Clavdivs
Diabloii.Net Member
The God agrees completely - the example was meant to show how ridiculous current system is and weakness of inherent-speed-increase argument. Since nearly everything relies on having main+vit as the primaries, system becomes broken when it comes to certain items - boots, for example. They *should* get movement speed often, probably moreso than main, having in mind that all items spawn main+vit and only boots spawn ms.
Having a system which gives 12% max ms increase (The God doesn't know, or care, whether is the same in RoS), and relies on success and high levels of *other* characters is just... 'New Blizzard in it's prime'. Even if it's agreeable that disgusting 'Sharagons' can exist (for the sake of discussion), ms bonus they give should be just an increase of 'unparagoned' character, some 10-20 and never 50% of total ms increase.
The God is rather disappointed with the fact that Blizzard refuses to admit that boots are made for walking, the shield is made for blocking, and not for a critical strike.
MS to boots as primary, and all follow The God to liberty and open world and open builds with balance in its core!
Having a system which gives 12% max ms increase (The God doesn't know, or care, whether is the same in RoS), and relies on success and high levels of *other* characters is just... 'New Blizzard in it's prime'. Even if it's agreeable that disgusting 'Sharagons' can exist (for the sake of discussion), ms bonus they give should be just an increase of 'unparagoned' character, some 10-20 and never 50% of total ms increase.
The God is rather disappointed with the fact that Blizzard refuses to admit that boots are made for walking, the shield is made for blocking, and not for a critical strike.
MS to boots as primary, and all follow The God to liberty and open world and open builds with balance in its core!