver Armor: 0/0
    Glacial Spike: 1/11
    Blizzard: 1/11
    Chilling Armor: 0/0
    Frozen Orb: 20/30
    Cold Mastery: 20/30
    
    Stout Small Charm of Sustenance
    Small Charm
    Required Level: 17
    Fingerprint: 0x1ecb95f7
    Item Level: 81
    Version: Expansion 1.10+
    +1 Defense
    +15 to Life
    
    Small Charm of Sustenance
    Small Charm
    Required Level: 17
    Fingerprint: 0x937555bd
    Item Level: 81
    Version: Expansion 1.10+
    +15 to Life
    
    Small Charm of Sustenance
    Small Charm
    Required Level: 17
    Fingerprint: 0x44665a30
    Item Level: 85
    Version: Expansion 1.10+
    +15 to Life
    
    Russet Small Charm of Sustenance
    Small Charm
    Required Level: 17
    Fingerprint: 0xf5371764
    Item Level: 81
    Version: Expansion 1.10+
    +14 to Life
    Fire Resist +6%
    
    Rugged Small Charm of Sustenance
    Small Charm
    Required Level: 17
    Fingerprint: 0x4eec43d4
    Item Level: 95
    Version: Expansion 1.10+
    +15 to Life
    +14 Maximum Stamina
    
    Small Charm of Sustenance
    Small Charm
    Required Level: 17
    Fingerprint: 0xc147f4b9
    Item Level: 86
    Version: Expansion 1.10+
    +15 to Life
    
    Lapis Small Charm of Sustenance
    Small Charm
    Required Level: 17
    Fingerprint: 0x25dbafcd
    Item Level: 81
    Version: Expansion 1.10+
    +15 to Life
    Cold Resist +6%
    
    Small Charm of Sustenance
    Small Charm
    Required Level: 17
    Fingerprint: 0xe01b4eac
    Item Level: 81
    Version: Expansion 1.10+
    +15 to Life
    
    Beryl Small Charm of Sustenance
    Small Charm
    Required Level: 17
    Fingerprint: 0xcc54cedb
    Item Level: 85
    Version: Expansion 1.10+
    +15 to Life
    Poison Resist +4%
    
    Small Charm of Sustenance
    Small Charm
    Required Level: 17
    Fingerprint: 0x1885d521
    Item Level: 86
    Version: Expansion 1.10+
    +15 to Life
    
    Small Charm of Sustenance
    Small Charm
    Required Level: 17
    Fingerprint: 0xbe7b5737
    Item Level: **
    Version: Expansion 1.10+
    +15 to Life
    
    Small Charm of Sustenance
    Small Charm
    Required Level: 17
    Fingerprint: 0x40386fc9
    Item Level: 80
    Version: Expansion 1.10+
    +15 to Life
    
    Lizard's Small Charm of Sustenance
    Small Charm
    Required Level: 17
    Fingerprint: 0x940493be
    Item Level: 81
    Version: Expansion 1.10+
    +15 to Life
    +3 to Mana
    
    Small Charm of Sustenance
    Small Charm
    Required Level: 17
    Fingerprint: 0xf96f0fcb
    Item Level: 85
    Version: Expansion 1.10+
    +15 to Life
    
    Fiery Small Charm of Sustenance
    Small Charm
    Required Level: 17
    Fingerprint: 0xc93057e9
    Item Level: **
    Version: Expansion 1.10+
    Adds 1 - 3 Fire Damage
    +15 to Life
    
    Ocher Small Charm of Sustenance
    Small Charm
    Required Level: 17
    Fingerprint: 0xe28e97c7
    Item Level: **
    Version: Expansion 1.10+
    +12 to Life
    Lightning Resist +7%
    
    Small Charm of Sustenance
    Small Charm
    Required Level: 17
    Fingerprint: 0xd14e9e64
    Item Level: 85
    Version: Expansion 1.10+
    +15 to Life
    
    Small Charm of Sustenance
    Small Charm
    Required Level: 17
    Fingerprint: 0xd53b904
    Item Level: **
    Version: Expansion 1.10+
    +15 to Life
    
    Small Charm of Sustenance
    Small Charm
    Required Level: 17
    Fingerprint: 0x40b6dcba
    Item Level: 85
    Version: Expansion 1.10+
    +15 to Life
    
    Small Charm of Sustenance
    Small Charm
    Required Level: 17
    Fingerprint: 0x4b4b811b
    Item Level: 81
    Version: Expansion 1.10+
    +15 to Life
    
