# Strafe display bug or...?

#### Almighty Cow

##### Diabloii.Net Member
Strafe display bug or...?

Sorry for the n00bish question, but I'm a little confused. Strafe supposedly starts out at 3/4 of weapon strength and scales up by 5% of 3/4 each slvl, right? So why is my slvl 21 Strafe damage still displayed as being less a regular attack damage?

Thanks in advance to any insight.

#### Aksama

##### Diabloii.Net Member
The damage % increses proportionatley with the damage reduce (3/4) so it just works out at slvl 21 you do normal damage per shot.

#### Almighty Cow

##### Diabloii.Net Member
Not to be difficult or anything, but strafe gives +5%/slvl of (presumably) 3/4 base weapon damage. So then it should be +105% of 3/4, which is 54% more damage.

And if I did the math right, Strafe damage should equal regular weapon damage between slvls 6 and 7.

Of course, this is all assuming the info on Arreat Summit is updated and correct.

:scratch:

#### JoJeck

##### Diabloii.Net Member
The calculations of damage are done is a very particular way. It is easiest to think of it as an equation with 3 major components multiplied together.

Damage = A x B x C

A, is the basic damage of your bow as shown when you look at the inventory screen and any + Max/ Min damage from equipment or charms is added here.

B, includes all the bonusses to damage like Dexterity, From skills like Strafe or Guided arrow, A Might Merc, Pally Fanaticism aura and off weapon %ED and they are all added together (not multiplied by each other)

C, is where Critical Strike or Deadly strike is applied (=x2) and where the 0.75 penalty for Strafe and Multi-shot is applied.

So you see the two % your are thinking of are applied at different parts of the equation and hence have very different effects.

#### Almighty Cow

##### Diabloii.Net Member
But that stilll doesn't work, since B for lvl 20 strafe = 2, C = .75, which is > just A.

#### JoJeck

##### Diabloii.Net Member
Let me give you a simple example for say a level 50 Zon. All numbers are just made up but fairly realistic.

Say you have a bow that has a max damage of 100. You have charms that give another 10 max damage. So A = 110.

You have a Dexterity of 210 and your Strafe skill is 19 (gives +95%) and are wearing Lionheart Armour (gives 20% ED) and your might merc gives 110%
So B = (1 + 210% + 95% + 20% +110%) = 535% = 5.35

And you're Strafing so C = 75% and if you get a critical hit C = 150%

Max Damage = 110 * 5.35 * 0.75 = 441

and a Critical Strike will do 882.

So you see the Strafe Bonus is applied at a differnt stage of the calculation than the Strafe penalty so they don't simply cancel each other. And that's why Strafe damage is lower than Normal damage.

I hope you get it now ...