Stupid question time

TheNix

Diabloii.Net Member
Stupid question time

With MF are the calculations on your exact MF% or is it a range calculation, like with IAS? For instance if I have 137% MF are the calculations done on the 137% or say a range of 125-150%. Gee, I've said this badly. :bonk:
 

jiansonz

Diabloii.Net Member
TheNix said:
With MF are the calculations on your exact MF% or is it a range calculation, like with IAS? For instance if I have 137% MF are the calculations done on the 137% or say a range of 125-150%. Gee, I've said this badly. :bonk:
Yes, the calculations are done with 137% for magical items. However, after 100%, there are diminishing returns for rare, set and unique items.
 

TekkaZeroX

Diabloii.Net Member
Milamber that is not totally correct. There really are breakpoints with mf. You can see these in the drop calculator of atma. That is why everyone talks about the diminishing returns of magic find. It takes more to get to another breakpoint.

Anyways, at 137% mf you have unique chance of **, set chance of 107, rare chance of 111, magic chance of 137.

I know these breakpoints well, because I have 866 magic find. The next breakpoint for uniques is at 867. :hanky:
 

Milamber

Banned
TekkaZeroX said:
Milamber that is not totally correct. There really are breakpoints with mf. You can see these in the drop calculator of atma. That is why everyone talks about the diminishing returns of magic find. It takes more to get to another breakpoint.

Anyways, at 137% mf you have unique chance of **, set chance of 107, rare chance of 111, magic chance of 137.

I know these breakpoints well, because I have 866 magic find. The next breakpoint for uniques is at 867. :hanky:
I'm such a NooB :D
 

SincereX13

Diabloii.Net Member
True Tekka, their are certain breakpoints for MF... but for most people who are MF'ing, they really don't need to worry about them as pilling on as much MF as possible is the best way to go about it. I would say only the true MF enthusiasts (if anybody) such as yourself, myself and some others should even consider these breakpoints... they are almost meaningless compared to IAS or FCR breakpoints.
 

LprMan

Diabloii.Net Member
As im heavy MFer, what are MF breakpoints? Never heard about them :cheesy:

Could someone list them here?

:)
 

TheNix

Diabloii.Net Member
So it looks like, at least at lower levels, every percent really helps. I've got a couple of +4% MF SC and I've got the room, I might as well use them. :D
 

TekkaZeroX

Diabloii.Net Member
LprMan said:
As im heavy MFer, what are MF breakpoints? Never heard about them :cheesy:

Could someone list them here?

:)
They are far too long to list, Lprman. I don't think you would find them in a general table to look at. They change from version to version. However, ATMA has a calculator built in for 1.10 mf breakpoints and other patch's mf breakpoints.

I would go into the drop calculator and then input your mf in the the mf column. It will display your chances of uniques, sets, rares, and magic items. To see where you stand in terms of the breakpoints, I would start decreasing/increasing your mf number. I try to keep my mf on top of these breakpoints.

For instance, my unique chance is 193, my set chance is 316, my rare chance is 354, and my magic chance is 866.

F.Y.I. Your magic find chance for magic quality items goes up with the same ratio as your mf. Since I have 866 chance for magic items, my mf is 866. :)
 

Milamber

Banned
Tekka

So what you're saying is this:

When an items drops, your MF defines whether it will be magical (or special in other words)

Then the game rerolls to see if its unique, set, rare or magical?
 

TekkaZeroX

Diabloii.Net Member
Milamber said:
Tekka

So what you're saying is this:

When an items drops, your MF defines whether it will be magical (or special in other words)

Then the game rerolls to see if its unique, set, rare or magical?
I am not saying that at all. All I am saying is that there is a breakpoint for magic quality items with each pip you put into magic find.

Also, when a game chooses quality it is:

Unique > Set > Rare > Magical > Superior > Normal > Low Quality

EDIT: Some of you might find this link at Diabloii.net helpful to explain how item generation occurs and how mf works. It is a little dated, but it will give you the general idea.
 

SincereX13

Diabloii.Net Member
Mil - I know I'm not Tekka but I may be able to answer your question (though Thrugg/Shade or RTB could probably answer better :scratch: ). The way it works is when say Pindle drops his items the game rolls what the items will be and it starts w/ unique, if that is not picked it drops down to set, then to rare, then to magical (set and rare used to be swapped in earlier versions of the game). What MF does is increase the chances that the roll will pick unique, set, rare and magical. However, their are significant diminishing returns w/ MF... the worst being w/ uniques and then on down. Meaning you could go from 800 MF to 2000 MF and barely make a dent in the amount of uniques that drop but going from 0 to 100 will make a huge difference.

The breakpoints would be hypothetically speaking that the if you had either 620 or 650 MF your odds of upping the chances for uniques to fall won't really increase. But the breakpoints are more due to diminishing returns and are not really tangible compared to IAS or FCR and thus are pretty negligable.
 

DevontheGnomey

Diabloii.Net Member
in the atma drop calculator i looked what unique % would be at 1000 mf it was somewhere around 204% higher chance of a unique dropping. then i looked at 9999 MF and it was only around 245% higher chance of a unique dropping.

so in basically an extra 9000MF you got only 40% higher chance of dropping uniques(basically nothing) diminshing returns hits BIG time.
 

TekkaZeroX

Diabloii.Net Member
The only real difference is the mf breakpoints. It got changed around from 1.09d patch and those charts do not reflect the 1.10. Withstanding that, the game mechanics have not really changed.

I think Thrugg said that 200 mf in 1.10 is the equilvent to 800 mf in 1.09d. I am not sure. Anyways, go use the atma's calculator for 1.10 breakpoints.
 

LprMan

Diabloii.Net Member
Heh, I just understood the whole MF breakpoint thing on my own :p

But I must say knowing them isn't necessary at all, I don't know if I bother to check them at all

At least this is one more thing I know now :)
 

Milamber

Banned
SincereX13 said:
Mil - I know I'm not Tekka but I may be able to answer your question (though Thrugg/Shade or RTB could probably answer better :scratch: ). The way it works is when say Pindle drops his items the game rolls what the items will be and it starts w/ unique, if that is not picked it drops down to set, then to rare, then to magical (set and rare used to be swapped in earlier versions of the game). What MF does is increase the chances that the roll will pick unique, set, rare and magical. However, their are significant diminishing returns w/ MF... the worst being w/ uniques and then on down. Meaning you could go from 800 MF to 2000 MF and barely make a dent in the amount of uniques that drop but going from 0 to 100 will make a huge difference.

The breakpoints would be hypothetically speaking that the if you had either 620 or 650 MF your odds of upping the chances for uniques to fall won't really increase. But the breakpoints are more due to diminishing returns and are not really tangible compared to IAS or FCR and thus are pretty negligable.
Ahhhh. Now I get it, thanks!
 
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