    Bone Crest
    Circlet
    Defense: 25
    Durability: 32 of 35
    Required Level: 31
    Fingerprint: 0x74797e1b
    Item Level: 45
    Version: Expansion 1.10+
    +2 to Cold Skills (Sorceress Only)
    +5 to Minimum Damage
    +52 to Mana
    All Resistances +31
    Damage Reduced by 2
    31% Extra Gold from Monsters
    1 Sockets (1 used)
    Socketed: Scintillating Jewel
    
    Scintillating Jewel
    Jewel
    Required Level: 26
    Fingerprint: 0x7d0f3db8
    Item Level: 85
    Version: Expansion 1.10+
    Cold Resist +14%
    Lightning Resist +14%
    Fire Resist +14%
    Poison Resist +14%
    
    Death Talisman
    Amulet
    Required Level: 40
    Fingerprint: 0x4c9871d2
    Item Level: 85
    Version: Expansion 1.10+
    +2 to Cold Skills (Sorceress Only)
    6% Mana stolen per hit
    All Resistances +15
    Poison Length Reduced by 75%
    10% Better Chance of Getting Magic Items
    
    Skin of the Vipermagi
    Serpentskin Armor
    Defense: 279
    Durability: 23 of 24
    Required Level: 29
    Required Strength: 43
    Fingerprint: 0xfeb50c00
    Item Level: 95
    Version: Expansion 1.10+
    +1 to All Skills
    +30% Faster Cast Rate
    +120% Enhanced Defense
    All Resistances +50
    Magic Damage Reduced by 13
    1 Sockets (1 used)
    Socketed: Scintillating Jewel
    
    Scintillating Jewel
    Jewel
    Required Level: 26
    Fingerprint: 0x28b835be
    Item Level: 81
    Version: Expansion 1.10+
    Cold Resist +15%
    Lightning Resist +15%
    Fire Resist +15%
    Poison Resist +15%
    
    The Stone of Jordan
    Ring
    Required Level: 29
    Fingerprint: 0x738d31f0
    Item Level: 62
    Version: Expansion 1.10+
    +1 to All Skills
    Adds 1 - 12 Lightning Damage
    +20 to Mana
    Increase Maximum Mana 25%
    
    The Stone of Jordan
    Ring
    Required Level: 29
    Fingerprint: 0x5f411309
    Item Level: 85
    Version: Expansion 1.10+
    +1 to All Skills
    Adds 1 - 12 Lightning Damage
    +20 to Mana
    Increase Maximum Mana 25%
    
    Blood Spur
    Light Plated Boots
    Defense: 19
    Durability: 18 of 18
    Required Level: 18
    Required Strength: 50
    Fingerprint: 0xbe0540c0
    Item Level: 84
    Version: Expansion 1.10+
    +20% Faster Run/Walk
    +10% Faster Hit Recovery
    +59% Enhanced Defense
    Lightning Resist +36%
    Fire Resist +32%
    Repairs 1 Durability in 33 Seconds
    
    Magefist
    Light Gauntlets
    Defense: 24
    Durability: 16 of 18
    Required Level: 23
    Required Strength: 45
    Fingerprint: 0xe11b26cd
    Item Level: **
    Version: Expansion 1.10+
    +1 to Fire Skills
    +20% Faster Cast Rate
    Adds 1 - 6 Fire Damage
    +24% Enhanced Defense
    +10 Defense
    Regenerate Mana 25%
    
    Spirit Buckle
    Demonhide Sash
    Defense: 31
    Durability: 12 of 12
    Required Level: 24
    Required Strength: 20
    Fingerprint: 0x596feb40
    Item Level: 86
    Version: Expansion 1.10+
    +4 to Strength
    +36 to Life
    Cold Resist +29%
    Lightning Resist +15%
    Fire Resist +30%
    
    Call to Arms
    Rune Staff
    AmnRalMalIstOhm
    Two Hand Damage: 85 - 207
    Durability: 50 of 50
    Required Level: 57
    Required Strength: 25
    Fingerprint: 0x455182e6
    Item Level: 81
    Version: Expansion 1.10+
    +1 to All Skills
    +40% Increased Attack Speed
    257% Enhanced Damage
    Adds 5 - 30 Fire Damage
    7% Life stolen per hit
    Prevent Monster Heal
    +1 to Blizzard (Sorceress Only)
    +3 to Energy Shield (Sorceress Only)
    +2 to Meteor (Sorceress Only)
    +3 to Battle Command
    +6 to Battle Orders
    +3 to Battle Cry
    Replenish Life +12
    30% Better Chance of Getting Magic Items
    5 Sockets (5 used)
    Socketed: Amn Rune
    Socketed: Ral Rune
    Socketed: Mal Rune
    Socketed: Ist Rune
    Socketed: Ohm Rune
    
