Re: Statistics on Resistances
Yeah, resists do have rising returns. Same as damage reduction (both integer and %), -defense%, and lessening the chance to be hit (going from 90% chance to be hit to 80% is a decrease of ~11% while going from a 30% ctbh to 20% decreases the number of hits taken by 25%).
Everything that decreases a number has rising returns, and everything that increases a number has diminishing returns. -enemy resistance counts as an increasing number though, because the formula when you multiply resistance is "1-enemy resistance", so when decreasing the enemies' resistance, you actually increase that formula, meaning it has diminishing returns. Increasing resistance is decreasing that number, so resistance has rising returns.
Think of it as this:When something has diminishing returns, it's effective at first, but then every point later is less effective. When you try to lower that number, it first affects the numbers that are affected by the diminishing returns, meaning the lowering makes little difference. But when you get more of the lowering, it starts hitting the lower numbers, where the diminishing returns haven't kicked in yet, meaning it takes away the really mattering numbers. The more it lowers, the more effect it does.
Y'know, if you think a little, you can figure out how much resists help yourself, not that hard. 20/25, shows how much damage a 80% resistance character takes, if the 75% resistance character takes 1 damage.