Steven's Stupendous Guide to making the worthless stats useful.

Clavdivs

Diabloii.Net Member
The God agrees completely - the example was meant to show how ridiculous current system is and weakness of inherent-speed-increase argument. Since nearly everything relies on having main+vit as the primaries, system becomes broken when it comes to certain items - boots, for example. They *should* get movement speed often, probably moreso than main, having in mind that all items spawn main+vit and only boots spawn ms.

Having a system which gives 12% max ms increase (The God doesn't know, or care, whether is the same in RoS), and relies on success and high levels of *other* characters is just... 'New Blizzard in it's prime'. Even if it's agreeable that disgusting 'Sharagons' can exist (for the sake of discussion), ms bonus they give should be just an increase of 'unparagoned' character, some 10-20 and never 50% of total ms increase.

The God is rather disappointed with the fact that Blizzard refuses to admit that boots are made for walking, the shield is made for blocking, and not for a critical strike.

MS to boots as primary, and all follow The God to liberty and open world and open builds with balance in its core!
 

HardRock

Diabloii.Net Member
They *should* get movement speed often
I'm not sure about this, but so far my experience shows that this is already the case in 2.0. The Rare boots I find very often come with increased movement speed, much more often than in Classic. Could be that I'm just lucky, so a confirmation from others would be nice.

having in mind that all items spawn main+vit and only boots spawn ms
Depending on what you mean that may not be correct. Items either spawn with only main attribute, only Vitality, or both. If they can spawn with neither then it's so rare that at the moment I can't remember ever finding such an item. If this is what you meant I'm sorry, I wasn't sure. :)
 

Clavdivs

Diabloii.Net Member
Heavenly wisdom was unclear, perhaps. Not every boots need +ms, just they should get it lot more often than in vanilla, and high level affixes should enable larger boost - say 25%, preferably in more 'digital' amounts (5, 10, 15, 20, 25), instead of current 'analogue' (6-7, 8-9 or whatever they are in vanilla). MS is important in feeling of character progress, and increase from 6% to 9% is less noticeable than from 5% to 10 or 15%.

Second part - true, not virtually every item spawns with both main and vitality every time.

What divine being meant, is that primaries are not necessarily restricted to main and vitality, often something else could apply - as is the case with boots. Divine wisdom is obviously above developers', so characters have 10k of main and so forth.
 

yovargas

Diabloii.Net Member
After listening to this Travis chat-interview thingy, I'm pretty sure Travis doesn't give a damn about a single thing discussed in this thread:

In fact, listening to it kinda makes me think that Travis isn't really all that interested in much except that, like, the game isn't literally, actively broken. One would hope people getting paid really good money to design a game would sound at least as enthusiastic about improving the game as people who aren't getting paid....
 

yovargas

Diabloii.Net Member
My summary so far:

Streamer - "Sockets are pretty boring and mandatory for the following well-thought out reasons. Any attempts to address that?"
Travis - "Eh, whatever, it's fine."
Streamer - "Um, okay....then how bout 2-handers. I've done really in-depth math on them and they have become even worse in ROS when many people thought they were already clearly inferior. Any attempts to address that?"
Travis - "Eh, whatever, it's fine."
Streamer - "Um, okay....so, how bout those Legs that have no special stats. That's kinda lame, is that intentional."
Travis - "Eh, whatever, it's fine."
Streamer - "Um, okay....next, some people are saying smart drops are encouraging playing only with your own class. How do you feel about that?"
Travis - "Eh, whatever, it's fine."
Streamer - "Um, okay....so I've done some detailed analysis on Life per Sec and here are clear, specific reasons why it is definitely not interesting or competitive with other stats."
Travis - "Eh, whatever, it's fine."

And so on. I got 30ish mins more of this to go..........


I don't think I've ever been actually mad at any of the people making decisions even when I super strongly disagreed with the decision but listening to this talk kinda makes me wanna punch Travis in the face. I'm okay with them making decisions I disagree with but when the decisions sound like they're coming from a place of just indifference towards a game I really love......
 

yovargas

Diabloii.Net Member
That really was just damn disheartening to listen to. I mean, I like a lot of what they've done for RoS and overall I do think the game's gotten in a much better place but there's just sooo much untapped potential still in here, including fairly simple stuff like the stuff listed in this thread. While I never imagined the game would ever be my perfect D3, I have at least assumed that they want little things like these secondary stats to be better and cooler and more fun. But listening to this, it made me think that as long as it's not blatantly broken and totally disruptive, Travis doesn't really care. He just sounds burnt out and ready to be done. So disappointing.

(And I could practically hear Steve facepalming at the Life per Sec exchange: "So Life per Sec on items feels very undesirable for several reasons one of which is that it such a small fraction of what Paragon can give you." Travis: "Oh really? That probably means we should nerf it from Paragon." Even I had to facepalm at that being his default response. *eyeroll*)
 

Steven Hazani

Diabloii.Net Member
Shouldn't that be a jar of salt? Maybe a salt lick?

Anyway, thanks yov.
Don't spoil the secret sugar.

That really was just damn disheartening to listen to. I mean, I like a lot of what they've done for RoS and overall I do think the game's gotten in a much better place but there's just sooo much untapped potential still in here, including fairly simple stuff like the stuff listed in this thread. While I never imagined the game would ever be my perfect D3, I have at least assumed that they want little things like these secondary stats to be better and cooler and more fun. But listening to this, it made me think that as long as it's not blatantly broken and totally disruptive, Travis doesn't really care. He just sounds burnt out and ready to be done. So disappointing.

(And I could practically hear Steve facepalming at the Life per Sec exchange: "So Life per Sec on items feels very undesirable for several reasons one of which is that it such a small fraction of what Paragon can give you." Travis: "Oh really? That probably means we should nerf it from Paragon." Even I had to facepalm at that being his default response. *eyeroll*)
Not quite. I think he was the "Mallet Lords give only 1.5 times the xp of scorpions, nerf scorpions." guy. If you have a game in which it requires 7,200,000 to hit the first level and something like 10,454,000,000 to hit the highest level, and your automatic response to something that is basically an elite but only gives 6,000 isn't buff the **** out of it and then double it going full retard is expected. And he hasn't really changed, so he's consistent at least?

I'll give D3 credit though. It paid for itself, and a better computer, and some other things. None of those are intended functions of a game but I'll take what I can get. And because it's basically free at this point I don't care. It's a giant sea of apathy, lulz, and cats. Because cats are always awesome and funny and in search of beef and cheese.
 

Mortalo

Diabloii.Net Member
To be sure I'd like to mention here that Thorns damage (just like Bleed) scales with some of our other stats now. I don't know what affects it exactly, but our main attribute seems like a good candidate.
Thorns * Main Stat * ~0.003 = Thorns Damage
At least that was true when I tested thorns (If I remember well).
 
Top