    Amn Rune
    Required Level: 25
    Version: Expansion 1.10+
    Weapons: 7% Life stolen per hit
    Armor: Attacker Takes Damage of 14
    Shields: Attacker Takes Damage of 14
    
    Ral Rune
    Required Level: 19
    Version: Expansion 1.10+
    Weapons: Adds 5 - 30 Fire Damage
    Armor: Fire Resist +30%
    Shields: Fire Resist +35%
    
    Mal Rune
    Required Level: 49
    Version: Expansion 1.10+
    Weapons: Prevent Monster Heal
    Armor: Magic Damage Reduced by 7
    Shields: Magic Damage Reduced by 7
    
    Ist Rune
    Required Level: 51
    Version: Expansion 1.10+
    Weapons: 30% Better Chance of Getting Magic Items
    Armor: 25% Better Chance of Getting Magic Items
    Shields: 25% Better Chance of Getting Magic Items
    
    Ohm Rune
    Required Level: 57
    Version: Expansion 1.10+
    Weapons: Enhanced Maximum Damage
    Armor: +5% to Maximum Cold Resist
    Shields: +5% to Maximum Cold Resist
    
    Grim Wand of Lower Resistance
    Grim Wand
    One Hand Damage: 5 - 11
    Durability: 15 of 15
    Required Level: 36
    Fingerprint: 0xfb0cab9f
    Item Level: 99
    Version: Expansion 1.10+
    Level 3 Lower Resist (75/82 Charges)
    
    Spirit
    Superior Crystal Sword
    TalThulOrtAmn
    One Hand Damage: 5 - 16
    Durability: 20 of 20
    Required Level: 25
    Required Strength: 43
    Fingerprint: 0xca897590
    Item Level: 84
    Version: Expansion 1.10+
    +2 to All Skills
    +35% Faster Cast Rate
    +55% Faster Hit Recovery
    10% Enhanced Damage
    Adds 1 - 50 Lightning Damage
    Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
    Adds 75 Poison Damage Over 5 Secs (125 Frames)
    7% Life stolen per hit
    +250 Defense vs. Missile
    +22 to Vitality
    +110 to Mana
    +5 Magic Absorb
    4 Sockets (4 used)
    Socketed: Tal Rune
    Socketed: Thul Rune
    Socketed: Ort Rune
    Socketed: Amn Rune
    
    Tal Rune
    Required Level: 17
    Version: Expansion 1.10+
    Weapons: Adds 75 Poison Damage Over 5 Secs (125 Frames)
    Armor: Poison Resist +30%
    Shields: Poison Resist +35%
    
    Thul Rune
    Required Level: 23
    Version: Expansion 1.10+
    Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
    Armor: Cold Resist +30%
    Shields: Cold Resist +35%
    
    Ort Rune
    Required Level: 21
    Version: Expansion 1.10+
    Weapons: Adds 1 - 50 Lightning Damage
    Armor: Lightning Resist +30%
    Shields: Lightning Resist +35%
    
    Amn Rune
    Required Level: 25
    Version: Expansion 1.10+
    Weapons: 7% Life stolen per hit
    Armor: Attacker Takes Damage of 14
    Shields: Attacker Takes Damage of 14
    
    Lidless Wall
    Grim Shield
    Defense: 300
    Chance to Block: 0
    Durability: 69 of 70
    Required Level: 41
    Required Strength: 58
    Fingerprint: 0x32b23848
    Item Level: 86
    Version: Expansion 1.10+
    +1 to All Skills
    +20% Faster Cast Rate
    +99% Enhanced Defense
    +10 to Energy
    Increase Maximum Mana 10%
    All Resistances +19
    +5 to Mana after each Kill
    +1 to Light Radius
    1 Sockets (1 used)
    Socketed: Perfect Diamond
    
    Perfect Diamond
    Required Level: 18
    Version: Expansion 1.10+
    Weapons: +68% Damage to Undead
    Armor: +100 to Attack Rating
    Shields: Cold Resist +19%
    Lightning Resist +19%
    Fire Resist +19%
    Poison Resist +19%
    
    Battle Staff of Teleportation
    Battle Staff
    Two Hand Damage: 6 - 13
    Durability: 40 of 40
    Required Level: 24
    Fingerprint: 0xfb1624ef
    Item Level: 99
    Version: Expansion 1.10+
    Level 6 Teleport (11/52 Charges)
    
