Yes, the calculations are done with 137% for magical items. However, after 100%, there are diminishing returns for rare, set and unique items.TheNix said:With MF are the calculations on your exact MF% or is it a range calculation, like with IAS? For instance if I have 137% MF are the calculations done on the 137% or say a range of 125-150%. Gee, I've said this badly. :bonk:
I'm such a NooBTekkaZeroX said:Milamber that is not totally correct. There really are breakpoints with mf. You can see these in the drop calculator of atma. That is why everyone talks about the diminishing returns of magic find. It takes more to get to another breakpoint.
Anyways, at 137% mf you have unique chance of **, set chance of 107, rare chance of 111, magic chance of 137.
I know these breakpoints well, because I have 866 magic find. The next breakpoint for uniques is at 867. :hanky:
They are far too long to list, Lprman. I don't think you would find them in a general table to look at. They change from version to version. However, ATMA has a calculator built in for 1.10 mf breakpoints and other patch's mf breakpoints.LprMan said:As im heavy MFer, what are MF breakpoints? Never heard about them :cheesy:
Could someone list them here?
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I am not saying that at all. All I am saying is that there is a breakpoint for magic quality items with each pip you put into magic find.Milamber said:Tekka
So what you're saying is this:
When an items drops, your MF defines whether it will be magical (or special in other words)
Then the game rerolls to see if its unique, set, rare or magical?
Ahhhh. Now I get it, thanks!SincereX13 said:Mil - I know I'm not Tekka but I may be able to answer your question (though Thrugg/Shade or RTB could probably answer better :scratch: ). The way it works is when say Pindle drops his items the game rolls what the items will be and it starts w/ unique, if that is not picked it drops down to set, then to rare, then to magical (set and rare used to be swapped in earlier versions of the game). What MF does is increase the chances that the roll will pick unique, set, rare and magical. However, their are significant diminishing returns w/ MF... the worst being w/ uniques and then on down. Meaning you could go from 800 MF to 2000 MF and barely make a dent in the amount of uniques that drop but going from 0 to 100 will make a huge difference.
The breakpoints would be hypothetically speaking that the if you had either 620 or 650 MF your odds of upping the chances for uniques to fall won't really increase. But the breakpoints are more due to diminishing returns and are not really tangible compared to IAS or FCR and thus are pretty negligable.