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So I'm building a sept. Seven characters that play along in the game together, one act at a time. The theme is physical damage, so my amazon is a strafer.

I know many people have maxed Penetrate to help with the AR issues inherent with strafers, but I have read that this doesn't completely solve the issue; Inner Sight might be a less-utilized option, and was apparently my original plan (it has 3 hard points in at clvl 42). Max Inner Sight drops defense by over 800. But at some point I also hit upon the idea of just using an act2 merc with Blessed Aim, because that's her mercenary at present.

Really, it's too early to tell. This whole sept plays self-found, so the seven characters all get together back at Atma's Tavern after every act and swap items; this Amazon's end-game gear is far from decided. But act2 mercs are slightly more powerful if chosen early, and despite respecs, I don't want to spend her development dumping 20 points into a skill I don't need/use in the end-game. But I'd like to have a 90%+ chance to hit, or at least 85%. All my years of D2 experience has taught me that damage comes tertiary to attack speed and chance to hit.

So what's your opinion (and reasoning, if you so desire)? Pump Inner Sight and ditch the damn desert merc for something more original? Keep Zalakai (or whatever his name is) despite his horrible path-finding and respec to get my 2 inner sight points back? Go with a third option (I hate dichotomies)?
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