    Battle Staff of Charged Bolt
    Battle Staff
    Two Hand Damage: 6 - 13
    Durability: 40 of 40
    Required Level: 7
    Fingerprint: 0x26d4ea96
    Item Level: 99
    Version: Expansion 1.10+
    Level 11 Charged Bolt (71/71 Charges)
    
    Battle Staff of Nova
    Battle Staff
    Two Hand Damage: 6 - 13
    Durability: 40 of 40
    Required Level: 18
    Fingerprint: 0xb699c245
    Item Level: 99
    Version: Expansion 1.10+
    Level 7 Nova (45/56 Charges)
    
    Mercenary:
    
    Name:       Leharas
    Race:       Desert Mercenary
    Type:       Def-Normal
    Experience: 1087414
    Level:      21
    Dead?:      false
    
                Naked/Gear
    Strength:   78/78
    Dexterity:  58/58
    HP:         300/300
    Defense:    191/191
    AR:         293/293
    
    Fire:       42/2/-58
    Cold:       42/2/-58
    Lightning:  42/2/-58
    Poison:    42/2/-58
    
    Jagged Pike
    Pike
    Two Hand Damage: 15 - 71
    Durability: 25 of 25
    Required Level: 1
    Required Strength: 60
    Required Dexterity: 45
    Fingerprint: 0xab1ba297
    Item Level: 29
    Version: Expansion 1.10+
    14% Enhanced Damage
    
    1. All the staves were shopped at Malah- I used my 99er for this. I don't think the clvl needs to be that high, vendor ilvl is clvl +5? The important part is to get ilvl 99 for the highest skill level and number of charges.
    2. The charms are just life charms during my 2nd muling at level 18.
    3. Yes, those items come in during my 3rd and last muling, right before advancing to NM.
     
    Zyr, Pb_pal and ioupainmax like this.
  13. NanoMist

    NanoMist IncGamers Member

    Joined:
    Oct 2, 2010
    Messages:
    671
    Likes Received:
    958
    Trophy Points:
    173
    Another attempt with some improvements in execution:



    There was a 5 minute time save in Act 1 compared to the last run, which surprised me, considering the Barracks had about the same number (4-5) of boss groups. The map was shorter to run though, and I had a few exp. shrines this time, which certainly helped. Slightly better maps here too I think. I finished Act 1 in 22 minutes, but I'll be looking to go sub 20 minutes for this segment in the future.

    I then proceeded to give back those 5 minutes in Act 3-4, during the level 18 - 24 phase. Maps weren't great, nor was my play. I ended normal 1 second short of the hour mark, nearly the same time as my previous run. My goal is to finish normal closer to the 50 minute mark, so I have my work cut out for me here.

    @ffs suggested the idea to load up on Exp towards the end of NM, so I killed a lot less mobs in Act 1-3 in this run. It was when I found Exp. shrines did I try to stop and kill things. Naturely, there were time saves leading up to NM baal, but then I had to do a second Baal run to catch up on levels. I could forgo that 2nd NM Baal run and try to level up in Hell, but it's rough fighting P8 mobs in Hell.

    I had my best Hell segment so far, and that segment includes the 3 minutes of the 2nd NM Baal run. I segmented the difficulties by the splits, meaning the 2nd Baal run gets carried over to the following Act 1 segment. NM + Hell segment was 75 minutes- would like to get this under 70 minutes for the sub 2 hours.

    Code:
    Character    Class  Time     Lvl  Normal   NM       Hell
    SubThree     Sorc   2:45:54  62   1:13:07  0:47:18  0:45:29
    subtwo_i     Sorc   2:23:04  62   0:59:41  0:38:16  0:45:07
    subtwo_ii    Sorc   2:14:57  62   0:59:59  0:31:44  0:43:14
    
     
    ioupainmax, T72on1, Yng and 4 others like this.
  14. ffs

    ffs IncGamers Member

    Joined:
    Feb 7, 2017
    Messages:
    1,031
    Likes Received:
    1,695
    Trophy Points:
    188
    Skipped through the vid, Very nice job yet again! Learned a couple of neat tricks I'll definitely copy when playing new characters. ;)

    Is P8 Baal better XP/min than multiple P8 Pindle at the end of NM? Curious because I always did the latter, but again just based on habit/convenience and no character/option to compare this atm...

