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Strafe display bug or...?

Discussion in 'Amazon' started by Almighty Cow, Feb 23, 2004.

  1. Almighty Cow

    Almighty Cow IncGamers Member

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    Strafe display bug or...?

    Sorry for the n00bish question, but I'm a little confused. Strafe supposedly starts out at 3/4 of weapon strength and scales up by 5% of 3/4 each slvl, right? So why is my slvl 21 Strafe damage still displayed as being less a regular attack damage?

    Thanks in advance to any insight.
     
  2. Aksama

    Aksama IncGamers Member

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    The damage % increses proportionatley with the damage reduce (3/4) so it just works out at slvl 21 you do normal damage per shot.
     
  3. Almighty Cow

    Almighty Cow IncGamers Member

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    Not to be difficult or anything, but strafe gives +5%/slvl of (presumably) 3/4 base weapon damage. So then it should be +105% of 3/4, which is 54% more damage.

    And if I did the math right, Strafe damage should equal regular weapon damage between slvls 6 and 7.

    Of course, this is all assuming the info on Arreat Summit is updated and correct.

    :scratch:
     
  4. JoJeck

    JoJeck IncGamers Member

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    The calculations of damage are done is a very particular way. It is easiest to think of it as an equation with 3 major components multiplied together.

    Damage = A x B x C

    A, is the basic damage of your bow as shown when you look at the inventory screen and any + Max/ Min damage from equipment or charms is added here.

    B, includes all the bonusses to damage like Dexterity, From skills like Strafe or Guided arrow, A Might Merc, Pally Fanaticism aura and off weapon %ED and they are all added together (not multiplied by each other)

    C, is where Critical Strike or Deadly strike is applied (=x2) and where the 0.75 penalty for Strafe and Multi-shot is applied.

    So you see the two % your are thinking of are applied at different parts of the equation and hence have very different effects.
     
  5. Almighty Cow

    Almighty Cow IncGamers Member

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    But that stilll doesn't work, since B for lvl 20 strafe = 2, C = .75, which is > just A.
     
  6. JoJeck

    JoJeck IncGamers Member

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    Let me give you a simple example for say a level 50 Zon. All numbers are just made up but fairly realistic.

    Say you have a bow that has a max damage of 100. You have charms that give another 10 max damage. So A = 110.

    You have a Dexterity of 210 and your Strafe skill is 19 (gives +95%) and are wearing Lionheart Armour (gives 20% ED) and your might merc gives 110%
    So B = (1 + 210% + 95% + 20% +110%) = 535% = 5.35

    And you're Strafing so C = 75% and if you get a critical hit C = 150%

    Max Damage = 110 * 5.35 * 0.75 = 441

    and a Critical Strike will do 882.

    So you see the Strafe Bonus is applied at a differnt stage of the calculation than the Strafe penalty so they don't simply cancel each other. And that's why Strafe damage is lower than Normal damage.

    I hope you get it now ...
     

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