    As to strategy, and seeing how close you are to 2h, maybe going Blizzard will do the trick. When FO becomes available, Blizzard will have a considerable head start in terms of damage output. Not sure FO beats it or even makes up for that by the end of the run. Plus Normal Den of Evil can be skipped as you said earlier. You could get a secondary skill like Meteor from a staff as well (instead of spending numerous points on fire skills) and go pure Blizzard no?

    NB: Those early game twinking staves with charges are massive, I'll start looking for those for sure. :)
     
  15. Fabian

    Fabian IncGamers Member

    Joined:
    May 16, 2007
    Messages:
    4,026
    Likes Received:
    252
    Trophy Points:
    277
    This looks like a very fun project, finding the best gear for weird situations is always what I've enjoyed most in this game. In particular I'm interested in using old version items as well, since I've played those a decent amount.

    I'm curious what your early game setup is, do you have that easily accessible somewhere?
     
    Last edited: Jul 12, 2018
  16. NanoMist

    NanoMist IncGamers Member

    Joined:
    Oct 2, 2010
    Messages:
    671
    Likes Received:
    958
    Trophy Points:
    173
    @ffs - Thanks! Actually, I haven't thought about Pindle. One Baal run is mandatory, meaning the comparison would come down to the 2nd Baal run vs. Pindle + rescuing Anya. I took a quick look at an experience calculator and each NM Baal wave (2-5) gives 2-3 times the experience of Pindle, so I think I'll stay with the Baal run.

    It's true Blizzard will be 6 levels ahead of FO, but there are all the +skills at level 30 to close the gap. I don't much experience with the regular Hell Sorc speedruns, but all the top times are done with FO, and I trust that they've done some of their own analyses. FO is faster against bosses, that I am pretty sure of. I'm still curious enough to do my own testing later on, once I hit a 'wall' with this route, which I'd imagine is coming up soon at around 2:10. I think that CTA staff I'm using has +Meteor on it, so that's a possibility if I go no-respec pure Bliz route. A simple Leaf staff with +Meteor or even +Fire Wall can work too.

    @Fabian
    I didn't post the details, but here it is:
    Level 1: 2x Level 11 Charged Bolt Staff
    Level 3: 2x FCR ring
    Level 5: Reach 30 strength for Hsarus Boots, also equip Hsarus Belt and Cap with Flawed Rubies.
    Level 12: Level 7 Nova Staff
    Level 15: +Skill amulet
    Level 17: Stealth
    Level 18: 4x Teleport Staff
    End of Act 1, mule in 20x 15 Life SC's directly into inventory.

    Could be more elaborate, but I'll adjust as I continue running. It'll be interesting to know what items from older patches can do.
     
    Zyr likes this.
  17. Fabian

    Fabian IncGamers Member

    Joined:
    May 16, 2007
    Messages:
    4,026
    Likes Received:
    252
    Trophy Points:
    277
    Cool cool, thanks. The first two old items that come to mind (for the early game, anyway) are MPK/FCR rings and possibly 1.07 Ravenclaw. I don't know much about rlvls of classic rares, but perhaps there's some potential there too.

    Starting with three Strength GCs might be worth it to get the boots two levels earlier. Not a huge difference but they would fit if you equip a staff directly to the character from GoMule.

    The staves sound like a pain to get hold of, otherwise I might try some of this.
     
  18. NanoMist

    NanoMist IncGamers Member

    Joined:
    Oct 2, 2010
    Messages:
    671
    Likes Received:
    958
    Trophy Points:
    173
    MPK is definitely nice, even at higher levels it can mean less trips back to town for potions. I also thought about an Insight merc, but keeping him alive might be more trouble than towning for some more potions.

    Good call with the charms, I thought about doing that with chipped amethysts in helm/armor slots, but I decided to focus on the build and routes first. There's a few seconds to be saved there for sure. I get to level 5 in Den rather quickly, but getting Hsarus Boots at level 3 is even better with a no Den route.

    The teleport staves were relatively abundant, but the CB and Nova staff was a night's grind. Just hope it doesn't come with a prefix or staffmods.
     
  19. T72on1

    T72on1 IncGamers Member

    Joined:
    Feb 12, 2016
    Messages:
    3,713
    Likes Received:
    2,599
    Trophy Points:
    236
    I always felt Blizzard is much stronget than FO actually.
     
  20. Yng

    Yng IncGamers Member

    Joined:
    Sep 29, 2017
    Messages:
    450
    Likes Received:
    633
    Trophy Points:
    151
    FO is underrated for no/minimal gear, especially if you can sweet spot it well.
     
    ioupainmax likes this.

Share This Page